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Hardcore Gains Vol.1 Interactive VR Gameplay Interactive. POV. VR. No limits. You’re the main character now. Watch the full uncensored version below. #VAM #VirtAMate #VRPorn #VRgame #anime #hentai #pov #Adultgame #Universens

15,632 Aufrufe • vor 4 Monaten •via X (Twitter)

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Paraverse

16,000 Aufrufe • vor 8 Monaten

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Blair Renaud // LOW-FI 🟥🟧⬛

69,789 Aufrufe • vor 2 Jahren

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved — e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow — e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the “first look” view — open-world level planners must emphasize its design and guide artists to focus accordingly. IV. 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Once there’s a clear theme, the sense of disjointedness won’t be as strong. Q: How do planners decide what kind of map to make? What’s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: I’m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title — Genshin... (includes critical feedback) A: During development, we didn’t aim to compete directly. Comparisons don’t help us create anything better. We’re focused on what we can do and what we’re good at. Q: For the anniversary event, it seems like there was a disconnect between the company’s and players’ expectations. A: Yes, version 2.3 didn’t do well. We’ve already apologized — it was an issue. For the next anniversary, we’ll take it more seriously. Operations is aware of the problem. We’re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. That’s the best feedback we can give our players. #punishinggrayraven #WutheringWaves

Narushio

226,844 Aufrufe • vor 1 Jahr

Anthropic's most viral feature is now open-source! Until now, Anthropic's Generative UI capabilities only existed inside its own products. CopilotKit🪁 just shipped Open Generative UI, an open-source implementation of Claude Artifacts that works in any app. The agent generates HTML/SVG at runtime, and CopilotKit streams it token-by-token into a sandboxed iframe inside the app's chat. So the user can watch the UI assemble itself in real time, not after the full response is ready. The sandbox is fully isolated with no access to the parent app, the DOM, or user data. So if the agent hallucinates broken markup or unexpected JavaScript, nothing leaks outside the iframe. Under the hood, the agent does not select from pre-built components. Instead, it generates arbitrary visuals from scratch every time. The output is unconstrained by default, but you can shape it by defining prompt-based skills that teach the agent specific visual formats or guidelines. For instance, a skill prompt can guide the agent toward producing a Chart.js dashboard with proper axis labels and responsive sizing, or an interactive 3D model with rotation controls. The video below shows this in action, and the output quality you see actually comes from the skills layer. Open Generative UI runs on AG-UI, so it works out of the box with LangGraph, CrewAI, Mastra, Google ADK, AWS Strands, and more. It also ships with a standalone MCP server that plugs into Claude Code, Cursor, or any MCP-compatible client. And the entire stack is built on top of CopilotKit, the open-source frontend framework for agents and generative UI. 30k+ GitHub stars, with SDKs for React, Next.js, Angular, and Vue. I have shared the GitHub repo and a live playground in the replies!

Akshay 🚀

86,515 Aufrufe • vor 3 Monaten

Predictix: DNA, AI, and the #Zionist Infiltration of UK Mental Health. My report yesterday for UK Column covers the Israeli influence over mental health in the UK - DNA-mining and fast-track drug prescription. Yesterday’s main report covers the progression from the UK-Israel partnership on health sectors in northern England to the involvement of Israeli “innovation” in mental health care and fast-track to drug prescription based on your DNA and demographic data. It is a terrifying glimpse into a future influenced and governed those who wish to see us converted into hackable humans with no connection to our collective Humanity. You can watch the full news program here. The following is taken from a recent article by Julian Rose, further excerpts below: Yuval Noah Harari, the Israeli professor of history and top advisor to the Word Economic Forum cabal, has made a point of stating how human beings are now “hackable”, and how this will enable the reengineering of the human into a gene edited version in which ‘all the faults have been removed’. With the result that this entity will then become ‘superior to God’. “We will do better than God” in Harari’s words. This has a strong throw-back to Hitler’s preoccupation with the pre World War Two eugenics program, designed to result in the breeding of ‘the perfect Aryan’. In the Nazi’s case, an athletic, blond haired, blue eyed ‘ubermensch’. Read more on my Substack: David Miller Crispin Flintoff

