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GPT Sol is the first model that has been able to work in 3D Unity/Blender basically autonomously. Since Sunday, I have had an agent building out a noir mystery game from a plan.md. The idea is to have the "voice in your head" be an AI agent trained on...

115,663 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 66

Фото профиля Mihalin
Mihalin4 месяцев назад

Loading Blender MCP takes me forever. I spent ages trying to dig out an eyeball, and now it's basically unusable. Am I doing something wrong, or was this tool overhyped?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

I'm not using the MCP, just direct API access. I also decided earlier on to use styled models without eyes (and mouths mostly) because I was unsure of it's ability to do this level of detail work.

Фото профиля Abe
Abe4 месяцев назад

@Mihalin1431 So your agent wires in via API to Unity?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

@Mihalin1431 Correct. It has asked for computer use a couple times and has trouble with some easy things (like importing from blender with a 90 degree off rotation and spending a long time trying to correct this) but almost all the work is headless through the API.

Фото профиля Abe
Abe4 месяцев назад

@Mihalin1431 Damn that's amazing, I'm trying to replicate this right now in @UnrealEngine - but I'll share updates once I get something working.

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

@Mihalin1431 @UnrealEngine Yeah, I am wondering if Unreal is a better fit for this project as well. I just pointed Sol at Unity because it was already installed on my machine and assumed it would be easier.

Фото профиля Sana Faham
Sana Faham4 месяцев назад

Wow this is incredible

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Thanks Sana! It's fun waking up and seeing the progress that has been made while you sleep 😂

Фото профиля Sana Faham
Sana Faham4 месяцев назад

It’s mind blowing. Hope you are well . ❤️

Фото профиля Satoshi’s Mom
Satoshi’s Mom4 месяцев назад

absolute legend

Фото профиля Startracker 🔺
Startracker 🔺4 месяцев назад

This is impressive. I'm experimenting with something similar right now but with another theme. How many workhours did it take for Sol to achieve this?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

There are 3 threads, working pretty much since Sunday, unless they are blocked (only one agent can use unity or blender at a time). Sunday and most of Monday was mostly pre-dev, storyboards and plot and started locations and characters Monday evening.

Фото профиля Startracker 🔺
Startracker 🔺4 месяцев назад

That's a great idea! One agent is constantly dishing out 3d models? Do you use external mcps like meshy or do agents do it themselves?

Фото профиля Sam Folorunsho
Sam Folorunsho4 месяцев назад

If this is fully autonomous, I expect the games of the next decade to be terrifying.

Фото профиля unemployable
unemployable4 месяцев назад

I tried to get sol to make a simple low poly spaceship thruster in blender with clear source image, it modeled something that looks like a potato getting pegged by a carrot.. So color me unconvinced.

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Yeah, many of the first models are horrible (also I am not constrained by super low poly which Sol can have problems with). I have found that having the AI generate art references first, then it can set a goal to keep iterating and improving until it reasonably matches the goal. This bedroom which was still very rough in the video above is one thing it worked on last night

Фото профиля Art Diffuser
Art Diffuser4 месяцев назад

how does it create these models? are the man and woman ful 3d models built in Blender Or are they video generation by video models? Need more details

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

The intro is a video cinematic. The characters "in game" are build and rigged in blender. It is working on more detailed "shoulder up" models currently to use for the conversational dialogue.

Фото профиля Oury Major Diallo
Oury Major Diallo4 месяцев назад

This is impressive, i kind of have the same workflow where i give it access to my project. Sol 5.6 is actually pretty good in Unity. What MCPs are you using? I have Coplay and the Unity official MCP

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

This is all headless (to the best of my understanding). API access but no MCPs. It does ask for computer use occasionally. Python build script → Blender .blend → validated FBX → Unity import

Фото профиля Oury Major Diallo
Oury Major Diallo4 месяцев назад

Yeah that actually works too. I prefer computer use or MCP, that way you can see the changes in realtime. It may be just me but i feel like computer use does consume less tokens than doing API calls

Фото профиля WhatAboutFrank
WhatAboutFrank4 месяцев назад

What is with their faces!? Really cool looking so far

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

@WhatsupFranks It is a style choice form the beginning to overcome tech hurdles. I want all the NPC AI agents to respond in real time but did not think I could convincingly get lipsync and eye movement to generate live so wanted a "faceless cast".

Фото профиля kitze 🛠️ tinkerer.club
kitze 🛠️ tinkerer.club4 месяцев назад

amazing job

Фото профиля Dani M. Casas
Dani M. Casas4 месяцев назад

Incredible. This process interests me. I created an expert skill in Unity to help me with scripts and computer use, but I didn’t get that far.

