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Have to accelerate here. Finally setting up multi enemy fights, target switching, and proper AI to come to make these encounters difficult, but not cheap, pushing for more strategic planning to catch enemies alone. #gaming #enterthelabyrinth #madewithunity #indiegame

17,908 views • 2 years ago •via X (Twitter)

10 Comments

Omnispleesh's profile picture
Omnispleesh2 years ago

For that one part where the guy gets his sword stuck in the other guy, you should add the ability to spin around and launch the guy's body off your sword at the other guy.

Dennis Opel's profile picture
Dennis Opel2 years ago

👆 This. I Like.

Ian Fisch - Creative Director on Kingmakers's profile picture
Ian Fisch - Creative Director on Kingmakers2 years ago

Awesome. I like the big chunky swords.

Dennis Opel's profile picture
Dennis Opel2 years ago

Same here :)

Esoteric_Goetia's profile picture
Esoteric_Goetia2 years ago

Badass

Shubunaga's profile picture
Shubunaga2 years ago

Looks very cinnematic O.O

Jay Pierro's profile picture
Jay Pierro2 years ago

Love the sense of weight. This is gonna be a lot of fun.

✞MontéCarló‌‌‌‌‌‌‌‌✞'s profile picture
✞MontéCarló‌‌‌‌‌‌‌‌✞2 years ago

This is looking amazing

Xtakes's profile picture
Xtakes2 years ago

Very impressive! That roll... I didn't expect it to land that way but it totally works!

Dennis Opel's profile picture
Dennis Opel2 years ago

@OpstingerJLG hehe. you noticed that! yeah i had to change it to that way to make it recover the way i wanted, it didnt fit when it was a roll recovery facing the same direction he started.

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