Vanessa Beeley

13,614 Aufrufe • vor 1 Jahr

Most of my video work is heavily rely on character sheets. Originally my character sheets were pretty simple, just 3 views made in Nano Banana. But I wanted something neater that actually feels like a proper production character sheet. So here's how I do it now in LovartAI Step 1: Create the base image of your character in Nano Banana. It can be anything. I just describe mine conversationally, something like "create a Thai high school student." That's enough to get started. Step 2: Once you have the base image, feed it into the template below. I run this in GPT o2 Image because the detail output is really good. And that's genuinely it. The template below is fully adjustable. Make it yours. And please note that everything happens conversationally with LovartAI which the best part 😉 + + + Prompt Example: [STYLE]: cinematic realism, Wong Kar-Wai atmosphere, high contrast, film grain, warm humid haze, 35mm anamorphic feel [LAYOUT]: single unified MASTER CHARACTER REFERENCE SHEET, two-page-spread feel, neutral off-white background, sections clearly separated with bold headers [CHARACTER]: - Name: Mira - Alias / role: The Woman - Age descriptor: young adult - Build: slender, natural proportions - Face: warm brown skin, natural beauty, no makeup, subtle imperfections, sweat sheen, half-lidded eyes, slightly parted lips - Hair: messy ponytail, tortoiseshell claw clip - Wardrobe: faded sage-green T-shirt, clinging, damp at collarbone, casual shorts - Props: none - Distinguishing features: sweat on temples and neck, natural skin texture - Personality (drives micro-expressions): intensely seductive, confident, teasing, deliberate [LEFT PAGE]: [SECTION 1 — TITLE + INFO BLOCK, top-left]: large character name header + 6 short stat lines (Name / Alias / Height / Build / Role / Archetype). Sans-serif, each line under 20 words. [SECTION 2 — MAIN IDENTITY + SCALE, dominant left column]: full-body front view, neutral pose, even lighting. THIS PANEL DOMINATES. [SECTION 3 — VIEWS, top-right]: 3/4 angle and full side view, two figures side by side, identical outfit/lighting [SECTION 4 — WARDROBE & ACCESSORIES, mid-left]: each item on flat surface with short label [SECTION 5 — COLOR PALETTE, bottom-left]: 6 horizontal swatches — skin / hair / shirt / shorts / clip / accent — each with short label [RIGHT PAGE]: [SECTION 6 — EXPRESSION PROGRESSION, top row]: 8 head shots — neutral / warm smile / laugh / sad / angry / surprised / determined / vulnerable. Single-word emotion tags. [SECTION 7 — MICRO EXPRESSIONS, second row]: 5 head shots showing subtle muscle changes — slight eye tension / jaw clench / subtle brow tightening / lower eyelid tension / lip compression [SECTION 8 — HEAD DETAIL, third row left]: one large close-up, chest up. Most detailed shot. [SECTION 9 — POSTURE VARIATIONS, third row right]: 4 small full-body in characteristic postures — standing relaxed, seated alert, mid-action, walking with intent [SECTION 10 — NOTES PANEL, fourth row left]: short text block (max 3 lines, each under 20 words) describing behavior [SECTION 11 — HAND GESTURES, fourth row center]: 3 close-ups of hands in characteristic poses [SECTION 12 — SILHOUETTE GUIDE, fourth row right]: 2 black silhouettes side by side — NEUTRAL and ACTION, pure black on white [CONSTRAINTS]: same character, face, outfit pieces, proportions across all sections. MAIN IDENTITY + SCALE must dominate. Final image should look like a premium production visual bible matching the selected style. [CONSTRAINTS]: no watermark, no extra unspecified text, natural realistic body proportions, identical body shape across all panels.

