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Have to accelerate here. Finally setting up multi enemy fights, target switching, and proper AI to come to make these encounters difficult, but not cheap, pushing for more strategic planning to catch enemies alone. #gaming #enterthelabyrinth #madewithunity #indiegame

18,034 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Omnispleesh
Omnispleeshvor 2 Jahren

For that one part where the guy gets his sword stuck in the other guy, you should add the ability to spin around and launch the guy's body off your sword at the other guy.

Profilbild von Dennis Opel
Dennis Opelvor 2 Jahren

👆 This. I Like.

Profilbild von Ian Fisch - Creative Director on Kingmakers
Ian Fisch - Creative Director on Kingmakersvor 2 Jahren

Awesome. I like the big chunky swords.

Profilbild von Dennis Opel
Dennis Opelvor 2 Jahren

Same here :)

Profilbild von Esoteric_Goetia
Esoteric_Goetiavor 2 Jahren

Badass

Profilbild von Shubunaga
Shubunagavor 2 Jahren

Looks very cinnematic O.O

Profilbild von Jay Pierro
Jay Pierrovor 2 Jahren

Love the sense of weight. This is gonna be a lot of fun.

Profilbild von ✞MontéCarló‌‌‌‌‌‌‌‌✞
✞MontéCarló‌‌‌‌‌‌‌‌✞vor 2 Jahren

This is looking amazing

Profilbild von Xtakes
Xtakesvor 2 Jahren

Very impressive! That roll... I didn't expect it to land that way but it totally works!

Profilbild von Dennis Opel
Dennis Opelvor 2 Jahren

@OpstingerJLG hehe. you noticed that! yeah i had to change it to that way to make it recover the way i wanted, it didnt fit when it was a roll recovery facing the same direction he started.

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