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💥 Gunman Contracts Stand Alone Launches September 10 💥 ☣️ Half-Life: Alyx mod turned separate game 🌄 Arriving in Early Access with first set of missions 🕹️ Playable in VR, non-VR and on Steam Deck Full launch trailer:

35,142 görüntüleme • 13 gün önce •via X (Twitter)

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🔥Active Matter Launches September 15th on Steam, Xbox Series X|S and PlayStation 5🔥 Operatives, Active Matter will launch on September 15th, 2026 on Steam, Xbox Series X|S, and PlayStation 5! Moreover, those of you who previously purchased the Early Version of Active Matter through the Gaijin Store will get a free Steam copy of the game. You’ll also be able to link your progress between the Gaijin Store and Steam versions, allowing you to continue playing on your PC platform of your choice without losing existing progression. Active Matter is set in a hostile, unstable Multiverse where realistic gunplay collides with twisted environments, gravity-defying anomalies, SCP-style strange objects, and nightmare creatures. Enemies can attack from unexpected angles across places like a Soviet closed island, a Central Africa quarantine zone and a dilapidated North American metropolis. “Active Matter was built around the idea of stepping into places on our own Earth where almost nothing behaves the way it should — except your weapon,” said Andrey Zhbannikov, Game Director of Active Matter. “We’re now ready to invite players into the world we’ve been building and polishing for the last few years”. The Early Version of Active Matter was extensively tested on and we’d like to thank the first explorers of our Multiverse. Your feedback was crucial in making the game better! The latest major update — featuring a decaying American city, new weapons, and more — arrives in a few days, and after the September full game launch, regular updates will bring even more new content and open doors to new parts of the Multiverse, teeming with anomalies and monsters designed to bend your perception of reality. Active Matter will be available for purchase in several editions, with the Standard Edition priced at 29.99 USD/EUR in applicable regions. We’ll tell more about edition contents and pricing closer to launch.Thank you for waiting, and let’s get ready for launch! #ActiveMatter #gamingnews #Gaming

Active Matter

76,446 görüntüleme • 19 gün önce

📢 Gray Zone Warfare: Night Ops World Premiere Reveal Sept 6th After an exclusive first look at the Day/Night Cycle at Gamescom, we're bringing you the full Night Ops presentation this Friday, September 6th, at 1 PM ET (10 AM PT, 6 PM BST, 7 PM CEST) on Twitch. Join us live for a brief overview of what’s to come later this year. While it’s still a work in progress, the time has come to start sharing what we’ve been working on. Our first major update is designed for players seeking a deeper, more immersive combat experience. Night Ops will reward tactical prowess and adaptability, introducing new tools, highly requested features, and quality-of-life improvements that elevate gameplay and keep you coming back for more, both in daytime and nighttime gameplay. Creators and press will share their first impressions on the same day, offering valuable insights into the update. But the heart of our excitement lies in engaging directly with our community—your feedback and enthusiasm are what drive us. We look forward to your reactions and discussions as we gear up for the launch of #GZW: Night Ops. We're committed to keeping the community updated right up to the launch of our first major update and beyond. The Night Ops presentation is just a preview—future devlogs, posts, and streams will reveal more. Get ready for the first live reveal of #GrayZoneWarfare: #NightOps, this coming Friday on Twitch:

Gray Zone Warfare | Update 0.5 Coming This Fall

71,499 görüntüleme • 2 yıl önce

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,919 görüntüleme • 2 yıl önce