DAN · MXVDXN

30,013 Aufrufe • vor 2 Monaten

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Infinity Nikki

35,800 Aufrufe • vor 3 Monaten

Announcing DreamDojo: our open-source, interactive world model that takes robot motor controls and generates the future in pixels. No engine, no meshes, no hand-authored dynamics. It's Simulation 2.0. Time for robotics to take the bitter lesson pill. Real-world robot learning is bottlenecked by time, wear, safety, and resets. If we want Physical AI to move at pretraining speed, we need a simulator that adapts to pretraining scale with as little human engineering as possible. Our key insights: (1) human egocentric videos are a scalable source of first-person physics; (2) latent actions make them "robot-readable" across different hardware; (3) real-time inference unlocks live teleop, policy eval, and test-time planning *inside* a dream. We pre-train on 44K hours of human videos: cheap, abundant, and collected with zero robot-in-the-loop. Humans have already explored the combinatorics: we grasp, pour, fold, assemble, fail, retry—across cluttered scenes, shifting viewpoints, changing light, and hour-long task chains—at a scale no robot fleet could match. The missing piece: these videos have no action labels. So we introduce latent actions: a unified representation inferred directly from videos that captures "what changed between world states" without knowing the underlying hardware. This lets us train on any first-person video as if it came with motor commands attached. As a result, DreamDojo generalizes zero-shot to objects and environments never seen in any robot training set, because humans saw them first. Next, we post-train onto each robot to fit its specific hardware. Think of it as separating "how the world looks and behaves" from "how this particular robot actuates." The base model follows the general physical rules, then "snaps onto" the robot's unique mechanics. It's kind of like loading a new character and scene assets into Unreal Engine, but done through gradient descent and generalizes far beyond the post-training dataset. A world simulator is only useful if it runs fast enough to close the loop. We train a real-time version of DreamDojo that runs at 10 FPS, stable for over a minute of continuous rollout. This unlocks exciting possibilities: - Live teleoperation *inside* a dream. Connect a VR controller, stream actions into DreamDojo, and teleop a virtual robot in real time. We demo this on Unitree G1 with a PICO headset and one RTX 5090. - Policy evaluation. You can benchmark a policy checkpoint in DreamDojo instead of the real world. The simulated success rates strongly correlate with real-world results - accurate enough to rank checkpoints without burning a single motor. - Model-based planning. Sample multiple action proposals → simulate them all in parallel → pick the best future. Gains +17% real-world success out of the box on a fruit packing task. We open-source everything!! Weights, code, post-training dataset, eval set, and whitepaper with tons of details to reproduce. DreamDojo is based on NVIDIA Cosmos, which is open-weight too. 2026 is the year of World Models for physical AI. We want you to build with us. Happy scaling! Links in thread:

Jim Fan

226,180 Aufrufe • vor 5 Monaten

Here's a copy/paste prompt recipe and vid showing exactly how to ask an LLM for an interactive map with satellite/map layers + a georeferencer that lets you see how old maps correspond with modern geography. Today the computer can’t make good print maps (that's your hill to climb ) but it can, with five bucks and twenty minutes, make good interactive maps. No software/GIS knowledge necessary, you just need a few nouns and an LLM. Scroll to the bottom for the repo/live map if you want those. I'm using Claude Code as an extension in VS Code but you can use the Claude CLI, Cursor, whatever. 1) Let's grab an old cadastral map and see who owned big tracts of a city; I found this an 1854 map of Niagara Falls, NY I found in the Library of Congress: , grabbed the .jp2, saved as a jpg from photoshop. 2) Let's ask Claude Code for a map. You can see exactly what I did in the video but my prompt, sans simple "hey it's busted" debugging, is written out in the following paragraphs. I explain the map-specific nouns in brackets. You can likely dump this whole thing in your LLM window and it'll work; I'd try plan mode + skip permissions. THE PROMPT Make an interactive map with MapLibre GL JS [maplibre is a javascript mapping library, a FOSS version of Mapbox GL JS. This lets us display tiled map data and arbitrary images on the map] Add basemap toggles with Esri satellite, Carto Positron, and OSM [these map layers require no API keys for light usage; Carto Positron is a nice road map layer and OSM is ugly but comprehensive] Add a globe/mercator projection toggle [I think the globe looks better at low zooms] Add a layer panel on the left with visibility checkboxes and delete buttons. Add a search box on the map that flies to results, with deletable pin markers [Makes this easy to get to your area of interest] Include an interactive local georeferencer: drop a JPG, pick ground control points on a zoomable/pannable image viewer, place them on the map, watch it warp with a progress bar centered on the map. [The georeferencer uses math ("affine transform"??) to match points on the old map to points on the new map; generally you click road intersections on the old map, match them on the new map, repeat a dozen times and everything aligns] The georeferenced map overlay defaults to 25% opacity with a slider above the control point list. [I want it easy to see the underlying modern geography] Add Export/import control point buttons [this saves the control points as a JSON so you can save and reimport your work] Add a button to export the warped image as a GeoTIFF with a .prj [In case you want to add the georeferenced image to a real GIS program like QGIS] Look up all relevant docs before starting [Claude sometimes uses outdated stuff] Split everything into separate HTML/CSS/JS files [Claude tends to pile everything in index.html, which is hard to read] Use Optima font, base color #FEFAF6 [I just like this style] Let me test with a local server [it serves it on a simple server so you can nav your host to localhost:8000 and try it out] Log all errors [so you don't have to play telephone with the LLM describing what's busted] 3) Once your LLM finishes, test it out in your browser; if it doesn't work, ask the LLM to check logs. Repeat 'til functional. 4) After this works on your computer, you can show it to everyone by hosting it on GitHub: prompt with "write a README explaining what everything does, add it to a new GitHub repo, deploy using GitHub pages, gimme the live URL" Here's what Claude made for me, try it yourself: • Upload the JPG in the repo, which is linked below • "Add GCP" • Click somewhere recognizable on the old map, like the tip of an island or a road intersection • Click the matching point on the new map • Repeat til you have least 3x points • Hit "georeference" • You'll see the old map atop the new map; if you want a better fit, delete bad points or add a dozen new ones, hit georeference again, repeat Repo: Is this map robust? Human-maintainable? Elegant? Performant? Secure? No, but *your* personal web map need not be. It just needs to work for *your* narrow use case, because it’s *your* map.

