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GPT-6.1 Sol vs GPT-6 Astra on Higgsfield. Both models got the same task: build a 3D game prototype - with GPT-6.1 Sol completing the same workflow 4x faster at one-fifth the cost.

49,790 Aufrufe • vor 3 Tagen •via X (Twitter)

22 Kommentare

Profilbild von I'm_Gregson
I'm_Gregsonvor 3 Tagen

Larpers...

Profilbild von NekoPrompt
NekoPromptvor 3 Tagen

Does this exceed Claude 5.5?

Profilbild von Mira Synth Tech
Mira Synth Techvor 3 Tagen

4x faster 1/5 the cost?? Sol is cooking. That’s a massive leap for prototyping

Profilbild von Duggu
Dugguvor 3 Tagen

6.1 sol looks better😱

Profilbild von Echo✨Muse
Echo✨Musevor 3 Tagen

Looks much better.

Profilbild von Hussain Hashim | Building SundayBack
Hussain Hashim | Building SundayBackvor 3 Tagen

@higgsfield_ai curious if the Sol model's faster completion affects quality. Sometimes speed trades off with depth in game mechanics.

Profilbild von sanzida
sanzidavor 3 Tagen

That’s a pretty striking difference in speed and cost. 👀 4× faster at one-fifth the cost makes the comparison especially interesting for 3D workflows. 🎮🔥

Profilbild von Aaliya
Aaliyavor 3 Tagen

u guys r so fast

Profilbild von human00001
human00001vor 3 Tagen

Locking the character bible before an overnight agent run is the part that saves the morning redo.

Profilbild von Luis de Oliveira
Luis de Oliveiravor 3 Tagen

@Sonecarox

Profilbild von TÜRK
TÜRKvor 3 Tagen

Scamfield

Profilbild von Servantes
Servantesvor 3 Tagen

Bro this is scam not marketing

Profilbild von Axel Großklaus
Axel Großklausvor 3 Tagen

"a game prototype" that is the Elden Ring Shadow of the Erdtree DLC..

Profilbild von DX | Video Editor
DX | Video Editorvor 3 Tagen

what happen?

Profilbild von Vitman
Vitmanvor 3 Tagen

and the graphics are more vivid in GPT 6.1 Sol

Profilbild von Saud
Saudvor 3 Tagen

This is amazing AI ever i tried 💓 100% recommend 😍

Profilbild von Gem | AI SaaS & Tools
Gem | AI SaaS & Toolsvor 3 Tagen

AWESOME!

Profilbild von Blum
Blumvor 3 Tagen

Great comparison. GPT has been putting out some really good models lately

Profilbild von Hana Kaito AI🌞
Hana Kaito AI🌞vor 3 Tagen

Speed and cost make a huge difference when building 3D prototypes. Exciting to see AI pushing game development forward!

Profilbild von Ergod
Ergodvor 3 Tagen

didn't realize we could do all this in higgs i'll have to give yall a try :)

Profilbild von ShadowAguy
ShadowAguyvor 3 Tagen

If both prototypes are equally playable, speed matters less than cleanup. How many manual rescues and failed tool calls did each model need?

Profilbild von Harout Boyajian
Harout Boyajianvor 3 Tagen

Give us the game links so we can try it if it's true.

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Codex tip: once GPT-6.1 Sol is your main model, stop running Astra on every turn put Astra on call as an architect agent GPT-6.1 Sol keeps writing the code Astra only gets spawned at three points: → before a plan: is this the right approach? → when the same error comes back: am I digging in the wrong place? → before "done": what did I miss? Astra reviews. Sol ships Jev engineering is the same move one layer down: the forks that need no thinker (which file, which tool, retry or stop) go to Jev in under half a second, and the big models only see the ones that split - the full tree > GPT-6.1 Sol on high runs the main session > explorer reads the code on Luna > worker edits and runs tests on Sol > researcher pulls the docs on Luna > all three on medium > Astra on call as the architect > auto_review checks every approval paste the tree and this prompt into Codex ↓ "Rebuild my Codex setup around this tree: 1. Check ~/.codex/agents and .codex/agents for agents that already fit explorer, worker and researcher. > Draft new TOML files only for missing roles > explorer and researcher on gpt-6-luna, worker on gpt-6.1-sol, all with model_reasoning_effort medium > Add an architect agent on gpt-6-astra, model_reasoning_effort high, whose only job is reviewing plans, repeated errors and finished work > Skip any that pin a different model and list them 2. In ~/.codex/config.toml set model to gpt-6.1-sol, model_reasoning_effort to high and approvals_reviewer to auto_review 3. Find anything that would override this (active profiles, flags in my shell aliases, agents.default_subagent_model). Report it, change nothing 4. Add one rule to AGENTS.md: spawn the architect before a large plan, when an error repeats, and before calling a long task done Show me every change as a diff first. No edits until I say go." ↳

delost

961,914 Aufrufe • vor 2 Tagen