Video analysis is one of Grok’s most underrated and useful features. Grok summarized SpaceX’s newly released 30-minute update video for me in minutes. Here's the complete summary: Musk opens by restating the company’s mission: building the systems and technologies needed to make life multiplanetary, understand the true nature of the universe, and extend the light of consciousness to the stars. The post caption frames past wins (reusable rockets + rebuilding the internet in space via Starlink) and positions the next challenges as multiplanetary life and fundamental understanding of the universe. Key points covered Past milestones (Dragon): 2012 — first privately developed spacecraft to dock with the ISS. 2020 — first commercial system to fly astronauts to the orbiting lab. Starship + Starlink V3 progress: First two flights of the current generation completed; work continues toward full and rapid reusability. First next-gen (V3) Starlink satellites successfully deployed. These are expected to deliver ~20× the capacity per Starship launch versus V2 satellites launched on Falcon. Explicit goal stated on-screen: “We are striving to be 51% of the internet.” Compute / SpaceXAI: Highlights the company’s computing clusters (described as among the most powerful in the world). The Memphis/Southaven site currently has 1.4 GW of nameplate power draw. Target for SpaceXAI is 10 GW by the end of next year, with a call for top engineers to focus on it. Related topics appear in the supporting slides: Grok, Colossus/MacroHard data centers, StarMind (orbital AI compute), and associated manufacturing (GigaSat factory). Lunar mass drivers are also referenced in the later vision section. The presentation mixes historical recap, current technical status on Starship/Starlink scaling, aggressive AI/compute build-out plans, and the long-term multiplanetary vision. It is primarily Musk speaking with on-screen text overlays and B-roll rather than a dense slide deck of financials.

DogeDesigner

44,396 görüntüleme • 1 ay önce

Let’s deep dive into $ChatX to understand it more better ⤵️ 📍What is ChatX? ChatX offers a cutting-edge decentralized application (dApp) and Telegram bot, enabling users to capitalize on their Telegram conversations. Access to these chats is facilitated through "access cards," which can be exchanged within the dApp. 💥What makes ChatX stand out? In the crypto community, private chats with various access methods exist, often involving payments like ETH or tokens. Despite some emerging platforms like the question remains: why introduce another platform when Telegram, established since 2013, already provides a range of bots and features for chat moderation, token details, and charting? ◾️ Seamless integration with Telegram. ◾️ Protection against volatility with slippage safeguards. ◾️ Tailor price models to your preferences with full customization. ◾️ Trade and generate income through trading access cards. ◾️ Quick and effortless setup process, completed in just a few clicks! 🌟Features of ChatX; ♦️ Seamless Telegram integration: Visit and follow the steps to incorporate the ChatX portal into your group. Begin earning money today! ♦️ Exchange access cards: Generate income by trading access cards. Purchase them upon release or at a low price and sell them for a profit. ♦️ Slippage Safeguard: Recognizing the significance of slippage protection in trades, as observed in DEXes like Uniswap, they have uniquely incorporated safeguards for both buying and selling, setting them apart from other platforms. ♦️ Telegram Access Card Portal: Register your Telegram channel on their website, add the bot to your group, and you're all set to earn money from everyone joining your chat! ♦️ dApp for Access Card Trading: Experience seamless access card trading through their user-friendly dApp. Create your chat, explore available chats, and easily buy or sell your access cards. ♦️ Profit Sharing: In addition to chat creators receiving a portion of the trading fees, users can also benefit from the platform's adoption by holding the ChatX token. ♦️ Highly Customizable: During the configuration of ChatX for your group, you have the flexibility to select a pricing model that aligns with your preferences 👇 1. Static Pricing: Maintains a consistent price for every access card. 2. Linear Pricing: Features a linear increase in the price of access cards. 3. Quadratic Pricing: Involves a quadratic increase in price, similar to Unlike other platforms, you can also define your own starting price and slope! While this might sound technical, their dApp will effortlessly illustrate how your prices will evolve at the 1st, 10th, 100th, and 1000th invite - making it user-friendly! 🔌The connection between the token and ChatX access cards Ensuring tight linkage between the token and utility is crucial, and at ChatX, team address this by deploying contracts on various chains (Mainnet & Base), establishing a strong connection through discounts and revenue sharing. Tiered Discounts: Introducing three token tiers offering discounts on the protocol fee. As a frequent trader holding ChatX, you can enjoy more cost-effective trades; 🥉Bronze: 5% discount 🥈Silver: 10% discount 🏅Gold: 20% discount Please note, the tiers are not currently active, but the code is integrated into the smart contract and will be released in accordance with roadmap. The discount percentages are subject to change. Profit Sharing: Earn a share of revenue with 1% of each access card transaction (buy or sell) directed towards profit sharing. The higher the number of ChatX tokens you hold, the greater your revenue share! 💰How and where to buy $ChatX? ChatX is deployed on the Ethereum mainnent and can can be tradable on Uniswap: CA: 0x19B53cD4665ed434388a6De9d9eFfC4873C53B78 🌐ChatX Socials; Twitter: Website: Telegram:

Crypto Pirates 🏴‍☠️

14,042 görüntüleme • 2 yıl önce

🎮 𝐅𝐞𝐛𝐫𝐮𝐚𝐫𝐲 𝟐𝟎𝟐𝟓 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐔𝐩𝐝𝐚𝐭𝐞 🚨 Big updates across multiple areas of Varsity this month! • Coach Schemes in Dynasty Mode – Every coach now has a unique scheme and playstyle, influencing how your team plays. Do you stick with your staff and try new strategies, or hire a coach who specializes in your preferred system? • Audio & Settings Enhancements – A custom Varsity marching band drumline is being composed to add more energy to the game. Plus, menus now have sound effects, and new resolution options (16:9 and 16:10 ultrawide) have been added. • 3D Player & Stadium Models – The new player models are fully integrated, showcasing enhanced customization and animations. Pro-style stadiums for playoffs and championships are also in development! • Motion Capture Upgrades – Defensive back (DB) movements have been refined using motion capture for better realism. We’ve also improved base locomotion (running, turning, and movement) and are hiring a full-time AAA animation specialist. This month was all about refining core gameplay features and bringing more realism to Varsity. Stay tuned for more updates as we keep pushing towards launch! Support us on Patreon for Steam Pre-Alpha PlayTest access, and don’t forget to wish list on Steam! #Varsity #HSFootballVideoGame #DynastyMode #FootballGaming #HighSchoolFootball #CoachSchemes #3DModels #MotionCapture

Varsity - High School Football Video Game

99,319 görüntüleme • 1 yıl önce

THIS IS WHY THE SOUTHERN LEBANESE ARE ANGRY 🇱🇧🇮🇱 The Full 14 Articles Lebanon Signed Read Like a SURRENDER, Not a Treaty Al-Jadeed obtained the complete Trilateral Framework signed in Washington, the document no government released in public. The clauses, in plain language: 1) DISARM FIRST (Art. 4): Lebanon commits to the "complete and verified disarmament" of every non-state armed group on its soil, Hezbollah unnamed but unmistakable, before anything is given back. 2) WITHDRAWAL IS THE REWARD (Art. 2, 5): The IDF only "progressively redeploys" out of two pilot zones, governed by a Security Annex that DOESN'T EVEN EXIST YET, and Israel's "no territorial ambitions" pledge is conditioned entirely on a disarmament IT ALONE gets to certify as complete. 3) SOVEREIGNTY ON PAPER (Art. 6): Lebanon holds the "exclusive sovereign authority" over war and peace, a clause built to outlaw the resistance by name without naming it. 4) AID ON A LEASH (Art. 9, 11): U.S. money to the Lebanese army is "strictly conditioned on verifiable milestones" and oversight. Beirut also pledges to choke off all funds to non-state groups, then keep reconstruction money out of their hands entirely. 5) RECONSTRUCTION, SEPARATELY GATED (Art. 10): Washington will "rally partners" to rebuild Lebanon, but on a SEPARATE track from the conditioned aid, leverage held in reserve. 6) THE TELL (Art. 14): The whole framework closes with both governments expressing "deep appreciation for the vision and leadership of President Donald J. Trump."