Evan Applegate

15,772 Aufrufe • vor 4 Monaten

‼️ VICTOR MARX DROPS THE MOST CHILLING LINE YET — Texted Erika Kirk “Don’t Worry, They Aren’t Coming For You… They Only Wanted Charlie” Minutes After The Assassination 😱 🚩How did he know that???🚩 On Candace Owens’ show, Victor casually admits he contacted Erika Kirk immediately after Charlie was shot and told her: “Nobody’s gonna kill you… you’re safe… you and the kids… no one’s coming after you. They just wanted Charlie.” He repeated that line twice. How the hell did Victor Marx know — within minutes — that the assassins “only wanted Charlie” and that Erika and her children were completely safe? He wasn’t there. He wasn’t law enforcement. He wasn’t on the security detail. Yet he was 100% confident the hit was surgical and the family was off-limits. This wasn’t comfort. This sounds like a message from someone with insider information — the same energy as Andrew Kolvet telling Candace “it was supposed to be you.” This is the SAME Victor Marx who: ✅ Announced Charlie Kirk’s assassination 90 minutes before the President ✅ Was inside Erika Kirk’s home “comforting” her the day the body came home on Air Force Two ✅ Delivered her a bulletproof car for “safety” ✅ Announced his run for Governor at the memorial — a “calling from God” Candace missed the massive red flag. We didn’t. This clip is nuclear. FOLLOW Candace Owens, RT this immediately and Watch the FULL interview below and tell me this doesn’t raise every hair on your neck. ⚠️ My channel is under coordinated attack to bankrupt me and silence this investigation into the Charlie Kirk assassination. If you believe in independent journalism and want the truth to keep coming, your support right now is everything. 💪 🔗

Project Constitution

174,918 Aufrufe • vor 2 Monaten

I’m thrilled to announce the launch of Spatial Film—an immersive 180° and 360° film app we’ve built: After months of self-teaching Swift and app development, I finally turned my dream of having a platform dedicated to showcasing the highest-quality immersive films into reality. I’m not a developer by trade—I’m an immersive filmmaker—but I wanted a space where our original 3D 180 and 360 films could shine, free from the heavy compression of typical platforms. So, four months ago, I dove into coding, and here we are with version 1! This journey has been both challenging and incredibly rewarding, and I couldn’t have done it alone. My gratitude goes out to the immersive and VR community, our loyal Patreon members, and developers around the world who generously offered advice and encouragement along the way. What makes Spatial Film unique? It’s 100% original content, from immersive films to 360° environments, all crafted to provide an unparalleled experience. Some of you might recognize us as immersive filmmakers and educators on YouTube, where we’ve shared tutorials and inspired countless creators on Meta, Apple, Pico, HTC, and even back in the early YouTube VR days. Now, we’re taking advantage of Vision Pro’s stunning display to bring our work to you in the best quality possible. Our journey with immersive content goes way back—we’ve worked with 12K camera rigs like Jaunt, Google Jump, and Yi Halo, creating wild experiences for brands. But despite our efforts, our films were often stuck on platforms with heavy compression, which limits the quality. Vision Pro changed that for us, but it’s taken a lot of work to adapt. We’re still learning, refining, and working hard to optimize this new pipeline. Our hope with Spatial Film is to champion immersive storytelling on our own terms, without big corporations that might restrict artistic freedom. We’re here to bring you genuine, immersive stories—not influenced by financial projections. This platform is small, just me and a Shiba Inu sidekick named Kimchi, and we plan to keep it that way. No outside investment, no mission drift—just pure, immersive storytelling. And the best part? We’re releasing free films every other week, so you can explore and download our latest releases without a paywall. Every film also comes with its own immersive environment, free of charge. If you’d like to support us, you can subscribe to access the full library for a super affordable price, helping us keep this going as a true “mom-and-pop” shop on VisionOS. Feedback is more than welcome as we continue learning, optimizing, and improving the experience for all of you. Thank you for being part of this journey with us!

