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Have to accelerate here. Finally setting up multi enemy fights, target switching, and proper AI to come to make these encounters difficult, but not cheap, pushing for more strategic planning to catch enemies alone. #gaming #enterthelabyrinth #madewithunity #indiegame
18,034 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Omnispleeshvor 2 Jahren
For that one part where the guy gets his sword stuck in the other guy, you should add the ability to spin around and launch the guy's body off your sword at the other guy.

Dennis Opelvor 2 Jahren
👆 This. I Like.

Ian Fisch - Creative Director on Kingmakersvor 2 Jahren
Awesome. I like the big chunky swords.

Dennis Opelvor 2 Jahren
Same here :)

Esoteric_Goetiavor 2 Jahren
Badass

Shubunagavor 2 Jahren
Looks very cinnematic O.O

Jay Pierrovor 2 Jahren
Love the sense of weight. This is gonna be a lot of fun.

✞MontéCarló✞vor 2 Jahren
This is looking amazing

Xtakesvor 2 Jahren
Very impressive! That roll... I didn't expect it to land that way but it totally works!

Dennis Opelvor 2 Jahren
@OpstingerJLG hehe. you noticed that! yeah i had to change it to that way to make it recover the way i wanted, it didnt fit when it was a roll recovery facing the same direction he started.