Ryan Rozbiani

61,924 görüntüleme • 2 ay önce

🔥 Congratulations on the Launch of the Die Last Playtest & Upcoming Airdrop! 🔥 We are thrilled to announce the official start of the Playtest! Moreover—we've prepared a bunch of surprises just for you. Alongside the Playtest, we're hosting the first-ever in-game token AirDrop 💎. Your mission: dig and craft Lost Objects, remnants of a forgotten civilization. To participate in the upcoming token AirDrop, you need to find a Spy Radio to craft an NFT, your key to this exciting journey. Anyone can find in-game NFTs, which are the key to owning wallets with different amounts of tokens needed to participate in the AirdDrop: the more tokens you have, the more you'll get 💸. The luckiest players can obtain an NFT with a full-filled wallet, which means you can participate in the AirDrop at no cost! Didn't find an NFT with a 100% discount? No worries, keep digging! Every NFT you find boosts the number of tokens you receive during the AirDrop. For instance, if you have 100 tokens in your wallet and craft 6 NFTs, you’ll receive 80 tokens in the AirDrop. The more NFTs you have, the more tokens you’ll get. ✅ To participate, add #DieLast to your Steam wishlist and apply for the Playtest (approval of your application may take up to 24 hours or be approved instantly): ✅ To grab your NFT once it's dug up, visit our website: ❗️ Important note: We will approve applications for the Playtest on a limited basis to balance the load on the network. Once we are confident that the network is functioning as intended, we will accept all applications at once. We expect this to occur within one day and will keep you updated. 💥 Our dedicated followers know about our quest campaign with Bitget Wallet 🩵 and DeGame. Join us and complete quests to earn rewards totaling $3000+ USDT 👉 Dive into the adventure and unearth hidden treasures. Welcome to the Die Last Planet! 🌎 #crypto #taptap #clicker #game

