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#GT ‘23 SS Tai Peete With 2 strike 💣 for #9️⃣ - Widens base w/ good hip pace, creating optimal lower half momentum despite cutting down leg kick. Textbook front arm shrink allows him to turn barrel in tight space. The definition of effortless! Prep Baseball Georgia Shooter Hunt #MLBDraft

43,561 views • 3 years ago •via X (Twitter)

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Was happy to get my first look at SS Rock Arnold (OSU Cowboy Baseball) down in Jupiter. Went 1-for-2 in the game I saw him and hammered a backside RBI triple. Recently re-classed into the C/O 2026. Listed at 6'1" and 190-lbs, Arnold has a lean, athletic frame with some length in his lower-half and present strength. Stands fairly tall in the box, small leg lift gives way to a normal stride. Hands will drift and drop a bit in his load that includes a barrel tip. Present bat and hand speed, slightly uphill swing path that's geared towards lifting the baseball. There's a degree of adjustability in Arnold's swing, and he's shown the ability to drop his back knee to help create leverage. Some swing and miss, particularly against secondaries, but Arnold's swing decisions were sound and he stayed within the strike zone in my look. Has shown he can impact the baseball—especially to the pull side. Arnold's athleticism is evident both in the box and on the dirt. Flashed an above-average arm on the left side of the infield with solid carry across the diamond. Didn't display the quickest first step on the play I saw him attempt to make, though he showed comfortability attacking the baseball. Figures to get the chance to stick at shortstop. When bucketing these players out, Arnold fits into a handful of them: He's an athletic, lefthanded hitting SS with present power and potentially more on the way. Definite name to follow closely this spring in the Northeast.

Peter Flaherty III

13,273 views • 10 months ago

OF Nick Dumesnil (California Baptist Baseball) is one of the higher upside college bats in this year's Draft. Showed flashes across a limited sample as a Freshman, but exploded last year to the tune of a .362/.440/.702 slash line with 40 XBH (19 HRs) and 45 RBIs across 61 games. Proceeded to have an excellent summer on the Cape in which he hit .311/.378/.489 with a league-leading 12 2B, 4 HR, 15 RBIs and a league-leading 26 SB in 36 games. Strong, athletic frame at 6'2" and 205-pounds. Big league body. Slightly wide base in the box with a somewhat high handset (lowered his hands as the summer went on, was ultra-high at school with his bat pointed almost straight down behind his back shoulder. Drew Burress-ish look). Ultra-small stride that is more of a toe tap than anything else. Hands already start pretty far back, though they drift slightly in his load. Engaged lower-half, especially his back side. Easy plus bat speed. Dumesnil showed the ability to drive the baseball to all fields both at school and on the Cape. Would give his power a 55 overall, but it's a 6 to the pull side. Top spun a 2-run HR (EV of 106) off the scoreboard in the ASG. Very curious to monitor how his hit tool progresses this spring. There's a present feel for the barrel and his bat-to-ball skills are plus (ovr. IZ contact rate of 90%, including 93% and 91% against FB and SL, respectively). Will certainly need to shore up his pitch recognition skills and swing decisions in order to maximize his offensive upside. Some chase up/out against FB, down/out against secondaries. Key will be doing a better job of picking up spin out of the hand. Plus runner—who most importantly knows HOW to run—whose speed translates on both sides of the baseball. Chaos-causer on the bases, Dumesnil's speed also gives him the opportunity to take an extra base on a ball in the gap or down the line. I thought his instincts in CF got better as the summer went on. Dumesnil's speed and elite athleticism allow him to cover plenty of ground and his arm is average, I'm sure he'll get the opportunity to prove he can stick there in pro ball. Chance he could move off and end up at a corner eventually. Key for Dumesnil is adding polish to his hit tool. There is 5-tool upside (key word) with him and he can impact the game in a number of ways. Potential first round pick this July. (📽️: California Baptist Baseball)

Peter Flaherty III

21,730 views • 1 year ago

INF Gavin Kilen (Tennessee Baseball) will be a key piece within a loaded Tennessee lineup this season. Earned the starting 2B job as a Freshman and contributed, but broke out last spring to the tune of a .330/.361/.591 slash line with 23 2B, 3 3B, 9 HR and 41 RBIs. Kilen is slightly undersized and has an average build at 5'11 and 180-lbs. Some room to fill out and add ~10 pounds or so. Relaxed, slightly crouched stance in the box with a medium high handset. Minimal load in which his hands drift slightly, leg lift leads into a small stride. Short, compact swing and takes a direct path to contact. Above-average hand speed, it's an operation that's tailored towards spraying line drives all over the yard. Kilen is a hit-over-power profile with an aggressive approach in the box. He has plus bat-to-ball skills and his feel for the barrel is evident. Last spring, Kilen worked a 93% IZ contact rate, including 95% against FB. His aggressive approach and somewhat free-swinger mentality does lead to some chase up against FB and secondaries down, but it hasn't been a hindrance to his production. Kilen pounces on pitches in the zone and steps in the box ready to hit. Would give his hit tool a 55. It's more gap power than it is over the fence power for Kilen, but he did tap into some more impact last season. Part of that is due to getting the ball up in the air more: between '23 and '24 he increased his FB+LD% from 44% to 51%. It will always play as slightly below average (fringy), but he did post a Max EV of 108.5 during the spring and 101.4 this summer. Kilen's HR impact and highest quality of contact comes to the pull side. Vast majority of his XBH power comes on pitches in the bottom-half of the zone, which makes sense given his bat path. Has shown the ability to work from gap-to-gap. Kilen was Louisville's every day SS last spring, but he'll slide over to 2B this season for Tennessee. I actually think that's where he profiles best defensively as a professional, where he has an average arm with some range. After seeing him at SS for a couple of summers, his actions and clock translate better at 2B. Kilen is a day 1 type this July with top-55 overall upside.

