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Haven't seen anyone mention it yet, but Campaign Evolved has something that I have legitimately NEVER seen in a game before: Automatic Anti-Drift for your sticks, and it makes the game feel like complete SHIT if you're trying to make small adjustments. Genuinely felt schizophrenic using the sniper last... show more
182,391 görüntüleme • 2 ay önce •via X (Twitter)
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YO IS THIS WHY MY AIM IS ALL FUCKED UP?! I have been trying to figure out why my mouse seems so jittery and as it turns out...it's probably this shit being activated for MnK too...

I'm willing to bet that's it, actually

I thought I had suddenly become trash and as it turns out it's the game that's trash 😭

Insanely annoying. We've had Hall effect joysticks for AGES. Games with BS like this, or hardcoded dead zones you can't disable, ruin controller feel.

Legitimately. It just feels completely nonsensical

Most recent instance for me was last year playing subnautica (late to the party) on controller. Baked in huge deadzone, not even a mod can remove it.

At least with the games that have a massive deadzone baked it, I can kind of forgive it as ignorance. Like, ok, you don't know how the input works, and don't want to put an extra setting in the menu, sure. This feels weirdly intentional, and incredibly destructive for no understandable reason. Hope it gets patched.

Reminds me of when Halo Infinite had negative aim assist with the sniper on KBM. I don't know why 343 spends time on useless things like this that make the game feel worse when there were clearly other areas that needed love

I kept changing my sensitivity and shit, I KNEW something was off

"we can't just let the players control their aim by setting their deadzones like in every other game—we absolutely MUST inject ANOTHER AI system to grab the steering wheel & wrench it away from them like a crazy girlfriend" the entire AAA games industry deserves to be homeless

Why are you buying and playing this slop man

The humble Xbox gamepass in question:

Holy shit I felt like an actual skitzophrenic the past few days trying to play through it not knowing what made my aim feel like ass

Also shooting the snipers feels awful there's no impact behind it idk how else to describe it lol

This is most likely a bug and not some intentional anti-drift. There's an overlying 26% deadzone that's only active when the sticks are stationary, and disables when moved. Halo CE MCC had a similar issue for a while, but the overlying axial deadzone was always active.

"There's an overlying 26% deadzone that's only active when the sticks are stationary" What? Why? That's insane.

@EDahaka 25% deadzone is actually not uncommon. they overcompensate to stay on the safe side. the ideal way is to let the user set their deadzone, like RE9 does.

@KnownAsSys 25% is very common, and 27% was the deadzone size of the classic Halo titles. Modern Halo has deadzone options, and the modern default is ~23%. The issue is setting the in-game ones to 0%(shown in their clip) still has this additional deadzone inconsistently applied to it.

How is it that 343 manages to fuck up aiming in every game they touch

Anti drift, extreme latency and poor performance combined makes for quite the “feel good” shooting the series used to be known for. 😅

Is this why it take bad on my steam deck? Trying to use my right stick felt awful.

What the fuck was so hard about incorporating Reach's aiming mechanics? They took just about everything else from that game.

It's like trying to walk straight in Dark Souls 2.

Huge deal!! Noticed aim issues immediately and it’s horrific.

Played for like 5 minutes and felt it with the AR and freaked out.

This is a beloved game, remade by non-gamers for non-gamers.

Lmao @impliedskill look at this

Added to the list

The more I see about this game, the more ass it looks

i knew the aiming felt weird, but i couldn't quite figure that part out something else to note while i was on controller was that the aiming when looking up and down seemed to artificially slow itself I'll explain in a replay to this cuz text limit dumb

Now I understand why the Sniper felt so off, its complete shit indeed

It also feels grid like or „staircasey“ when doing small adjustments diagonally.

I was terrified this was going to be like Timesplitters 2 style, floating reticule. But this is actually, somehow worse. At least they had the excuse back then of console FPS being kinda new.

Bro just discovered deadzones.

Lmao, the gift that keeps on gifting

This makes me want to commit a fucking war crime

I don't understand how they could mess up the feel of this game from something as solid as MCC came out. Everything genuinely feels off

The menu is also extremely inconsistent sometimes button inputs don’t register at all.

There’s a very easy way to fix this!! Play MCC

They think so lowly of their players that they don't think they can adjust the dead zones for themselves. This game is a goldmine of bullshit.

Noticed this immediately. Made shooting feel really bad.

Seems like a ridiculous inclusion considering the Xbox controllers are the least affected by stick drift.
