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Have to accelerate here. Finally setting up multi enemy fights, target switching, and proper AI to come to make these encounters difficult, but not cheap, pushing for more strategic planning to catch enemies alone. #gaming #enterthelabyrinth #madewithunity #indiegame
17,908 views • 2 years ago •via X (Twitter)
10 Comments

Omnispleesh2 years ago
For that one part where the guy gets his sword stuck in the other guy, you should add the ability to spin around and launch the guy's body off your sword at the other guy.

Dennis Opel2 years ago
👆 This. I Like.

Ian Fisch - Creative Director on Kingmakers2 years ago
Awesome. I like the big chunky swords.

Dennis Opel2 years ago
Same here :)

Esoteric_Goetia2 years ago
Badass

Shubunaga2 years ago
Looks very cinnematic O.O

Jay Pierro2 years ago
Love the sense of weight. This is gonna be a lot of fun.

✞MontéCarló✞2 years ago
This is looking amazing

Xtakes2 years ago
Very impressive! That roll... I didn't expect it to land that way but it totally works!

Dennis Opel2 years ago
@OpstingerJLG hehe. you noticed that! yeah i had to change it to that way to make it recover the way i wanted, it didnt fit when it was a roll recovery facing the same direction he started.

