正在加载视频...
视频加载失败
Have to accelerate here. Finally setting up multi enemy fights, target switching, and proper AI to come to make these encounters difficult, but not cheap, pushing for more strategic planning to catch enemies alone. #gaming #enterthelabyrinth #madewithunity #indiegame
17,908 次观看 • 2 年前 •via X (Twitter)
10 条评论

Omnispleesh2 年前
For that one part where the guy gets his sword stuck in the other guy, you should add the ability to spin around and launch the guy's body off your sword at the other guy.

Dennis Opel2 年前
👆 This. I Like.

Ian Fisch - Creative Director on Kingmakers2 年前
Awesome. I like the big chunky swords.

Dennis Opel2 年前
Same here :)

Esoteric_Goetia2 年前
Badass

Shubunaga2 年前
Looks very cinnematic O.O

Jay Pierro2 年前
Love the sense of weight. This is gonna be a lot of fun.

✞MontéCarló✞2 年前
This is looking amazing

Xtakes2 年前
Very impressive! That roll... I didn't expect it to land that way but it totally works!

Dennis Opel2 年前
@OpstingerJLG hehe. you noticed that! yeah i had to change it to that way to make it recover the way i wanted, it didnt fit when it was a roll recovery facing the same direction he started.