Peter Flaherty III

37,799 views • 1 year ago

C Easton Carmichael (Oklahoma Baseball) is one of the top college catchers in this year's Draft. Started from the get-go as a Freshman and hit .306/.346/.482 with 18 XBH and 48 RBIs. Proceeded to enjoy an outstanding Sophomore campaign to the tune of a .366/.406/.563 slash line with 31 XBH, 64 RBIs and 12 SB. Carmichael was then an All-Star and All-League selection in the Cape League after hitting .299/.372/.496 with 10 2B, 5 HR and 23 RBIs across 36 games. Prototypical catcher's frame at 6'1" and 200-lbs with strength throughout. Slightly crouched stance in the box with a high handset and the bat held horizontally above his back shoulder. Hands drift a little bit in his load, leg lift leads into a normal stride. Does a nice job of getting into his back hip. Average bat speed. Carmichael has an aggressive approach and digs into the box ready to hit. He uses the entire field and has a tick above-average bat-to-ball skills. Has shown the ability to drive the baseball into either gap. Could stand to tighten up his swing decisions a bit; chased at a 35% clip and was particularly susceptible to secondaries down and away. Present barrel skills. Would say his hit tool is a 50 right now, though it's probably closer to a 55. It's more extra-base hit and gap-to-gap power than it is HR power for Carmichael right now, but he has shown he can generate quality contact. Posted a Max EV of 109.5 during the spring and 104.2 on the Cape. If he can pull the ball in the air more (had an Air Pull% of just 20.8 in '24), it could lead to an increase in power production. 50 raw, it plays more like 45 in-game. It's been encouraging to see the progress Carmichael has made defensively. Has gotten better at corralling balls in the dirt and his transfers have gotten quicker. Best part of Carmichael's defensive skillset is his receiving. Soft and quiet, consistently works down to up and has a knack for stealing strikes. Doesn't stab at the baseball. Average arm strength, continuing to shore up his footwork will only help as it pertains to controlling the running game and delivering accurate throws down to bases. A nice cherry on top to Carmichael's profile is that he's far from a clogger on the bases. By no means a burner, but he'll pick his spots to steal a bag. Carmichael has an intriguing toolset and profiles as a 2nd-4th round pick this July. (📽️: Oklahoma Baseball)

Peter Flaherty III

32,357 views • 1 year ago

RHP Cole Leaman (Lehigh Baseball) is an arm I'm really looking forward to following this spring. Fresh off a strong Sophomore season in which he worked a 2.31 ERA with 49 Ks to 23 BB across 46.2 IP. Showed some positive flashes on the Cape. While slightly undersized, Leaman has a strong and athletic build at 6' and 190-lbs. Has put on a lot of good weight over the last couple of years. Leaman has almost a "check point" delivery in which he takes a noticeable side step towards the 1B side, gathers himself and breaks into the rest of his motion. Lengthy arm stroke and attacks from a high-3/4 slot from a low release height. Leaman is a high-level athlete and a dynamic mover on the mound. Sits really well on his back glute and his lead leg block enables him to generate power and drive his back side through. Drop and drive delivery. Little bit of effort, but plenty of arm speed. Leaman's FB sits in the 91-94 range, but it was up to 96 this summer and 98 this fall. Jumps out of his hand from a ~5'3" release height and flashes riding life through the zone. Averaged 15" of carry this summer and 2,361 RPMs. Gets over the barrels of opposing hitters when located in the top-1/2 of the zone, which is where the pitch is at its best. Command can be erratic at times. Would give it a 55. Leaman's most-used off speed pitch is a high-70s-to-low-80s CB. Shape is inconsistent and it can get a little slurvy at times, but he snapped off a handful of really good ones between the spring and summer. When it's at its best, it will flash a bigger shape with sharp, downward tilt. Leaman will also mix in a low-to-mid-80s SL that's distinct in shape. Another pitch he's still gaining a feel for, but like his CB it's also shown big time flashes. Shape of it will vary, but it will sometimes flash plus with sharp, two-plane break (more sweep than depth) and essentially take a late, hard left turn. Rounds out his arsenal with a high-80s cutter and a mid-to-high-80s CH. The former is more intriguing than the latter. Curious to see how much he uses the cutter this spring, threw a couple this summer that had late glove-side life. Leaman has a very intriguing blend of athleticism and stuff, though he'll need to iron out his command and control in order to maximize his upside. As mentioned, it's a bit scattered right now and has hindered him in some starts. 5th-8th round type this July. (📽️: Falmouth Commodores)

