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has making a game never been easier in our generation?
41,215 Aufrufe • vor 4 Monaten •via X (Twitter)
14 Kommentare

Podcast? Thomas at fulltimegamedev dot com

And the barrier of entry has never been lower! Get on it people!

The problem with this approach of not doing things from scratch is that you're locked out from pursuing your actual ideas. Let's say you want a specific old & magic looking tree; well you probably can't since the asset pack didn't include one.

Sure, you can drag and drop other peoples art into a game engine and say it's a video game, but no one will be interested in playing it because anyone can do that. The artistic expression needs to happen or nobody will be interested. There's no way of getting around that work.

unity’s best of summer sale has these & more 50% off. (affiliate) ty unity for sponsoring! #gamedev #indiegame #indiedev #indiegames #videogames

No wonder the market is 90% unplayable slop

Discipline is the most difficult thing to have to create games. I agree that now have plenty of cool tools, however people lacks the consistency to achieve the goal 🕹️

This is why video games suck now

How about a good game?

True.

Throwing in a bunch of artistically generic (and quite frankly, creatively bankrupt) assets degrades your game from standing out and oversaturates the market. I would highly recommend making personal asset pack for a plethora of reasons.

Sick videos you make btw. Really adore your style.

making one, sure. finishing one anybody plays, not even close. the tools took the cost of starting to zero and did nothing to the cost of finishing, so everyone starts now and the pile of dead prototypes just keeps growing

Love your content! And yeah, today it’s easier than ever to make games. But that same accessibility also makes it harder to actually earn a profit, which then limits the time creators can dedicate to their projects. We all need to eat, after all.
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