Hugh Hou

17,540 Aufrufe • vor 1 Jahr

🎬 Whimsical Reverie | Preview: She Is Wildfire >> Main Attribute: Cool 🐺Outfit Preview [She Is Wildfire] can be evolved into the following outfits: [She Is Wildfire: Forest] (Stage 1), [She Is Wildfire: Waning Moon] (Stage 2), and [She Is Wildfire: Journey] (Stage 3). Fully glow it up to obtain the [She Is Wildfire: Frontispiece] outfit. ♦ By default, when Nikki wears the outerwear "Emberwood Wanderings" from this outfit, the hood is up. Stylists can toggle between the hood-up and hood-down look by accessing [Form Shift] in the [Feature Collection] section of the main interface sidebar. The outerwear's appearance is saved independently for the base, evolved, and glowed-up versions. Please note: when using certain features (such as switching details at Evolution Stage 3), the outerwear will revert to its default hood-up state. If you prefer the hood-down look, go back and select [Form Shift] again. 🐺Outfit Ability [Hunting Elegy: Battle Companion]: In Itzaland, using Hunting Elegy: Battle Companion summons the Phantom Companion Moon-Hunting Wolf to fight alongside Nikki. While not in Co-hunt State, Nikki can use her gun to mark an enemy. The wolf follows with a pursuit attack, dealing increased damage to the marked target. The Moon-Hunting Wolf can launch Nikki into the air, then follow her aim and slam down onto the targeted enemy. When the Moon-Hunting Wolf deals a certain amount of damage on its own, Nikki gains Gunblossom Marks. Using the Companion Skill consumes all Gunblossom Marks to restore an equal amount of Health. Approach the Moon-Hunting Wolf and use the button to unleash its full power, transforming it into a giant form and entering Co-hunt State, allowing Nikki to control it directly. While in Co-hunt State, the Moon-Hunting Wolf continuously consumes Battle Companion Energy. When depleted, the Co-hunt State ends, and the wolf returns to its small form. When not in Co-hunt State, Battle Companion Energy gradually recovers. ♦ This Battle Companion ability is region-restricted and can only be used in Itzaland. Phantom Companions cannot be summoned in certain stages, Curio Domains, or Mothershroom Woods, and any summoned Phantom Companions cannot follow Nikki into these areas. ♦ When Nikki wears the outerwear "Emberwood Wanderings" from this outfit, the Oathbound Co-hunt animation will automatically lower the hood upon finishing. If you'd like to keep the hood-up look instead, there is a toggle in the Ability Setup that lets you turn off the automatic hood removal. 🐺Resonance Rewards Based on your number of Resonance attempts in [Call of the Forest], you can earn rewards such as [She Is Wildfire: Makeup], [Momo's Cloak: Rose Flame], and [Decoration: Unawakened Forest], which can be placed in open spaces for photography and display. 🐺Evolution Rewards Reaching Evolution Stage 1 unlocks the pose [Time to Leave]. Reaching Evolution Stage 2 unlocks [Forest Hunter's Shadow] for Momo's Camera: Framed Moment and the decoration [Unawakened Forest: Radiance], which features a new look, special visual effects, and interactive animations. Reaching Evolution Stage 3 unlocks [Her Song of Freedom: Makeup], a new idle animation, the poses [Suspicious Figure], [Roaring Debut], and [Warming Up], plus enhanced special effects and alternative details for certain pieces. —— ➤ Infinity Nikki Version 2.4 The Forest Need Not Listen launches globally on March 26 (UTC-7)! ➤ Download Now: ➤ Join us on Reddit: #InfinityNikki #TheForestNeedNotListen

