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Great visualization of MonadBFT consensus made by cipHer It shows the speculative block states in real time: 🔵 Proposed 🟡 Voted 🟠 Finalized 🟢 Verified Check out the full site below

234,548 views • 10 months ago •via X (Twitter)

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Category Labs is proud to introduce Cadence, our multiple-concurrent-proposers (MCP) consensus protocol that matches the optimal good-case latency of single-leader consensus while supporting arbitrarily short block intervals. When combined with BTX, our design for encrypted mempools, this represents a significant step towards solving the problem of MEV at the protocol level. In nearly every blockchain today, a single party ends up in control of each block: it decides which transactions get in, and can reorder them at will. MCP is the natural fix, but most recent designs pay for it with a separate aggregation phase, adding two extra communication rounds per block. Cadence makes the proposers part of consensus itself. Its fast path finalizes in an optimal three communication rounds, even when proposers are offline. Cadence also offers speculative finality, similar to MonadBFT, after just two rounds, revertible only if a proposer provably equivocated. In a simulation using estimated network delays between Monad mainnet's 200 globally distributed validators, finalization takes 219 ms on average, speculative finality 167 ms. Cadence pushes pipelining to the extreme: each block is proposed and finalized in its own independent consensus instance, without waiting on preceding blocks. The block interval then becomes a protocol parameter that can be arbitrarily small. At our initial target of 100 ms, a transaction waits on average just 50 ms to enter a proposal, and oracle prices, liquidations, and auctions can update every 100 ms. Cadence dynamically throttles the opening of new instances to bound the number of outstanding slots even during periods of network instability. When the network is healthy (under synchrony), a transaction included by an honest proposer can be neither dropped nor deferred (short-term censorship resistance), and no proposer can see the others' proposals in time to react (hiding). We prove both, together with safety and liveness under partial synchrony at the optimal 3f+1 fault bound. The Cadence protocol is modular: each module is simple on its own, and any of them can be swapped out without touching the rest. Cadence also builds on components already being deployed: proposals are disseminated as erasure-coded chunks over Deterministic RaptorCast, now rolling out on Monad, and validators vote on proposal digests, so voting does not wait for the full data to arrive. Start with the interactive tutorial: Full paper: Joint work by Kushal Babel, Fatima Elsheimy, Lioba Heimbach, Mohammad Mussadiq Jalalzai, Tobias Klenze, Jovan Komatovic, Jason Milionis, Mike Setrin, and Victor Shoup.

Category Labs

248,978 views • 1 month ago

🚨 𝗔𝘀𝘀𝗮𝘀𝘀𝗶𝗻'𝘀 𝗖𝗿𝗲𝗲𝗱 𝗦𝗵𝗮𝗱𝗼𝘄𝘀 - 𝗥𝗲𝘃𝗶𝗲𝘄 Assassin's Creed Shadows is the beginning of the third phase of the series. After more than 80 hours of playtime, I can say that it's superior to the second phase in almost every way. However, fans of the modern story and the mythological elements in previous games might be disappointed. 𝐌𝐲 𝐫𝐞𝐯𝐢𝐞𝐰 𝐢𝐬 𝐛𝐚𝐬𝐞𝐝 𝐨𝐧 𝐭𝐡𝐞 𝐟𝐨𝐥𝐥𝐨𝐰𝐢𝐧𝐠 𝐬𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬 : Platform : PS5 (Base) Mode : Balanced/Canon/immersive Version : 01.001.019/01.002.103 𝐒𝐭𝐨𝐫𝐲 : 𝟐𝟓-𝟑𝟓𝐡 𝐏𝐥𝐚𝐭𝐢𝐧𝐮𝐦 : 𝟒𝟎-𝟓𝟎𝐡 𝐏𝐥𝐚𝐭𝐢𝐧𝐮𝐦 𝐃𝐢𝐟𝐟𝐢𝐜𝐮𝐥𝐭𝐲 : 𝟑/𝟏𝟎 %𝟏𝟎𝟎 : 𝟗𝟎-𝟏𝟎𝟎𝐡 🟢 Best story in the series in recent years 🟢 An incredibly beautiful world 🟢 An amazing soundtrack album 🟢 Excellent combat system 🟢 Best stealth in recent years 🟢 Great character development for both main characters 🟢 A great skill tree 🟢 High gameplay variety thanks to completely different weapons 🟢 One of the best weather systems in gaming history 🟢 Excellent performance in Balanced Mode 🟢 Good side activities (although they become repetitive after a while) 🟢 Great season system that adds a lot of variety to the game environment 🟢 Notable improvements in the Hideout compared to Ravensthorpe 🟢 Allies' return is great and practical 🟢 Very good level of destructibility 🟢 Canon mode 🟢 Good DualSense support 🟡 Although several incredible side missions are included in the game, their overall quality isn't top-notch. 🟡 A.I. has improved slightly (especially in Expert mode), but enemies still behave strangely in some scenes. 🟡 Reverting to the "Odyssey" loot system was a bad decision. 🟡 Forced ray tracing in the Hideout results in a very weak frame rate in that area (on PS5 Base). 🟡 The game needs several QoL updates (like adding an option for changing the time of day and seasons). 🟡 The modern story could have been much better. 🔴 Low-quality cutscenes after the prologue 🔴 Bugs Although Assassin's Creed Shadows isn't a problem-free game, as a fan, it has met all the expectations I had for it. Most of the issues I have with it can be fixed through future updates. If you were a fan of the second phase games, you will undoubtedly enjoy it. If you didn't have any interest in them, Shadows might change your mind. SCORE: 9/10

PlayStation Game Size

206,031 views • 1 year ago