Фото профиля kvick
kvick4 месяцев назад

this is incredible

Фото профиля CuddlySalmon
CuddlySalmon4 месяцев назад

hot damn this is impressive 👀

Фото профиля David Gironella
David Gironella4 месяцев назад

How to connect sol with unity/blender?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

It is just api access and not currently MCPs. Python build script → Blender .blend → validated FBX → Unity import

Фото профиля Michael
Michael4 месяцев назад

Been looking to get into game dev - I’m curious, what are the specs of your machine do to all of this, especially the ram?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

I am currently running on an M4 macbook pro with 128 gigs of ram.

Фото профиля Jelipe Notices
Jelipe Notices4 месяцев назад

I’ve been using unity mCP to make this game , you mean if I take a step further and hook up blender it can skin it to look like your game ?!

Фото профиля Ryan Heltemes
Ryan Heltemes4 месяцев назад

Dude, I built a tool that would help you to plan out large games like this and develop wiki's that contain all the lore and history you need to make coherent game stories. You can use it to develop high fidelity personas(imagine designing a story from the actual perspective of the protagonist) that you can put together in a council to plan and design an entire videogame storyline, game world lore, and design plan, in rich detail you can trust and act on. I really think you'd like it.

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Cool, I would be interested. Right now each character has a full system prompt and working on loras for each of them. Testing with text before live audio.

Фото профиля Ryan Heltemes
Ryan Heltemes4 месяцев назад

This might help explain how I am building these minds.

Фото профиля Alex Zenciks
Alex Zenciks4 месяцев назад

impressive. i cannot say i have good results with sol 5.6 for anything visuals-related in gamedev. probably it's user error, but fable seems miles ahead in this regard and is just generally way easier to work with

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Interesting! I started with fable (it helped me edit and produce the plan.md) but I found it was too slow and hitting random safety triggers to consistently leave running for 12+ hours at a time. Plus I use fable a lot for work and was on limited tokens for a hobby project.

Фото профиля Game Dev
Game Dev4 месяцев назад

Dope man, this is all Unity in the video? And blender is just for the models and rigging/animation? Also what plan are you on?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Yep. Also have an API for meshy it can use for harder modeling jobs (which then usually needs cleaned up and simplified in blender. I'm on the $200 Pro plan but no additional cost.

Фото профиля GOD HOWARD
GOD HOWARD4 месяцев назад

looks terrible lmao

Фото профиля Justin Wetch
Justin Wetch4 месяцев назад

Insanely cool!

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Thanks Justin! Always fun to kick the tires on new releases.

Фото профиля REAL ART IS MADE WITH AI
REAL ART IS MADE WITH AI4 месяцев назад

Looks great

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Thanks!

Фото профиля agi.dev
agi.dev4 месяцев назад

Hey mate Would you care to share the promotion level you went to to get this result Impressive

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Sure! Happy to.

Фото профиля Joey Pardella
Joey Pardella4 месяцев назад

Pre-art? So what you see in this video is not directly from sol?

Фото профиля Andrej Szontagh
Andrej Szontagh4 месяцев назад

The cinematics are truly amazing, but the game (just delete it man :D)

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Its day 3 of (agent) production :) I'm willing to give them at least a month before I judge it on AAA caliber...

Фото профиля Rye Bread
Rye Bread4 месяцев назад

Have you figured out a way to prompt real locations to have it do this?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Not sure the level of detail it could achieve but I am sure this would work. Right now it is building of generated art references so real locations should actually be easier.

Фото профиля Rye Bread
Rye Bread4 месяцев назад

interesting, i'm trying to model buildings in unreal engine but it gets away from me.

Фото профиля Judy van Rooyen
Judy van Rooyen4 месяцев назад

Is this done on blender?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

Blender, Unity and Meshy.

Фото профиля Zach Chen
Zach Chen3 месяцев назад

insane

Фото профиля AK
AK4 месяцев назад

This is so cool - trying to do something in a similar lane but not in blender or unity

Фото профиля Andrew
Andrew4 месяцев назад

That’s actually fantastic

Фото профиля meguna
meguna4 месяцев назад

my brain is genuinely hurting rn. please lend a workflow

Фото профиля LaHODLer
LaHODLer4 месяцев назад

I’ll play when done

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

🙌

Фото профиля AI Degen
AI Degen4 месяцев назад

Does it generate sounds too?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

The AI agents have api for sound effects, voice and music but I (poorly) put in the soundtrack for the quick demo.

Фото профиля bruno
bruno4 месяцев назад

@PromptCentralX Could you share the soundtrack ?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

@PromptCentralX Sure:

Фото профиля Bookoora.com
Bookoora.com4 месяцев назад

We tried using 5.6 sol with blender mcp but the generations were terrible. how did you harness yours together?

Фото профиля Nomads & Vagabonds // in NYC
Nomads & Vagabonds // in NYC4 месяцев назад

I don't use the mcp but just direct api headless access currently. Python build script → Blender .blend → validated FBX → Unity import

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