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GPU DMA is the next evolution of traditional DMA technology and is currently working on every anti-cheat platform. The setup requires an x4 to x16 PCIe splitter and was publicly released by the H-Team. At the moment, it is only compatible with the latest H2 implementation. Key improvements Features:...

123,726 просмотров • 3 месяцев назад •via X (Twitter)

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Update 8 is one of the biggest yet for MindsEye, with the addition of multiplayer and a new mode: Grenade Football. It also deepens the single-player experience and expands the possibilities of player creation through new features and improvements. With this summer’s football fever still running high, we couldn't sit out. Grenade Football is a fast-paced multiplayer mode that gives the classic game an explosive twist. Players swap their boots for launchers and bring the firepower to the pitch, where teamwork, timing, and skill decide the winner. Finding your squad is easy. New social features let you connect with friends, create parties, communicate through voice and text chat, and take on multiplayer experiences together across PlayStation 5, Xbox Series X|S, and PC. Multiplayer supports full cross-play: one shared player pool across every platform. For solo players, the Silva E-Series: Summer Circuits Time Trial delivers a new challenge to master. Perfect your racing line, chase the fastest lap, and climb the global leaderboards. A milestone we have been building toward: ARCADIA’s player-created content arrives on consoles for the first time. Every game and experience the PC community has built is now in the hands of PlayStation and Xbox players. As always, this update includes continued polish and refinements across gameplay, audio, visuals, and stability. Please continue sharing your feedback through the usual channels. detailed patch notes on steam and discord. Thanks, The MindsEye Team

MindsEye

151,268 просмотров • 1 месяц назад

A new roadmap. A New Era of The Graph 🗺️ The Graph’s new roadmap introduces a bold and transformative vision for the future of The Graph! The new R&D roadmap details an expansion of The Graph’s ability to serve web3’s growing demands for data access, while better serving builders and protocol contributors, and improving the overall simplicity and efficiency of the network. After three years of serving builders, The Graph Network is mature, reliable, and performant. The Graph ecosystem has followed through on its commitment to democratize access to blockchain data while also establishing subgraphs as a web3 standard. But The Graph’s innovation journey doesn’t end there. The New Era of The Graph is organized into five core objectives: 1️⃣ World of Data Services: Expanding to provide new data services beyond subgraphs to deliver a rich market of data on the network, serving novel use cases for data scientists and more. This will include more data sources, new query languages, and support for LLMs. 2️⃣ Developer Empowerment: Supporting developers through enhanced DevEx and tooling by introducing streamlined billing, clear pricing models, a new free query plan, and reduced gas fees. A more SaaS-like experience for devs, without compromising on decentralization! 3️⃣ Protocol Evolution & Resiliency: Delivering improvements resulting in a more resilient, flexible, and simple protocol, including updates to delegation. 4️⃣ Optimized Indexer Performance: Boosting network performance with improved Indexer tooling and operational capabilities to deliver increased scalability, reduce costs, and enhanced network reliability. 5️⃣ Interconnected Graph of Data: Creating tools for composable data and a global, organized knowledge graph – interlinking open data and making it easier to build upon. The new roadmap sets in motion an exciting evolution in web3 data infrastructure. In a phased rollout, The Graph will introduce many new features and benefits, including the integration of new data services, new query languages, enhanced developer tooling, improved UX + UI, alongside greater protocol efficiency and resilience. As this new era unfolds, The Graph crystallizes as the connective tissue across the many layers of the web3 stack, evolving into a comprehensive, interwoven graph of data equipped to serve every project dreamt up by web3’s innovators. Read the full announcement linked in the comment below!

