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Greetings, Fellow Mad Scientists!🧑‍🔬 After countless experiments, explosions, and maniacal laughter in the Lab, it's time to start peeling back the curtain and reveal the madness we've been concocting over the last 12 months! Enter our latest creation: an MPRPG like no other—where the lines between life, loot, and...

30,061 görüntüleme • 1 yıl önce •via X (Twitter)

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Justin Keef1 yıl önce

6

Eyanray2k - Upland Tips & Tricks profil fotoğrafı
Eyanray2k - Upland Tips & Tricks1 yıl önce

Let's go $mad!

Utkarsh Pal profil fotoğrafı
Utkarsh Pal1 yıl önce

looks exciting

Vik~blinkz $MAD profil fotoğrafı
Vik~blinkz $MAD1 yıl önce

Good one

Ex__Cess profil fotoğrafı
Ex__Cess1 yıl önce

Nice 👍

b4rryjennings $MAD 🧪 profil fotoğrafı
b4rryjennings $MAD 🧪1 yıl önce

It's getting nearer to lift off 👊

Fuku Surf Migo profil fotoğrafı
Fuku Surf Migo1 yıl önce

Been waiting a long time for this too!

TR $MAD 🧪🍅 profil fotoğrafı
TR $MAD 🧪🍅1 yıl önce

Shizz bout to get real 🫠

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joker1231 yıl önce

awesome

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So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

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