Die Last

13,396 görüntüleme • 2 yıl önce

THIS ENTIRE CINEMATIC ACTION SHOT WAS GENERATED WITH AI. AND YOU CAN SEE EXACTLY HOW IT WAS MADE. Higgsfield has just open-sourced its Originals, giving creators full access to the workflow behind some of its best productions. For every project you can inspect: → the complete prompt → every image and audio reference → the exact generation settings, including model, quality and resolution This scene combines a continuous one-take camera move, large-scale naval combat, realistic explosions, character consistency and cinematic pacing, all driven by a single prompt. Nothing is hidden. You can study it, copy it, recreate it or use it as the starting point for your own projects. Full prompt: "SCENE CONTEXT One continuous shot. The camera faces down the wrecked, burning deck toward the BOW of the ship — and Eduardo, blown off the raised STERN DECK behind the camera by a blast, comes FLYING IN from ABOVE AND BEHIND — leaping off the second level, sailing in over the lens on a forward arc, through raining seawater — slams onto the MAIN deck one level below, AHEAD of the camera, and rolls through a tumbling somersault, momentum carrying him toward the bow. Two crewmen flee past him — one leaps overboard. Eduardo fights his way toward the bow under incoming fire: an explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks into a sprint for the bow — the camera sweeps around ahead of him and settles OFF THE BOW, FRONTAL: he leaps over the bow rail TOWARD the camera, the ship filling the background behind him — and THE INSTANT he clears the rail, a COLOSSAL explosion consumes the ship behind him: the blast wall catches him MID-AIR and he VANISHES inside it — he never escapes. The cloud overtakes the camera; the frame floods to 100% smoke and dust. The shot ENDS inside the dust: no transition, no reveal — it holds to the end. ACTIVE REFERENCES >> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; the man fighting down the deck toward the bow. >> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches the reference; controls the ship's exterior — sails, masts, rigging and hull; already battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck. >> — the deck of the same galleon seen FROM THE RAISED STERN DECK LOOKING FORWARD TOWARD THE BOW: the great wheel and brass compass binnacle in the near foreground, an ornate lantern post, a carved balustrade, a staircase descending to the long MAIN deck — weathered planking, small cannons along both rails, black gratings, coiled ropes, the mainmast amidships, the forecastle and bow in the far depth, open sea on both sides. 100% matches the reference; controls the full on-deck geography, set dressing AND the shot's base viewing direction — from the stern toward the bow. >> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. >> — weathered pirate crewmen (bandanas, rough shirts, vests). 100% match the reference; TWO of them appear early in the shot, fleeing — one leaps overboard. LOCATION MAP The deck of >> aboard >> on >> — the raised stern deck (wheel, binnacle, balustrade) at the BACK, the staircase down, the long main deck with cannons, gratings and the mainmast running FORWARD to the distant BOW, exactly as on the reference — the main deck now a wrecked corridor of splintered planks, fallen spars, torn rigging and small fires. The camera sits at the forward edge of the raised stern deck, just past the wheel, LOOKING FORWARD along the whole deck toward the bow — the reference's own vantage; the wheel and binnacle may edge the near foreground. The bow rail and bowsprit are the destination, background-center, open sea beyond them. Sea and smoke beyond the broken side rails; seawater from near-miss columns rains down over the deck in the opening. FIRST FRAME / BLOCKING First frame: deck level, MS, camera facing down the wrecked deck toward the BOW in the background-center — the view of >>: from the stern-deck edge the long main deck runs away to the bow and bowsprit against open sea and sky, cannons along both rails, the mainmast mid-depth, smoke streaming across the frame, small fires burning left and right, seawater spray falling across the deck like rain, the deck listing, loose gear sliding; the wheel and binnacle just behind/beside the camera, edging the near foreground. Eduardo is NOT in the first frame; within the first half second he comes off that second level behind the camera — his body sweeping in OVER the lens from above and behind, boots crossing the top of the frame, flying FORWARD and DOWN one deck-height into the depth of the shot toward the bow. FORMAT MODE One continuous shot — the camera does not cut on its own. The shot ENDS inside the dust whiteout; there is NO location change and NO reveal after it. PHASE 1 — the landing and the gauntlet: >> comes FLYING IN from ABOVE AND BEHIND the camera — blown off the stern deck by a blast, his body sweeping in over the lens and arcing DOWN-AND-FORWARD one full deck-height onto the main deck below, arms out in front of him, back to camera — falling THROUGH a curtain of seawater raining down from a collapsed near-miss column; he SLAMS onto the wet MAIN-deck planks in the depth of the frame and rolls through a hard tumbling somersault AWAY from the lens, toward the bow, water bursting off him and the boards, scattering debris, coming up to a crouch facing the bow, soaked and shaken. TWO crewmen of >> bolt past him in panic — one sprints aft past the camera, the other vaults the side rail and LEAPS OVERBOARD, legs kicking. Eduardo starts working down the deck toward the bow, camera following behind. An incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady, one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks hard, shielding his head behind a broken mast stump, debris raining over him. PHASE 2 — the sprint, the frontal jump, the blast, the dust: he shoves off and breaks into a desperate sprint at 12 km/h for the bow — and as he runs, the camera SWEEPS AROUND him in one continuous arc, ending positioned OFF THE BOW, out over the open water, FACING BACK at the ship: now Eduardo sprints STRAIGHT AT THE CAMERA, the burning ship towering behind him. He plants one boot on the bow rail and LEAPS OVERBOARD TOWARD THE CAMERA — body launching up and out over the water, frontal, face and reaching arms filling the frame — and THE INSTANT he clears the rail, mid-air, the ENTIRE SHIP EXPLODES behind him in full view: a colossal white flash silhouetting his flying body for two frames, the whole vessel going up in one blast — and the expanding wall of flame-lit smoke and debris