The Graph

425,373 просмотров • 2 лет назад

QVAC SDK 0.14.0 is live. This release makes the on-device stack faster on mobile, ships the developer-agent path, and takes local text-to-speech to 31 languages. Main highlights: - OpenCode and OpenClaw. The first official OpenCode plugin, plus a maintained OpenClaw compatibility path, both built on managed mode and qvac serve. Point a coding agent at a local model with far less setup and far fewer surprises. - Brain-computer interface transcription, on the SDK. Take recorded neural signal data and decode it into text, fully on-device, no cloud. Stream it in chunks through a simple API. In 0.14 it runs GPU-accelerated on iOS. - Text to Speech in 31 languages with our Supertonic3 upgrade. VOICE AND SPEECH - Supertonic3 multilingual TTS, 5 languages to 31. - Chatterbox and Supertonic now run on the Android GPU, with lower memory use (especially on iOS), quantized s3gen Chatterbox support, and a fix for Chatterbox occasionally emitting random speech. - Whisper transcription now runs on the iOS GPU. Parakeet runs on the Android GPU, with steadier real-time streaming. VISION AND OCR - VLM multi-tile batching: high-resolution Pan and Scan images are encoded in one pass instead of tile by tile, for faster vision throughput. - OCR on ggml (EasyOCR and DocTR) reaches full speed parity with the onnx path, across Metal, OpenCL, and Vulkan. PLATFORM AND RELIABILITY - Dynamic compute backends on Linux: one build picks the right backend at runtime, and opens the door to ROCm and CUDA support without per-backend builds. - Thinking tokens are kept out of the model context, so reasoning no longer fills the KV cache. SDK 0.14.0 is now leaner and faster to start. Let’s build.

QVAC

23,973,950 просмотров • 1 месяц назад

🤝 Join QANplatform as Senior Developer Relations Engineer (DevRel) We're hiring a Developer Relations Engineer who speaks fluent code, content, and community. Ready to shape the future of Web3? At QANplatform, we're building the quantum-resistant hybrid blockchain designed for the next generation of secure, scalable applications, putting developers first with multi-language smart contract support and built-in developer royalty fees. 👀 We’re looking for someone who can help developers: - Discover and understand our platform - Adopt our tools and SDKs - Build incredible, world-changing projects on QANplatform 🖥️ What you’ll do As a Senior Developer Relations Engineer, you’ll be the bridge between our engineering team and the wider developer ecosystem. You will: - Translate complex technology into actionable insights - Champion developer needs within the organization - Build meaningful relationships with the community - Write sample code, tutorials, and blogs - Run hackathons, deliver workshops, and host live SDK demos - Be the voice of developers internally — and our public voice to the community externally 🦄 Why this role is different This isn’t a traditional DevRel position. You’ll move fluidly between: - Writing and reviewing code - Creating technical and educational content - Engaging developers through events, demos, and collaboration Ready to make an impact? If you’re excited about bridging the gap between developers and next-generation blockchain technology, we’d love to hear from you. Apply now and let’s build something extraordinary together. Fill in this form to apply:

QANplatform

10,755 просмотров • 9 месяцев назад

🚀 InterLink Version 5.0 is officially live Version 5.0 introduces key upgrades that lay the foundation for a more complete ecosystem, where information, identity, and assets are seamlessly connected. 🔹 Connect Social The interface has been redesigned with improved layout and content structure. The experience is now cleaner, more intuitive, and easier to navigate, allowing users to interact more efficiently without visual clutter. 🔹 News Track highlighted posts through the Top View tab. The News feature has been enhanced with multi-language support, real-time impression metrics, and an integrated Play button that seamlessly redirects videos to X. This enables users to quickly stay updated with the latest information, understand content in their native language, assess the relevance of information through view counts, and consume content smoothly on a familiar platform. 🔹 Curator System The core feature of Version 5.0, designed to ensure fairness across the network by protecting real users, eliminating bot activity, and serving as the gateway to verified asset ownership. Users can now initiate the KYC process to verify real human identity, a mandatory step to unlock eligibility for receiving Verified $ITLG. 🔹 Visa Card The InterLink Visa Card will support payments using digital assets such as USDT, USDC, and Ethereum. Users can seamlessly integrate the card with Apple Pay, Google Pay, and any platform that supports Visa payments, enabling simple and convenient daily spending. The InterLink Visa Card will be launching in the coming days. 📲 Update the app today to experience Version 5.0 and prepare for the next stage of the InterLink ecosystem. #InterLink #ITLG #ITL

