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Have to accelerate here. Finally setting up multi enemy fights, target switching, and proper AI to come to make these encounters difficult, but not cheap, pushing for more strategic planning to catch enemies alone. #gaming #enterthelabyrinth #madewithunity #indiegame

18,388 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Omnispleesh
Omnispleesh2 лет назад

For that one part where the guy gets his sword stuck in the other guy, you should add the ability to spin around and launch the guy's body off your sword at the other guy.

Фото профиля Dennis Opel
Dennis Opel2 лет назад

👆 This. I Like.

Фото профиля Ian Fisch - Creative Director on Kingmakers
Ian Fisch - Creative Director on Kingmakers2 лет назад

Awesome. I like the big chunky swords.

Фото профиля Dennis Opel
Dennis Opel2 лет назад

Same here :)

Фото профиля Esoteric_Goetia
Esoteric_Goetia2 лет назад

Badass

Фото профиля Shubunaga
Shubunaga2 лет назад

Looks very cinnematic O.O

Фото профиля Jay Pierro
Jay Pierro2 лет назад

Love the sense of weight. This is gonna be a lot of fun.

Фото профиля ✞MontéCarló‌‌‌‌‌‌‌‌✞
✞MontéCarló‌‌‌‌‌‌‌‌✞2 лет назад

This is looking amazing

Фото профиля Xtakes
Xtakes2 лет назад

Very impressive! That roll... I didn't expect it to land that way but it totally works!

Фото профиля Dennis Opel
Dennis Opel2 лет назад

@OpstingerJLG hehe. you noticed that! yeah i had to change it to that way to make it recover the way i wanted, it didnt fit when it was a roll recovery facing the same direction he started.

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