Infinity Nikki

99,756 Aufrufe • vor 4 Monaten

Kevin Kelly (Kevin Kelly) has spent more time thinking about the future than almost anyone else. From VR in the 1980s to the blockchain in the 2000s—and now generative AI—Kevin has spent a lifetime journeying to the frontiers of technology, only to return with rich stories about what’s next. Today, as WIRED’s senior maverick, his project for 2025 is to outline what the next century looks like in a world shaped by new technologies like AI and genetic engineering. He’s a personal hero of mine—not to mention a fellow Annie Dillard fan—and it was a privilege to have him on AI & I. We get into: - How you can predict the future. According to Kevin, the draw of new frontiers—from the first edition of Burning Man and remote corners of Asia, to the early days of the internet and AI—isn’t staying at the edge forever; it's returning with a story to tell. - Why history is so important to help you understand the future. To stay grounded while exploring what’s new, Kevin balances the thrill of the future with the wisdom of the past. He pairs AI research with reading about history, and playing with an AI tool by retreating to his workshop to make something with his hands. - From 1,000 true fans to an audience of one. Rather than creating for an audience, Kevin has been using LLMs to explore his own imagination. After realizing that da Vinci, Martin Luther, and Columbus were alive at the same time, he asked @ChatGPTapp to imagine them snowed in at a hotel together, and the prompt spiraled into an epic saga, co-written with AI. But he has no plans to publish it because the joy was in creating something just for himself. - What the history of electricity can teach us about AI. Kevin draws a parallel between AI and the early days of electricity. We could produce electric sparks long before we understood the forces that created them, and now we’re building intelligent machines without really understanding what intelligence is. - Why Kevin sees intelligence as a mosaic—not a monolith. Kevin believes intelligence isn’t a single force, but a compound of many cognitive elements. He draws from Marvin Minsky’s “society of mind”—the theory that the mind is made up of smaller agents working together—and sees echoes of this in the Mixture of Experts architecture used in some models today. - Your competitive advantage is being yourself. Don’t aim to be the best—aim to be the only. Kevin realized that the stories no one else at Wired wanted to write were often the ones he was suited for, and trusting that instinct led to some of his best work. This is a must-watch for anyone who wants to make sense of AI through the lens of history, learn how to spot the future before it arrives, or grew up reading Wired. Watch below! Timestamps: 1. 00:00:50 - Introduction 2. 00:01:10 - Why Dan and Kelly love Annie Dillard 3. 00:12:52 - Learn how to predict the future like Kelly 4. 00:16:10 - What the history of electricity can teach us about AI 5. 00:20:13 - How Kelly thinks about the nature of intelligence 6. 00:25:44 - Kelly's advice on discovering your competitive advantage 7. 00:29:33 - The story of how Kelly assembled a bench of star writers for Wired 8. 00:34:43 - How Kelly used ChatGPT to co-create a book 9. 00:39:12 - Using AI as a mirror for your mind 10. 00:43:43 - What Kelly learned from betting on VR in the 1980s

