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“GTA 6 has the best NPC density” Meanwhile Assassin’s Creed Unity (2014)
1,716,199 Aufrufe • vor 1 Monat •via X (Twitter)
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This is just NPC’s standing in the same spots doing the same things. Watch the gta 6 beach leak and tell me it’s the same as this ass

“GTA 6 has the best NPC density” Meanwhile Super Soccer (1991) for the SNES

Ah yes, a bunch of the same npcs doing nothing, such an incredible feat we’ve never seen before

The newest Hitman trilogy had some dense NPCs too

o mesmo npc. lol

UEBS 2: 😎

Also endless npc popin. Try again

This is not a good example, npcs change clothes, lots of pop in. If this is happening in GTA6 they gonna have problems

the fact:

Not the same type of NPCs

La mayoría de los PNJ son idénticos unos a otros mientras que en GTA 6 parece haber una variedad real con cada personaje mostrado en escena. Hacer copy paste es muy sencillo para generar PNJ genéricos como aquí.

BUFISOFT?? eso es solo un cardumen de NPC con dos animaciones pedorras , dale....

They were all just doing the same thing and sometimes disappearing, they never felt genuine. They won’t move at all from what they’re already doing

I am fuckinh tired of these dumb ass arguments lol GTA 6 NPCS WILL CHANGE GAMING

Those npcs just stand and shout and don’t really do much, gta npcs have more life in them and react fully with environment per leaked gameplay

If we're counting those NPCs the same as GTA6's NPC, we might as well point out that College football has over 100,000 "NPCs" in a single stadium

He's pushing people like empty boxes

el hitman absolution xd

A ps3 game

Meanwhile Dead Rising

This comparisons doesn't make sense. The amount on NPCs in "closed" spaces (a city square with buildings it's considered a "closed space" because everything behind the buildings isn't rendered), so it can't be compared to the GTA VI beach scene, in which you can see all the details from close view to the horizon.

static NPC is not the same as fluid/interactive NPC, interactive one had live, you can interact, do dialogue, they can be anywhere, you can do damage to them, they're physicly exist, not crowd bulk system Hitman even more advance than ACU, idk i'm bad at explaining smth complex

“GTA 6 has the best NPC density” Meanwhile Battle of Orsha (1514)

this was incredible for its time

Brainless props Vs real-time ai featured npcs

npcs in unity are basically just props, while the ones in gta 6 have their own advanced ai system. the map is bigger, more detailed, every corner is heavily populated, and the npcs arent just standing there doing one repeated animation.

All based on a clip of the beach at 7:00pm in the evening.

Unity crowds were honestly unmatched back then, nothing has quite topped that chaotic scale yet.

Meaningless uninteresting npcs. Look at the loop and same animations every 5 seconds

I love assassin creed unity very much with all my heart but there literally not comparison here in unity you can’t interact or do anything with the npc they don’t follow physics and just stand there with the same animation and they all look the same