Peter Flaherty III

26,757 views • 1 year ago

grok imagine prompt: (text-to-image) Create a full-body portrait of a burned-out cyberpunk anime netrunner, captured from a slightly low-angle shot positioned at his eleven o'clock, using a subtle wide-angle lens for an immersive perspective that frames his entire seated figure at 70% of the composition, with tangled cables and defunct monitors filling the remaining space to create a throne-like silhouette of technological decay. His body is slumped asymmetrically in a salvaged high-backed chair, spine curved, head tilted back and slightly to his left, weight collapsed onto his right hip, left leg extended loosely forward with foot barely touching the ground, right leg bent with knee falling outward, left arm draped limply over the chair's arm with fingers trailing toward the floor, right hand resting palm-up on his thigh in quiet surrender, shoulders uneven and rolled forward, conveying complete physical and emotional exhaustion, a body that has simply stopped. His face is angled in a three-quarter view tilted upward-left, and his large, expressive anime-style eyes, 25% larger than realistic, are half-lidded and unfocused, gazing toward a point somewhere beyond the cracked ceiling, pupils directed to the upper-right corner but seeing nothing, conveying a hollow, dissociated thousand-yard stare of profound depletion, quiet grief, and the ghost of former brilliance, lips parted approximately 3 millimeters in an exhale that forgot to finish, corners pulled slightly downward in unconscious sorrow rather than active frowning, brow soft but with a subtle furrow of lingering pain between the eyes. His eyes feature pale grey-green irises with an almost washed-out quality, subtle gradient from silvery outer rings to dim seafoam centers, embedded with flickering glitched data streams, fragmented code characters, and corrupted geometric patterns suggesting damaged or overused cybernetic implants, some iris segments appearing to stutter or display dead pixels, along with dim diffused catchlights reflecting distant monitor glow, extremely long black eyelashes, thick eyelash lines slightly smudged as though he has rubbed his eyes repeatedly, and subtle bruise-purple shadows beneath indicating sleeplessness. His smooth, flawless anime skin has a pale porcelain undertone with unhealthy translucence, illuminated by cool blue-white monitor light from behind and to the right casting an ethereal backlit glow along his jaw, neck, and shoulder edges, contrasted by a single warm amber shaft of light falling diagonally from a crack in the ceiling above-left, creating dramatic chiaroscuro with deep shadows pooling in his eye sockets, beneath his cheekbones, and in the hollow of his throat, plus highlights on his left cheekbone, the bridge of his nose, and his cupid's bow, with visible subsurface scattering on his ears and the thin skin of his eyelids showing faint vein traces. Pale, slightly dry lips with a muted rose-grey tone are parted, showing a glimpse of shadowed upper teeth, with minimal shine suggesting dehydration. His nose is elegant and slightly sharp, with a defined bridge and delicate nostrils, subtle shadows beneath. Medium-length disheveled black hair falls in uneven layers past his ears and into his eyes, originally styled but now unwashed and tangled, some strands plastered to his forehead and temples with dried sweat, others sticking up at odd angles from running hands through it repeatedly, with subtle blue-violet rim lighting on the right side creating a ghostly luminous outline, a few strands appearing to float slightly from residual static charge in the air. Along his temples and trailing down the sides of his neck are seven visible neural jack ports consisting of circular metallic implants approximately 2 centimeters in diameter with matte gunmetal-chrome housings, three on the right temple in a triangular cluster, two on the left temple, two on the right side of his neck below the jaw, several showing visible damage including hairline cracks in the housing, one with a small chunk missing exposing internal components, and two or three leaking faint wisps of pale blue-white light like luminous smoke, with irritated reddish skin around the edges suggesting overuse or infection, small status indicator lights on each port either dim, flickering erratically, or completely dark. He wears an elegant but threadbare black suit jacket over a wrinkled white dress shirt, jacket shoulders slightly too wide suggesting recent weight loss, fabric worn shiny at the elbows and cuffs, subtle iridescent threading in the lapels that once displayed data patterns now showing only static, collar open with top three buttons undone revealing sharp collarbones and the neural ports on his neck, thin black tie loosened and pulled askew, shirt untucked on one side. Slim black trousers are rumpled at the knees and ankles, one pant leg slightly hitched up revealing a sliver of pale ankle above scuffed black leather shoes, one shoe half off his trailing foot. His hands are elegant with long fingers, visible veins, subtle interface scarring across the knuckles, and faint calluses from keyboard use. The throne-chair is constructed from salvaged materials including a high-backed executive chair base wrapped and nearly consumed by masses of tangled cables in black, grey, and faded colors, some cables plugged into ports along his spine through gaps in the jacket, others hanging loose with exposed copper wiring, defunct monitors of various sizes stacked and leaning behind and around him creating a halo of dead screens, a few displaying static, one showing a frozen error message, most completely dark, their combined shapes suggesting decayed wings or a corrupted halo. Scattered around the base are empty nutrient containers, a fallen glass, loose hardcopy printouts with illegible data. The environment suggests an abandoned server room or personal sanctuary fallen into neglect, concrete walls visible in the periphery, dust motes floating in the amber light shaft, cool blue ambient glow from the monitors creating a melancholy atmosphere of faded genius, beautiful tragedy, and quiet dissolution in a cyberpunk world that consumed one of its brightest minds.