InterLink Labs 👤 + 🌐

95,015 просмотров • 4 месяцев назад

We are going big this year and into next! 2026 will be a Radiant year. The Radiant community is thrilled to announce the release of TWO MAJOR open-source projects that showcase the power of collaborative development: Radiant-Core Node! RXinDexer! 1. Radiant-Core Node 2.0-Project Phoenix Our next-generation blockchain node implementation! 🔗 -Built with modern C++20, Radiant-Core represents a significant evolution in our blockchain infrastructure: -Enhanced Performance: Support for transactions up to 12 MB with ~81,000 inputs. -Developer-Friendly: Native Prometheus metrics endpoint for easy monitoring. -Flexible Configuration: Node profiles from the system design paper (archive/agent/mining) for different use cases. -Glyph Token Swap Protocol Upgrades: **On-chain** broadcasted atomic swaps via PSRT. The classic advertised swaps will still work but this ushers in a whole new era for DEX and atomic swaps on-chain. -Cross-Platform: Docker-based CI for consistent builds across Linux, macOS, and Windows. -Available soon on testnet and aiming for mainnet activation by block 400k. 2. RXinDexer - Blockchain indexer for RXD and Glyphs 🔗 -A powerful Python-based indexing solution that enables developers to efficiently query and track Radiant blockchain data and Glyph assets. These releases embody our commitment to transparent, community-driven development. Open source isn't just about code—it's about empowering developers worldwide to: ✅ Contribute improvements and innovations ✅ Audit security and verify integrity ✅ Build complementary tools and services ✅ Learn from production-grade blockchain implementations Get Involved! Whether you're a seasoned blockchain developer or just getting started, your contributions matter. Check out the repositories, review the documentation, submit issues, or contribute code. You are the Proof of Work! And together, we're building the future of decentralized digital value transfer and sound money with no trusted third parties. The way Satoshi intended. The future is Radiant!

Radiant Blockchain

41,416 просмотров • 8 месяцев назад

XBOX Gen-10 details: • Microsoft's next-generation Xbox (Gen-10) is the company's most ambitious and risky gaming platform, built as a Windows 11 gaming PC with a TV-optimized, console-like interface. • It supports full backward compatibility for all Xbox One, Series X|S, and legacy games, plus any Windows 11 PC titles. • Users can exit the Xbox interface to full Windows for tasks like streaming, coding, or music production, akin to Steam Deck's Linux mode. • Core hardware features an AMD semi-custom SoC codenamed “Magnus.” • AMD CEO Lisa Su: “Development of Microsoft's next-gen Xbox featuring an AMD semi-custom SoC is progressing well to support a launch in 2027.” • 2027 launch is a "best-case scenario"; Microsoft insiders are surprised by Su's timeline, pending Windows 11 polish. • Xbox President Sarah Bond confirmed a multi-year Xbox-AMD partnership for hardware and backward compatibility. • Xbox and Windows teams collaborate for a seamless, console-like OS experience atop Windows 11. • Supports multiple storefronts: Xbox Store, Steam, and Epic Games Store, with ports to PS and Switch 2. • The "Xbox Everywhere" strategy offers hardware choices via OEM partners like ASUS (Xbox Ally preview). • OEMs (ASUS, Lenovo, and Razer) to offer a range of Xbox-branded devices at different price/performance points. • Microsoft plans its own first-party Xbox handheld in the future. • NPU-powered features like auto-generated gameplay highlight clips, testing on Xbox Ally X, and rollout in March 2026. • Emphasizes cross-play, cross-saves, and cross-purchasing via Xbox Play Anywhere to grow the industry. • First-party games ported to Steam, PlayStation, and Nintendo Switch 2. • Easier developer publishing tools; major updates at GDC 2026. • Polished software experience is critical; current Ally handhelds highlight Windows issues to fix. • Epic Games Store and Steam are expected to be part of the next Xbox’s multi-store openness, alongside Xbox’s own store. • Price is uncertain (due to tariffs and costs; OEMs for affordability), but the next Xbox may skew more premium (~$1,000)—while lower-end options may persist via partners. Also, Series S support will be extended. • Echoes the original Xbox vision of Windows in the living room; Surface-like premium ecosystem strategy. via: Windows Central Jez

