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Hand occlusion with Lynx R-1 btw

40,154 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Robi ᯅ
Robi ᯅvor 2 Jahren

The occlusion is really satisfying, I can confirm!

Profilbild von Keith R. ᯅ
Keith R. ᯅvor 2 Jahren

Please keep reminding us that we can use the lynx r-1 cameras for object recognition too. This is a HUGE selling point and it's what really sets it apart from other MR headsets in my opinion.

Profilbild von Rectus
Rectusvor 2 Jahren

ooh, nice depth accuracy

Profilbild von Nils Pihl (broodsugar.eth)
Nils Pihl (broodsugar.eth)vor 2 Jahren

We would love to collaborate to get @ConvergentAR running on the Lynx R-1.

Profilbild von Victor Jeffrey Trinh
Victor Jeffrey Trinhvor 2 Jahren

oh thats cool, when are you actually gonna deliver my friend's order of the headset?

Profilbild von pumpuppthevolume
pumpuppthevolumevor 2 Jahren

I forget ...it didn't have a depth sensor and it had ultraleap hand tracking sensors ...right?

Profilbild von John 👁💚🔮⚕⚡☀️♻️🌳🔸
John 👁💚🔮⚕⚡☀️♻️🌳🔸vor 2 Jahren

Cool! Is this at OS level, or needs a unity integration?

Profilbild von Yashraj Thakor
Yashraj Thakorvor 2 Jahren

Hand occlusion causes bugs too... I think that's why @MetaQuestVR 3 didn't include it!

Profilbild von 🌻WorriedGoku.jpg 🌻
🌻WorriedGoku.jpg 🌻vor 2 Jahren

@SadlyItsBradley This is so cool

Profilbild von ttk
ttkvor 2 Jahren

that is great!@shipin_xiazai

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