tetsuo

153,630 views • 6 months ago

‡ Brant – Fast, Expensive, and Worrying In a recent 2yo MSW race at Santa Anita, Brant, a $3m OBS March sales purchase, made a winning debut for his high-profile connections. Sent off at odds of 4/5, he tracked the pace before taking command on the turn, and drew off to win by 5 1/4 lengths. He recorded a very fast raw time, and a 101 Beyer figure. His high auction price was due largely to his having breezed an eighth of a mile in :09 3/5 at OBS. In the wake of the bidding, Amr Zedan, who purchased the colt on the recommendation of his trainer, Bob Baffert, and bloodstock agent Donato Lanni, was quoted in TDN as saying: "These horses are difficult to come by. He ticked all the boxes. He was a very precocious Gun Runner with a great pedigree. And more importantly, if you have someone like Mr. [Bob] Baffert in your corner, that gives you the courage and the guts to just go after quality. And you'll know they are in the best hands to turn them into champions. This one is for the team: Donato and obviously Bob and his ability to turn them into champions. So if you have the great team, the great training, the rest is easy. Was he pricey? Yes. But quality dictates price. So I never hesitated.” The hyperbole, and boilerplate optimism, are understandable, as even owners with very deep pockets prefer not to dwell on their inevitably long lists of expensive failures. But Zedan and their team have also enjoyed a number of high-profile successes, including Taiba, another Gun Runner colt, which won the Santa Anita Derby and the Malibu, both Grade I, before being retired to stud. Lanni, who has signed for at least some of Zedan's other good horses, was quoted as saying: "This is what the boss [Baffert] wanted and what Amr wanted. Gun Runner is a tremendous stallion and he worked really good and galloped out good. He did everything you want one to do.” Again, boilerplate, and if one were to take the reactions of the owner and agent at face value, it would be easy to arrive at the conclusion that the horse had no faults. But that would be naïve. So, let's first take a look at Brant's pedigree. Gun Runner is a "top" sire, and well-capable of getting high-class runners. It's a bit too early to fully judge him as a source of durability, but excluding his current crop of 2yos, his runners are only averaging 10 career starts. That number will rise, but likely not enough to reach, let alone exceed the contemporary industry average of ~15. In other words, though he himself raced 19 times, and won his swan song (the Pegasus World Cup) at five, there is no evidence to suggest that he is likely to eventually prove to be a particular source of durability. Brant's dam, Tynan, raced 13 times, and he is her first registered foal. His second dam, Pappascat, has produced at least five foals to have raced, and while only one has reached 20 starts, four of the five raced at least 12 times, which by today's degraded standards, isn't so bad. The fact that the coat color inherited by Brant, and his dam, can be traced to a notably unsound influence, Unbridled's Song, may or may not be meaningful. But I wouldn't ignore it as a potentially worrying connection. Brant's dam-sire, Liam’s Map, was lightly raced himself, and both his sire (US) and dam have poor records in terms of durability. As a sire, he has thus far produced numbers similar to Gun Runner. So while Brant's first two dams promise more than many that I have come across in similar assessments, and his sire displayed durability on the track, his overall pedigree suggests average durability at best. And what about the word that Mr. Zedan used twice in the above quote – "quality"? Well, Curlin is a quality sire, but in terms of bottom-line production, it leaves a lot to be desired. That's not to say that there are no good runners to be found, in fact the closely related Pappacap, under Brant's second-dam, was a Gr. III winner, and twice Grade I placed. However, through Brant's first six dams at least, I believe there to be just a single Grade I winner, Al Qasr, a Champion stayer in Peru, which appears under his fourth-dam. That is not, by any reasonable definition, a strong bottom-line, although it is fair to say that Brant's first dam is unproven. *** What might be learned from Brant's debut race? Everyone can see that he ran fast, and was much the best of that field, but I would say that there were some nuanced aspects of his performance that were both interesting, and worrying. Those nuances relate to his action, as viewed both through the pan shot, and head-on. Watching the basic (pan) view, Brant appears to display some "knee action". It isn't extreme, but also isn't the type of action that ideally suits dirt runners, and I wouldn't say that the colt appears totally comfortable. Here's a brief, related post on knee action, for reference: Then, we have the (embedded) head-on view, in which Brant displays seriously distorted action in his near-fore (left front leg; right when viewed head-on). It's a fairly extreme example of what is called "winging", and for a number of reasons, does not bode well for durability. Such action is never desirable, and