Idle Sloth

69,919 просмотров • 6 месяцев назад

Actual hardware capture of the latest build of jnmartin's #Doom 64 port to the Sega #Dreamcast, which has now become the definitive, prettiest way to enjoy the title, with its dynamic lighting and bump mapping. SO MUCH NEW SHIT TO TALK ABOUT: First of all, this is the very first game to utilize the brand new "hybrid" vertex submission mechanism we just added to KallistiOS. It was a long, cruel week to get all of the issues there sorted out, but they have been, and it has further boosted the game's performance while under load and is now something the rest of the DC community can utilize in their homebrew. This scene in particular used to lag using the traditional, DMA-based vertex submission mechanism with all of the lights and its higher geometric complexity, but notice it's not even dropping a frame now! Next, support for the Dreamcast's MOUSE and KEYBOARD have been added. These controls play EXTREMELY well and feel like a very smooth, natural way to play the game, if you want the Steam/PC control scheme. Finally... if there is any doubt as to whether the Dreamcast version is actually the definitive way to the play the game, jnmartin now allows you to export the assets from the (LEGALLY PURCHASED, DAMNIT!!!) Steam version, and import them into the Dreamcast version, where you can enjoy the extra bonus levels and campaign with the new and improved graphics! THIS IS NOW PUBLICLY AVAILABLE! The project repository, along with the README with build instructions can be found here: #gamedev #retrogaming #n64

Falco Girgis

39,726 просмотров • 1 год назад

Team1 Korea is Officially Here 🇰🇷 Avalanche is winning in Korea with incredible adoption across business, institutions, and payments. We are here to double down on those efforts and empower the community to build Avalanche. Prior to launching an official Team1 chapter, in Korea we have been actively contributing to the growth of the ecosystem and onboarding talent to Avalanche. 🔺500+ builders and 12 teams onboarded through Demo Days 🔺200+ developers activated across university tours 🔺80+ founders connected at founder connect events 🔺2,000+ attendees at side events during Korea Blockchain Week Our mission is to transform Korea into a primary builder and talent hub as well as support adoption across consumer, stablecoins, payments etc. That means real programs, real pathways, and real outcomes. 🔺Local builder hubs, demo days and investor connections 🔺Technical workshops for developers 🔺Founder support and direct access to Avalanche programs 🔺Community meetups and social events 🔺University tours across the region Korea is already onchain Korea is one of the leaders for onchain adoption while many markets still debate it. Blockchain and Avalanche are used by many enterprises and institutions thanks to the regional business development team. Team1 Korea is here to build on those efforts and empower the local community to grow Avalanche too. Join our telegram community and Luma below to connect with the community 👇

Team1 Korea

25,309 просмотров • 5 дней назад

🇺🇦⚡️ Ukraine’s new Defense Minister Yevhenii Khmara is setting an ambitious objective for the next phase of the war: regain the strategic initiative while making Ukrainian strikes deeper, more precise and increasingly dependent on domestically produced weapons. Khmara identified three priorities: the frontline, Ukrainian servicemen and the defense industry. The first focuses on accelerating weapons deliveries and expanding Deep Strike and Middle Strike capabilities to engage Russian targets at operational and strategic depth. The second centers on protecting soldiers’ lives through technology, improving training and establishing fairer service conditions. The third is straightforward: dramatically expand Ukraine’s domestic weapons production. “There will be more Ukrainian weapons. And the strikes will become more precise,” Khmara said. The priorities suggest Kyiv is not preparing to recover the initiative simply through another manpower-heavy offensive. Ukraine is increasingly trying to achieve that objective through technological superiority, autonomous systems and systematic destruction of Russian capabilities far behind the frontline. With Russia currently holding the ground initiative in Donbas, expanding Ukraine’s sovereign long-range arsenal could become one of the key tools for disrupting Russian logistics, reserves and military industry before they ever reach the battlefield. See the latest updates with us: Visioner

Visioner

10,336 просмотров • 5 дней назад