Dan Shipper 📧

67,907 Aufrufe • vor 1 Jahr

Efsane Platform Introduction I. Platform Overview • Platform Positioning: EFSANE (main domain is the world's fastest-growing blockchain news portal, serving as the core gateway to the entire ecosystem. The platform integrates multiple modules, including predictions, live streaming, games, and social networking, striving to provide users with a one-stop on-chain entertainment and interactive experience. • Core Mission: To establish a secure, reliable, low-threshold, and diverse on-chain entertainment platform, enabling users to conveniently participate in Gem (GEM) trials, USDT live games, prediction markets, live streaming interactions, and community exchanges, forming a complete closed-loop ecosystem. II. Core Values ​​and Features 1. One-Stop Ecosystem Hub • Integrated Sub-Channel Access: The main site homepage and user center clearly display channels for various modules, including prediction network, live streaming, blockchain games, and efschat (social networking), allowing users to directly access their desired scenarios without having to navigate multiple platforms. • Unified Asset and Account System: Centrally displays Gem/GEM and USDT balances, records participation in each module and historical returns, and enables one-stop asset management. • Unified Notifications and Customer Support: Integrates platform announcements, event reminders, and reward notifications, providing multiple customer service channels to significantly enhance the overall user experience. 2. Brand Trust and Security Transparency • Operational Data Announcements: The platform publicly discloses core metrics such as registered users, daily active users, withdrawal success rate, and total bonus pool, ensuring data authenticity and verifiability. • Compliance and Audit Visualization: Displays security audit summaries, risk control systems, and compliance instructions, allowing users to immediately perceive the platform's professionalism and credibility. • Risk Warnings and User Education: Key pages and workflows prominently highlight participation risks, and provide resources such as operation guides, video tutorials, and live streams. 3. Diverse Gameplay and Incentive Design • Gem/GEM Beginner Mechanism: Users can earn gems by signing in, completing tasks, or participating in events, allowing them to try out the game before converting, lowering the barrier to entry. • USDT Payment and Real Earnings Mechanism: Used in advanced games and predictive gameplay, ensuring authentic payment and cash-out mechanisms, enhancing asset authenticity and building trust. • Cross-module Incentive Mechanism: A task system enables cross-module linkage. For example, completing prediction tasks earns rewards in the live streaming/gaming modules, fostering deeper user engagement. • Multi-tiered Promotion Revenue Mechanism: Through an invitation code system and a three-tiered fission reward structure, promoters can earn high commissions, with commissions increasing to higher levels during special periods, stimulating user enthusiasm for cross-platform sharing. 4. Social and Community-Driven • Community Aggregation Portal: Enables cross-scenario discussion and sharing among users of modules like prediction, gaming, and live streaming. • User-generated Content Creator System: Encourages users to contribute high-quality content such as tutorials, guides, and reviews, providing incentives and resource support to outstanding creators and streamers. • Interactive Operational Activities: Regularly organize AMAs, online competitions, and data review livestreams to enhance user engagement and a sense of belonging to the platform. 5. Technical and User Experience Assurance • High-availability Architecture: The platform utilizes CDN acceleration, load balancing, and site-wide SSL/TLS encryption to ensure stable access and data security. • Full-Device Support and Multi-Language Optimization: Compatible with mobile and desktop devices, it supports a multi-language interface, offers a simple registration process, and quickly guides new users onboarding. • Behavioral Data-Driven Optimization: Analyze user behavior to deliver precise recommendations, improving gameplay conversion rates and user retention. III. Introduction to Key Modules (Platform Portal and Linked Examples) 1. Prediction Module ( Provides prediction scenarios for multiple sectors, including the crypto market, hot events, and sports events. Gameplay includes time-limited battles, binary options, and multiple-choice intervals. It features transparent settlement, a leaderboard mechanism, and integration with live streaming and the main platform's asset system. 2. Live Streaming Channel Showcases project roadshows, platform tutorials, live event broadcasts, and community interactive live streams to enhance user engagement and trust. It supports both gem and USDT tipping mechanisms and can be directly linked to the main platform's event page or task guide. 3. Chain Game Entertainment Channel Offers a diverse selection of games, from casual mini-games to competitive GameFi, supporting gem trials and USDT live trading. A leaderboard and tournament system is integrated with the main site's asset management and livestreaming content. 4. Social Community Users can participate in discussions, post content, and share task results in interest-based zones. A creator development system and content governance structure are established, serving as a hub for cross-module communication and feedback. 5. Other Expandable Portals The platform can subsequently expand subdomains such as dedicated event pages, tutorial pages, and creator centers as needed, all under the main domain for unified management. IV. User Flow Examples 1. First Visit: Users visit and register/log in. The homepage displays featured events and module portals, encouraging participation in gem trials or popular gameplay. 2. Onboarding: New users receive gem trial coupons and are guided through live tutorials or tutorials to quickly understand the platform's core mechanics. 3. Multi-Scenario Participation: Users can choose to participate in prediction betting, game battles, watch live streams and give rewards, join communities to express their opinions, or complete tasks and invite friends. 4. Asset Management and Withdrawal: Users can centrally view their Gem and USDT balances and earnings on the platform and withdraw them or use them to participate in other modules. Promotional earnings and commission details are displayed simultaneously. 5. Sticky Loop: The system periodically pushes cross-module tasks, community events, leaderboard incentives, and other content to promote continuous user engagement and platform retention. V. Trust and Compliance Assurance • Operational Transparency: The platform regularly publishes key data and security audit information to ensure openness and verifiability. • Risk Control Mechanism: Key processes such as withdrawals, deposits, and prediction participation are equipped with anomaly detection and anti-cheating mechanisms; large-scale transactions require KYC review. • Compliance Strategy: The platform monitors the regulatory status of crypto entertainment and prediction mechanisms in various markets and implements grayscale openness, geographic restrictions, and compliance disclosure procedures. • Privacy Compliance: The platform strictly adheres to local data protection laws to safeguard user privacy and security, and clearly states the scope of data usage in the user agreement. VI. Brand and Promotional Positioning • Suggested Platform Slogan: • " A one-stop on-chain entertainment platform with low barriers to entry, high transparency, and real returns." • "Gem Trials, USDT Play, the new standard for secure and reliable on-chain entertainment." • Core Marketing: Focus on beginner gem experiences, real USDT withdrawals, diverse gameplay options, and safety and compliance mechanisms. • Promotional Channels: Includes Telegram, Discord, and WhatsApp groups, livestream promotions with influencers (KOLs), and SEO/advertising (using keywords such as "on-chain entertainment platform" and "GameFi Real Returns"). VII. Technical and Operational Support System • Multilingual Operational Capabilities: Currently supports Chinese, English, Turkish, and Japanese, and will gradually expand to 16+ languages ​​globally, providing a localized experience for the international market. • Data-Driven Growth Analysis: Build a full-chain conversion analysis system to monitor new user conversion rates, retention rates, paying behavior, and task completion. • Customer Support and User Feedback Mechanism: Provide a multilingual customer service portal for immediate responses to user questions; promptly integrate community suggestions into product iterations and provide regular announcements. • Platform Optimization and Emergency System: Develop a security incident emergency response plan to ensure rapid platform recovery in the event of an emergency; continuously optimize the user experience through a data feedback mechanism. VIII. Future Development Outlook • Deep Ecosystem Development: Continuously optimize existing gameplay and module integrations, and explore the introduction of new economic mechanisms such as NFT incentives, DeFi mining, or staking. • Technology Evolution: Follow cutting-edge technologies such as Layer 2 expansion, off-chain settlement, and AI-powered recommendations to improve transaction efficiency and user experience accuracy. • Compliance Expansion Strategy: Promote legal operations in regions with mature regulations, and proactively prepare for compliance in high-potential markets to mitigate legal risks. • Community Brand Ecosystem: Cultivate a community of core players, influencers (KOLs), and creators, building a trusted brand image and enhancing user belonging through online livestreams and offline salons. 🔗 Register as a new user and receive $6. Join now:

EFSANE

28,263 Aufrufe • vor 10 Monaten

✨🦄𝓤𝓷𝓲𝓬𝓸𝓻𝓷𝓲𝓸 𝓝𝓮𝔀 𝓠𝓾𝓮𝓼𝓽 𝓤𝓷𝓵𝓸𝓬𝓴🦄✨ Patiently and silently we have been working in the background... Many great things are coming for Unicornios, your trust and strength in community is unmatched. Even in full downturn, your perserverance holds true. Now we can begin rolling out things, and here is the first of many. Unicornio team has partnered with Stargaze ✨🔭 to create a fun collection on their platform, which will serve as a utility token for UnicornioTEST ecosystem! Say hello to: ✨~𝓢𝓹𝓪𝓻𝓴𝓵𝓮 𝓟𝓮𝓽𝓼~✨ A collection of 2100 (same number as total memojis that will eventually be released) cute and rad unicorns with tons of gear. These pets are basically like a unicornio expansion pack in the inspiration of Aurapetz and Radcats but with our own style and flavour. Few things to consider here: -Freemint for Unicornio Holders! 1:1 so if you hold 5 unicornios you'll be able to mint 5 pets. -WL mint for various Stargaze collections (TBA) -Public mint that will allow us to grow our community further into the multi-chain space. Why is this a utility token you ask? Well, having an nft on stargaze will allow us to snapshot your unicorn wallets and conduct Memoji emissions for unlisted Pets, without the need for a google form or anything, and when IBC arrives, these little pets can... go places. And this will be extremely handy when considering the next phases of the Unicornio Quest unrolling.... More on that soon... There will be the most benefits to holding pets and unicornios together. So stack UwU, Unicornios and you'll be in for a treat. Interactive website coming soon, a Unicorn Garden if you will... Save the date: ✨Nov 15th✨ IMPORTANT: Fill out the google form below, with your Sol wallet address and your stargaze or cosmos address, this is essential and necessary to recieve the freemint! Special thanks to Stargaze team for getting us to do this an allowing Unicornios to get first dibs :) MORE INFO SOON, THERES ALOT TO THESE LIL CUTIES WATCH THE VID <3 ILU

catnip🦄

22,250 Aufrufe • vor 1 Jahr