is typically related to certain foreleg conformation flaws, which may include an offset knee, and/or toeing in or out, etc. Note also that under typical American racing conditions (i.e. tightly turning, left-handed tracks), the left front leg is subjected to the greatest torque, which amplifies the potential for injury. It should go without saying that there are occasional anomalies, horses with poor action that remain sound despite such flaws. But they are the exceptions, and it is not uncommon to find abbreviated careers associated with such action. For further reference, here is a link to a closely related post that I wrote after a filly named Amor Fati broke her maiden in eye-catching style in February of 2024. She has made just one further start, and hasn't recorded a work over the past 15 months. What's interesting about Brant is that there are two separate issues relating to his action, and that the some obvious mitigating steps that could have been, or should be taken, in efforts to keep him sound, were not, and are unlikely to ever be taken. First, with regard to his knee action, keep in mind that it is a characteristic that is more typically associated with turf horses. And guess what? Brant's dam was a turf horse. His second-dam was also at her best on turf, and was Gr. II placed on that surface. Also, in some respects, he physically resembles that female line more than his sire. Of course no one who spends millions on a horse that breezed exceptionally fast at a 2yo sale would be thinking "turf", given that the commercial market, and stakes schedules greatly favor dirt runners. But at the same time, it would be a mistake to assume that a fast breeze at OBS necessarily indicates that a given horse will be best suited to dirt. I say that partly because the OBS track features an all-weather surface called "Safetrack", which is far from being identical to dirt racing surfaces. While countless horses have gone through those sales and excelled on dirt, it should never been taken for granted that it will be a preference. And to further flesh out the point, take a look at Brant's breeze video through this link (his pedigree page can also be seen): Despite being rushed to cover a furlong much faster than he ever will again, I would say that he looks smoother, and displays slightly less knee action than in his recent debut race. Why? Could it be, perhaps, because he would prove more comfortable on turf and/or synthetic tracks, than dirt surfaces? Given how he ran first out, this is purely an academic point, as there is virtually no chance that his connections would consider switching surfaces, unless his form on dirt were to deteriorate badly. The second, more important point, relates to Brant's distorted action. I can't find a head-on conformation photo of the colt, but would be very surprised if he does not display flaws in his near-fore. Even in the very unlikely event that the leg were to appear correct, such distorted action would have been on display at the sale, as well as in pre-training at Eddie Woods' farm. And it defies belief that experienced horsemen who were prepared to purchase an extremely expensive horse for an important client would not have covered that base. Which in turn begs two important questions. First, why recommend the purchase of a very expensive horse, no matter how fast, that has yet to race, and displays such distorted action? Secondly, why choose to give such a horse to a trainer whose style and history suggest that injury risk would likely be amplified, rather than mitigated? The answers to those questions help to illuminate why the breed-to-sell paradigm is so insidious. As long as breeders and stud farms are willing to overpay for stallion prospects, and turn blind eyes to conformation defects, distorted action, lack of durability, and modest female families, the connections of horses like Brant need only hope that they hold together long enough to win one or two big races, enabling them cash in. These are the number of career starts made by Zedan's previous best (and expensive) male runners: 9 Arabian Lion 6 Arabian Knight 9 Muth 10 Medina Spirit 11 Hejazi And as long as the AGSC (American Graded Stakes Committee) continues to enable the paradigm through its dishonest KY Derby "prep" Grade I designations, the ultimately damaging feedback loop will likely continue. The answer to the second question is closely entwined, and should be obvious. For all of his faults as a trainer, Baffert has long produced results in stakes races that lead to valuable stud careers, so owners who wish to play the breed-to-sell game consider him to be a logical choice. Of course Baffert and Zedan are hardly alone in supporting the dubious paradigm. But that a horse like Brant could bring millions at a sale, and be given to a trainer who trains very hard, and has compiled a very poor safety record, underscores the extreme degree to which the value of durability has been marginalized by the industry. One final note, and it's a genuine qualification that I always make when producing this type of post, I hope that Brant will enjoy a long, injury-free career. But if I were a betting man...

