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Have to accelerate here. Finally setting up multi enemy fights, target switching, and proper AI to come to make these encounters difficult, but not cheap, pushing for more strategic planning to catch enemies alone. #gaming #enterthelabyrinth #madewithunity #indiegame

17,908 次观看 • 2 年前 •via X (Twitter)

10 条评论

Omnispleesh 的头像
Omnispleesh2 年前

For that one part where the guy gets his sword stuck in the other guy, you should add the ability to spin around and launch the guy's body off your sword at the other guy.

Dennis Opel 的头像
Dennis Opel2 年前

👆 This. I Like.

Ian Fisch - Creative Director on Kingmakers 的头像
Ian Fisch - Creative Director on Kingmakers2 年前

Awesome. I like the big chunky swords.

Dennis Opel 的头像
Dennis Opel2 年前

Same here :)

Esoteric_Goetia 的头像
Esoteric_Goetia2 年前

Badass

Shubunaga 的头像
Shubunaga2 年前

Looks very cinnematic O.O

Jay Pierro 的头像
Jay Pierro2 年前

Love the sense of weight. This is gonna be a lot of fun.

✞MontéCarló‌‌‌‌‌‌‌‌✞ 的头像
✞MontéCarló‌‌‌‌‌‌‌‌✞2 年前

This is looking amazing

Xtakes 的头像
Xtakes2 年前

Very impressive! That roll... I didn't expect it to land that way but it totally works!

Dennis Opel 的头像
Dennis Opel2 年前

@OpstingerJLG hehe. you noticed that! yeah i had to change it to that way to make it recover the way i wanted, it didnt fit when it was a roll recovery facing the same direction he started.

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