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Happy #Blocktober! Will be posting some gameplay and systems design from #GodOfWarRagnarok here! I got the amazing chance to work on so many little narrative moments across the game in #GodOfWarRagnarok. Lets look at the Train Align minigame moment today! James , while working on the level wanted to... show more
111,388 views • 1 year ago •via X (Twitter)
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A big big thank you to every single person that contributed to these GPMs over the entire development cycle! Wouldn’t be able to do any of this if it wasn’t for my awesome TD team, Eric Williams, My Lead Nick Eberle and Special shout out to @DaNightTrain for helping figure out so many problems and making our lives super easy. It takes a huge effort from so many people to bring these features to life, so thank you everyone at @sonySantaMonica and I am so grateful for the opportunity to learn and collaborate together.

Here is a graph of the game states we ended up that maps when you listen to Atreus' directions in green and when you dont in red!

@DaNightTrain And people wonder why game development takes awhile Such a seemingly simple thing but it had months of planning and testing and design to accommodate everything a player is able to do

@DaNightTrain Rainbow WAD_R_Perm is over budget message, finally getting its day in the sun.

@DaNightTrain legendary

@DaNightTrain Love this! Thanks for sharing 🙏

@DaNightTrain 🙏 thank you for creating the opportunity!

@DaNightTrain Iconic

@PoodleTime @DaNightTrain The biggest headache of my life to work on, but it worked out lol 😅

@DaNightTrain mind blowing!