Tinky

94,348 views • 1 year ago

Seedance 2.0 on Higgsfield AI The visual fidelity and scene consistency bring this pirate adventure to life like never before.Every cut feels intentional immersive and ready for the big screen. Full open sourced prompts & assets below: SCENE CONTEXT Bright day at sea aboard a sailing galleon. Captain Eduardo bursts out of the sterncastle door onto the deck; his scarlet macaw lands on his LEFT shoulder mid-stride. He runs up to the quarterdeck where a lookout crewman watches the horizon through a brass spyglass, takes the spyglass and looks himself: a distant island, and a violent optical crash zoom finds a small futuristic hard case on the beach. Then a second crewman runs up, grabs his arm and points the OTHER way, astern — Eduardo turns: a black-sailed pirate ship very far behind them, a speck on the horizon. He does not raise the spyglass — he just stands and stares at the distant black sails, holding the look. ACTIVE REFERENCES >> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; studio sheet layout NOT inherited. >> — scarlet macaw, red body, blue-and-yellow wing feathers, small leather shoulder harness. 100% matches the reference; it flies in and rides Eduardo's left shoulder. >> — weathered pirate crewmen from the reference group (bandana, rough shirt, vest). 100% match the reference; TWO of them appear: the lookout at the quarterdeck rail, and a second runner who arrives in CUT 4 pointing astern. >> — collapsible brass spyglass with dark leather-wrapped barrel sections. 100% matches the reference; starts in the lookout's hands, ends at Eduardo's eye. >> — Eduardo's galleon: pale square sails, tall wooden sterncastle, raised quarterdeck. 100% matches the reference; controls hull, deck, masts and rigging only. >> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. >> — small lone island: dense dark-green jungle cover, a curved white-sand beach on one side, grey rocky cliff edges, turquoise shallows ringing the shore. 100% matches the reference; it is the island seen on the horizon and inside the spyglass view. >> — small futuristic hard case: matte-black armored corners, neon acid-green side panels, brushed-steel top plate with a glowing green star-shaped button. 100% matches the reference; it appears ONLY inside the zoomed spyglass view of CUT 3, lying on the beach. >> — enemy pirate galleon: black sails, acid-green skull-and-crossed-swords on the mainsail, dark carved hull. 100% matches the reference; revealed VERY far astern in CUT 4 as a tiny silhouette on the horizon — never seen closer in this beat. LOCATION MAP >> under sail on >>, open bright sea. The sterncastle door opens onto the main deck; a short wooden stair leads up to the quarterdeck at the stern. The lookout stands at the quarterdeck rail on the forward side, spyglass raised toward the horizon screen-right. Far on that horizon, 2–3 km out: >> — dense green jungle mass, the white-sand beach catching the sun on its near side, turquoise water at its shore. In the OPPOSITE direction, astern of the ship screen-left: open sea where >> rides VERY FAR OFF — 4–5 km out, right on the horizon line, a tiny dark silhouette almost dissolved in the haze — present in the world from the start, revealed to the camera only in CUT 4. Haze visible at the horizon distance. Sun high, sea glitter everywhere. FIRST FRAME / BLOCKING First frame: the sterncastle door already swinging open, >> mid-stride through it onto the deck, body angled toward the quarterdeck stair screen-right. Crew activity in the background of the deck. The lookout is visible up on the quarterdeck at the rail, spyglass already at his eye, pointed screen-right toward the horizon. FORMAT MODE Sequence of cuts, no timecodes — cuts only at the specified points, the camera does not cut on its own. CUT 1 — 63° handheld follow: the door bursts open, Eduardo comes out in a strange hurried scurry — up on TIPTOE, quick tiny mincing steps, both arms half-raised in front of him with elbows out, hands hovering at chest height, shoulders slightly hunched — comically odd, but FAST, covering the deck at 10 km/h. >> sweeps in from off-frame upper-right, wings braking, and lands on his left shoulder without breaking the scurry. He tiptoe-rushes across the deck and up the quarterdeck stair; the camera chases behind-left, half a beat late. CUT 2 — MS, 47°, on the quarterdeck: the lookout at the rail with >> raised. Eduardo arrives frame-left, the scarlet macaw >> sitting clearly visible ON HIS LEFT SHOULDER through the whole cut. With his RIGHT hand he grabs the spyglass out of the lookout's hands in one firm motion and raises it right-handed to his RIGHT eye toward the horizon screen-right, left eye squeezing shut. The lookout yields a step. CUT 3 — SPYGLASS POV, MONOCULAR: one single round image — the view through ONE lens of a telescope, a single circle centered in frame, black around it. This is a one-eyed spyglass view, never the twin overlapping circles of binoculars. Extreme telephoto image swaying with a hand-held tremor, compressed haze layers stacking toward the island. Distant >> sits small in the circle: dark-green jungle, the curved white-sand beach, turquoise shallows, heat haze. Hold 1 second — then a RAPID CRASH ZOOM, one continuous accelerating optical dive down to the waterline of the beach: >> lying on the wet sand, black-and-acid-green case, steel top plate, green star button glinting. The zoom lands and locks on the case filling half the circle. Hold. CUT 4 — MS, 47°: Eduardo lowering the spyglass, macaw on his left shoulder — a second crewman from >> runs into frame from screen-left, grabs Eduardo's arm and jabs his finger the OTHER way, astern, screen-left, shouting over the wind: "CAP'N! BEHIND US!" — and the macaw on Eduardo's