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GTA 3 was developed before Rockstar became a more 'progressive and compassionate' workplace. That's why it's a fun, highly creative and irreverent game... representing everything that once defined the gaming industry.

28,517 次观看 • 5 天前 •via X (Twitter)

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🚨GAMING NEEDS A RESET: WHY ELON'S GAME STUDIO COULD CHANGE EVERYTHING The gaming industry desperately needs a shake-up. What once was a medium defined by imagination, fun, and pushing technological boundaries has increasingly become formulaic, predictable, and disconnected from what players actually want. As Tim Sweeney, Founder and CEO of Epic Games, perfectly articulated: "There's one constant in gaming that gets lost—fun. People play games for fun. A lot of recent failures didn't deliver fun, or not enough to compete with real life. Everything else—politics, drama—is a sideshow. The core problem is a failure to deliver fun." This insight from one of gaming's most successful visionaries cuts to the heart of the issue. Major studios have fallen into a cycle of risk-aversion – churning out sequel after sequel while prioritizing monetization schemes over gameplay innovation. Meanwhile, creative decisions increasingly cater to external pressures rather than addressing Sweeney's fundamental truth. Enter a potential catalyst for change. A new AI-focused game studio backed by someone with resources, technological vision, and a track record of transforming calcified industries represents exactly what gaming needs right now – an outsider's perspective unencumbered by industry groupthink. For too long, gaming has been caught between corporate profit-maximization and agenda-driven messaging. A fresh approach that returns to Sweeney's simple truth—that fun is the constant that matters most—could spark a renaissance in an art form that millions love but increasingly find disappointing.

Mario Nawfal

276,074 次观看 • 1 年前

You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

104,163 次观看 • 29 天前