CATCHES HIM IN THE AIR from behind, swallowing his silhouette whole before he can fall clear — he VANISHES inside the explosion, never escaping it — and the cloud overtakes the lens, the dust filling 100% of the frame. The dust churns, a deep orange glow pulsing inside it and fading. HOLD inside the full dust to the last frame — the generation ENDS here, inside the dust. He never reaches the water; the blast takes him mid-air. OPTICS 47° neutral through the landing, the gauntlet and the jump. No drift. Focus rides Eduardo throughout; in the final dust the frame is pure particulate with no fixed plane. CAMERA Handheld chase behind him for the entire shot, deck level, always looking TOWARD THE BOW — footstep energy visible, jolted by each explosion; in phase 2 it accelerates after his sprint, then arcs around him in one unbroken move and settles off the bow over the water, FRONTAL to Eduardo — he runs and leaps straight into the lens with the ship in the background of his jump. The final blast is the WHOLE SHIP exploding behind his airborne body — a colossal flash, then the wall of smoke bursting forward, swallowing him mid-air and then the lens — the camera stays buried, holding inside the churning dust until the end. ACTION Strict order of events: flying entry from above through falling seawater → hard landing roll (somersault over one shoulder, forward momentum carrying the roll toward the bow, ending in a crouch) → two crewmen flee past, one over the side → left explosion → dodge right → knocked down → a hard, clumsy struggle back to his feet → right explosion → duck and shield behind the mast stump → shove off → full sprint to the bow, camera arcing around to meet him head-on → one boot on the rail → LEAP overboard straight toward the camera → THE INSTANT he clears the rail, the ENTIRE SHIP EXPLODES behind him → the blast wall catches him MID-AIR and swallows him whole → the cloud overtakes the camera → dust to 100% → hold in the dust → END. He never escapes and never reaches the water. Each explosion visibly moves his body: the first throws him down, the second folds him behind cover. PERFORMANCE During the gauntlet: jaw clenched, eyes fixed forward, water streaming off his face after the landing. The fleeing crewmen are pure panic — arms pumping, one glance back, the vault over the rail desperate. In the final sprint: full commitment, arms reaching for the rail, eyes wide — in the jump: full commitment, arms reaching at the lens, eyes wide — and mid-air the world behind him turns white: his flying silhouette swallowed by the blast, reaching hands the last thing visible. PHYSICS The flying entry has true ballistic momentum: he arrives on an arc from above, and the landing roll absorbs it — impact compresses the body, the somersault carries the leftover energy, no weightless float. Falling seawater has real weight — it rains in heavy drops and sheets, splashing off planks, soaking cloth so it clings and darkens. The listing deck tilts his movement; debris has weight and stops his foot when hit. The two deck explosions throw real shockwaves — planks lift, flame flashes then roll into smoke, and Eduardo's falls carry true body weight, hard contact with the deck, no bounce. The overboard crewman drops with real gravity. The final whole-ship explosion obeys mass: the shockwave arrives first — cloth and hair snap flat, the deck bucks under his planted boot — then the fireball's light, then the wall of smoke and debris, heavy pieces falling short, fine dust travelling farthest and swallowing the frame. Dust churns with internal motion, dense, filling every corner of the frame. LIGHTING High sea daylight 5600K, hardened by fire-glow accents from the deck fires and smoke shadow sweeping the deck; falling water catches the sun as bright streaks; each of the two explosions throws a brief warm flash from its side of the frame. The final whole-ship blast: two frames of white-hot overexposure flooding from behind, then deep fire-orange glow inside the rolling dust, fading toward neutral grey-brown as the frame holds and ends. AUDIO Phase 1: a whistling whoosh as he drops in, heavy water raining on planks, a THUD and clatter of the landing roll, grunt, ragged breath; panicked boots of the fleeing crewmen, a yell and a distant splash as one goes over the side; then BOOM left, ringing ears, his grunt as he hits the deck; scrabbling boots; BOOM right, debris pattering down over him. Phase 2: sprinting boots hammering the deck, the wooden knock of his boot on the bow rail, half a beat of pure wind as he hangs in the air — then ONE colossal BOOM as the whole ship goes up behind him, the deepest sound of the film, cracking timber and folding masts inside the roar, everything collapsing into a muffled ring, sound buried with the picture — the ring and the churn of dust holding to the last frame. No music. STYLE Photoreal live-action, fine film grain, real pyrotechnic and particulate language, one unbroken take, 8K master. POSITIVE LOCKS One continuous shot; the camera stays at deck level, behind Eduardo, always looking TOWARD THE BOW. The shot OPENS with Eduardo NOT in frame; he flies in from ABOVE AND BEHIND the camera, over the lens, on a forward arc toward the bow, through falling seawater, and lands in a tumbling roll ahead of the camera — he does not walk into frame and never appears standing before the landing. Exactly TWO fleeing crewmen: one runs aft, one leaps overboard — they appear only in the opening beat. The deck explosions land in strict order after his landing: first LEFT of him (he dodges and falls), then RIGHT of him (he ducks behind cover), then the final blast — the ENTIRE SHIP exploding the INSTANT he clears the bow rail — three explosions total, no more. The jump is FRONTAL: the camera faces Eduardo from off the bow, he leaps toward the lens with the exploding ship behind him in frame. HE NEVER ESCAPES: the blast wall catches him MID-AIR and he vanishes inside the explosion before he can fall clear — no water contact, no landing, no survival beat; the dust swallows him and then the lens. The deck matches >> throughout the run — the shot holds the reference's vantage: from the stern deck forward to the bow, wheel and binnacle at the near edge of frame, never ahead of him; sails, masts and hull match >>. The dust reaches 100% frame coverage and the shot ENDS inside the dust: the frame stays fully dust-filled to the last frame, no clearing, no new location, no reveal. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose." Made with Seedance 2.0 on Higgsfield AI. Full open-sourced prompts & assets below 👇