shoulder instantly screams it back in a harsh parrot voice: "BEHIND US! BEHIND US!", wings half-flaring. Eduardo whips around following the point; the camera racks past his shoulder — REVEAL deep in the frame: >> VERY far astern, a TINY black silhouette sitting right on the horizon line — smaller in the frame than Eduardo's fist, under 5% of the frame height, barely bigger than a speck, half-swallowed by haze — but the black sails read unmistakably. Vast empty water fills everything between the rail and that distant speck. Eduardo does NOT raise the spyglass — it stays lowered in his right hand. He simply STANDS and STARES at the tiny black sails, motionless, eyes locked on the horizon. The cut ends on his long look toward the enemy ship against the empty sea. OPTICS CUT 1: 63° observational wide, handheld. CUT 2: 47° neutral. CUT 3: monocular spyglass optics — ONE single circular image (a one-lens telescope, never the twin circles of binoculars), tele compression as at 8°, soft edge inside the circle; the crash zoom is purely optical, horizon compressing, haze layers stacking. CUT 4: 47° neutral with a rack to the deep background on the reveal, then holding on Eduardo's profile against the horizon. No drift mid-segment. CAMERA Handheld operator character throughout the real-world cuts: chases the run at deck level in CUT 1 with visible footstep energy, settles to a 1–2 cm breath on the quarterdeck. Camera stays on the shadow side of Eduardo, sun working across from screen-right. The POV cut carries a hand-tremor sway of 1–2 cm that calms when the zoom locks on the case. ACTION Door kicks open from inside. Eduardo's gait in CUT 1 is deliberately odd: he rushes on the balls of his feet, heels never touching the planks, tiny fast tiptoe steps, arms half-raised with hands floating in front of his chest — hurried and urgent, never slow, sash swaying with the quick mincing rhythm, boot toes tapping the deck. The macaw's landing is physical: wings flare to brake, claws grip the leather waistcoat's shoulder, one small balance flap as he keeps scurrying. The spyglass handover is brisk, captain's-right, two hands to one. In the POV the island rises gently with the ship's sway until the crash zoom pins the case. PERFORMANCE Urgency without panic: breath fast through the nose, eyes fixed forward during the run. At the eyepiece his face stills completely — squint tightens, lips part a fraction when the case appears. In CUT 4 the runner's grip snaps him out of it — head whip, eyes refocusing to the far black sails — then he goes still: eyes fixed on the distant ship, a slow exhale, jaw tightening a fraction — the look held long, unreadable, no words at all. Pore-level skin realism, sun catch-lights, spray-damp sheen on the temples. PHYSICS Ship heels gently on a calm swell; rigging sways against the sky. The parrot has real bird mass — landing compresses the shoulder slightly. Cloth reacts to the run wind. In the POV, heat haze wobbles the island image and glitter fires irregularly off the water; the case sits with real weight in the wet sand, a shallow water film sliding around its base. LIGHTING High bright sun, 5600K daylight, hard key from screen-right with sea-bounce fill from below. Deck in full sun, crisp short shadows. Inside the spyglass POV the image is brighter and milkier — long air column, haze density rising toward the horizon; the case's acid-green panels and glowing star button read as the only saturated color on the pale beach. AUDIO Wind over the deck, sails snapping, boots on planks, macaw squawk on landing, gulls distant. On the POV: the world's sound thins to wind and a faint ring of focus. On the crash zoom a low whoosh rising in pitch, landing on near-silence with only the surf of the far beach, thin and distant. CUT 4: deck sound returns — running boots, the crewman's urgent shout over the wind: "CAP'N! BEHIND US!", answered at once by the macaw's harsh screeching echo: "BEHIND US! BEHIND US!" — then only the wind, a slow exhale, and the creak of the deck. No spoken line from Eduardo. STYLE Photoreal live-action, bright maritime daylight, fine film grain, crisp highlights with gentle roll-off, 8K master. POSITIVE LOCKS >> appears only inside the spyglass POV of CUT 3, lying on the beach at the waterline, star button glowing green in every frame it exists. The island always matches >>: green jungle, white-sand beach, turquoise shallows — and stays screen-right, ahead; the enemy ship stays astern, screen-left, in the opposite direction from the island. The spyglass POV (CUT 3) is MONOCULAR: one single round telescope image per frame. Eduardo handles the spyglass with his RIGHT hand at his RIGHT eye in every cut where he uses it. >> keeps black sails and the green skull mainsail in every appearance and stays VERY FAR AWAY the whole beat — naked-eye, she is only a tiny silhouette on the horizon, under 5% of the frame height in CUT 4; she never gets closer than the horizon line. After the reveal Eduardo keeps the spyglass LOWERED — he never raises it at the enemy ship; he speaks no line and makes no gesture — he simply stands looking at the distant ship, and the beat ends on that look; no cannons and no gunfire anywhere in this beat. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose. In CUT 1 Eduardo moves only in the tiptoe scurry: heels off the deck, quick small steps, arms half-raised at chest height — fast and urgent the whole way. The macaw sits on Eduardo's LEFT shoulder continuously from its landing in CUT 1 through the end of the beat, clearly visible in CUTS 2 and 4. The spyglass is in the lookout's hands in CUT 2's first frame and in Eduardo's hands from then on. Same sun direction, same sea state, same wardrobe in every cut. Cuts only at the specified points.

