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has making a game never been easier in our generation?

41,215 Aufrufe • vor 4 Monaten •via X (Twitter)

14 Kommentare

Profilbild von Thomas Brush
Thomas Brushvor 4 Monaten

Podcast? Thomas at fulltimegamedev dot com

Profilbild von Luminary | Refractive
Luminary | Refractivevor 4 Monaten

And the barrier of entry has never been lower! Get on it people!

Profilbild von Adam
Adamvor 4 Monaten

The problem with this approach of not doing things from scratch is that you're locked out from pursuing your actual ideas. Let's say you want a specific old & magic looking tree; well you probably can't since the asset pack didn't include one.

Profilbild von Ape Go
Ape Govor 4 Monaten

Sure, you can drag and drop other peoples art into a game engine and say it's a video game, but no one will be interested in playing it because anyone can do that. The artistic expression needs to happen or nobody will be interested. There's no way of getting around that work.

Profilbild von ☆ samyam ☆
☆ samyam ☆vor 4 Monaten

unity’s best of summer sale has these & more 50% off. (affiliate) ty unity for sponsoring! #gamedev #indiegame #indiedev #indiegames #videogames

Profilbild von V
Vvor 4 Monaten

No wonder the market is 90% unplayable slop

Profilbild von Jorge Pedraza
Jorge Pedrazavor 4 Monaten

Discipline is the most difficult thing to have to create games. I agree that now have plenty of cool tools, however people lacks the consistency to achieve the goal 🕹️

Profilbild von iamstealingfromyou
iamstealingfromyouvor 4 Monaten

This is why video games suck now

Profilbild von Aki13tt
Aki13ttvor 4 Monaten

How about a good game?

Profilbild von sovos
sovosvor 4 Monaten

True.

Profilbild von Truce Or Feud
Truce Or Feudvor 4 Monaten

Throwing in a bunch of artistically generic (and quite frankly, creatively bankrupt) assets degrades your game from standing out and oversaturates the market. I would highly recommend making personal asset pack for a plethora of reasons.

Profilbild von Narrenschlag 🎭
Narrenschlag 🎭vor 4 Monaten

Sick videos you make btw. Really adore your style.

Profilbild von Ellie 🎀
Ellie 🎀vor 4 Monaten

making one, sure. finishing one anybody plays, not even close. the tools took the cost of starting to zero and did nothing to the cost of finishing, so everyone starts now and the pile of dead prototypes just keeps growing

Profilbild von Armando Peña
Armando Peñavor 4 Monaten

Love your content! And yeah, today it’s easier than ever to make games. But that same accessibility also makes it harder to actually earn a profit, which then limits the time creators can dedicate to their projects. We all need to eat, after all.

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