roman

106,768 görüntüleme • 1 ay önce

🚨12 HOUR NEWS RECAP 1.⁠ Trump warned that all airspace over and around Venezuela is now “closed in its entirety,” a blunt message delivered as U.S. forces intensify pressure on Maduro. 2.⁠ U.S. Navy jets have been flying low and “dark” just miles off Venezuela’s coast - even orbiting over Maduro’s airspace with transponders off - as the Ford carrier group ramps up pressure. 3.⁠ Maduro’s presidential jet landed on the Venezuela-Brazil border with no explanation, sparking speculation he may be fleeing as his regime teeters. 4.⁠ Russia sent Tu-22M3 bombers armed with Mach-5 Kh-32 missiles over the Baltic, escorted by Su-35 fighters, in a five-hour show of force that showcased long-range strike power right on NATO’s doorstep. 5.⁠ Germany is rolling out Israel’s Arrow-3 missile defense system - the first deployment outside Israel - bringing a space-intercepting, Iran-war-proven shield to Europe as it scrambles to prepare for high-speed missile threats. 6.⁠ A child’s birthday party in the U.S turned into a massacre when a targeted shooting killed 4 people - including kids - and wounded 10 more, with witnesses describing a minute-long “war zone” as the gunman fled and the FBI joined the manhunt. 7.⁠ FBI Director Kash Patel says a hidden cache of Trump-Russia probe documents - stuffed into “burn bags” in a locked room at FBI HQ - is being prepared for full public release, promising to expose everything. 8.⁠ Turkey’s new Kızılelma combat drone just became the first to autonomously hunt, lock onto, and shoot down a jet-powered target with its own radar, marking the arrival of true drone-vs-jet warfare. 9.⁠ A Cuban illegal with a long rap sheet beheaded his motel manager in front of the man’s wife and child, yet Dallas County’s Soros-backed DA has taken the death penalty off the table - offering only life without parole in a case Trump has already blasted as the brutal consequence of soft-on-crime policies. 10.⁠ UK councils are rolling out AI-enabled drone fleets to monitor everything from “antisocial behaviour” to daily life, turning routine governance into a full-blown surveillance state that feels more like Orwell than public safety.

Mario Nawfal

499,864 görüntüleme • 9 ay önce