Nawal

18,336 views • 1 month ago

Crafted with Seedance 2.0 + GPT Image 2 Pollo AI Storyboard Prompt: Create a raw kung fu performance storyboard focused on extreme physical action. Use reference image for the character. 16:9 storyboard sheet, 12 cinematic panels. The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early fight choreography previs. Start directly in action. Do not begin with a calm stance, preparation shot or slow introduction. A solitary female performer executes an aggressive Tibetan kung fu master-style routine inside a vast ancient temple. The choreography is exaggerated, explosive and constantly escalating: flying diagonal kicks, monk-style low stances, rapid palm strikes, spinning cloth-like body turns, animal-form hand shapes, deep lunges, aerial twists, floor-level sweeps, sudden drops, claw-like blocks, back-arched jumps, sliding recoveries and violent sculptural impact poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel like a ritual warrior moving with discipline, fury, spiritual pressure and total body control. Action progression: 1. begin mid-air with a flying diagonal kick already in motion 2. handheld close-up palm sweep cutting through air 3. orbiting wide shot of a full-body spin 4. low-angle impact palm strike with shockwave 5. long-lens side profile spinning kick 6. top-down aerial turn with body, hair and fabric flaring outward 7. hard floor stomp cracking the temple stone 8. sliding low sweep across the floor 9. aggressive close-up flurry of elbows, palms and backfist strikes 10. extreme low monk-style beast stance with energy rising 11. spinning elemental vortex around the body 12. final airborne action pose, suspended above the temple floor, body twisted in a powerful kung fu strike, all elements converging around her before impact Add selective elemental energy effects as VFX-style storyboard accents. The effects should feel spiritual, ritualistic and cinematic, not superhero-like: air bursts around spins and flying kicks, dust and stone fragments lifting from stomps, water-like floor ripples during slides, fire-like trails around explosive strikes, heat distortion around high-intensity movement, elemental vortex near the climax. Element progression: early panels: subtle wind, dust and pressure lines middle panels: stronger stone fragments, floor ripples and air shockwaves late panels: controlled fire trails and energy spirals final panel: the strongest combined elemental surge while the performer is still airborne Use cinematic arthouse action camerawork: handheld energy, whip-pan feeling, orbiting camera moves, overhead shots, side silhouettes, aggressive close-ups, long-lens compression, extreme low angles, wide negative space, strong parallax. Keep the temple environment minimal and atmospheric: towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections. Do not overcrowd the frames. Annotation color system: red arrows = body movement blue arrows = camera movement green marks = framing / composition notes orange marks = lighting direction yellow marks = elemental VFX / energy effects black text = short lens notes and panel labels No timestamps. No dialogue. No singing. No extra characters. No enemies. No logos. No watermark. Seedance video prompt: Video Prompt Seedance 2.0 Create a 15-second cinematic kung fu performance video. Use Image1 as the fixed character sheet reference. The character must strictly match the character sheet. Use Image2 ] as the storyboard reference. Follow the storyboard shot by shot as the main source for action order, camera rhythm, body movement, framing, movement direction, camera angles and visual progression. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. The sequence must end on a frozen final frame while the performer is still airborne. Do not add text, captions, storyboard labels, arrows, UI, logos or watermarks. Do not treat the storyboard as a single image. Do not redesign the character, change the costume or alter the face. Do not begin with a calm stance, preparation pose or slow introduction. Do not make the elemental effects look like superhero powers or excessive fantasy glow. Visual style: stylized cinematic realism, high-end 3D painterly animation quality, dynamic cloth simulation, expressive silhouette design, rich cinematic lighting, controlled color palette, natural motion blur, dramatic scale, beautiful but aggressive physicality, premium feature-animation aesthetic. Environment: vast ancient temple, towering stone columns, worn temple floor, drifting incense smoke, hanging fabric, harsh light shafts, faint dust in the air, subtle wet floor reflections, high contrast shadows. The performance is a solitary female kung fu routine inside a vast ancient temple. The routine starts immediately in action, with no calm stance, no preparation pose and no slow introduction. The movement should feel aggressive, ritualistic, disciplined, physically extreme and spiritually charged. This is not a fight against an enemy. It is a solo performance of force, control, exhaustion, fury and release. Follow story board for choreography direction. Element progression: early sequence: subtle wind, dust and pressure lines responding to movement. middle sequence: stronger air shockwaves, stone fragments, floor cracks and water-like ripples across the temple floor. late sequence: controlled fire trails, heat distortion and energy spirals around explosive strikes and kicks. climax: wind, dust, stone, water ripple and fire accents combine into a stronger elemental vortex. final beat: the performer is airborne above the temple floor in a powerful kung fu strike, body twisted mid-air, hair and fabric flaring outward, with all elements converging around her before impact. Elemental VFX must feel spiritual, ritualistic and cinematic. The effects should be integrated with the choreography and motivated by physical movement. Keep the energy raw, elemental, atmospheric and grounded in the temple environment. Use Laban movement logic throughout: weight: strong, heavy, grounded during impacts, with brief lightness during jumps and aerial twists time: quick during strikes, kicks, drops and turns, sustained during suspended holds and recovery transitions space: direct during attacks, blocks and lunges, indirect during spinning turns and elemental vortex moments flow: bound during rooted stances and precise strikes, free during aerial motion, spinning fabric movement and elemental releaseSee less

Ciri

77,152 views • 29 days ago