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HELLDIVERS 2 - Planetary Bombardment Concept
65,005 просмотров • 5 месяцев назад •via X (Twitter)
Комментарии: 30

Arrowhead would never allow that, this is too fun for their game.

Dudes that spam the napalm barrage are gonna love this one lol

If I am not at risk of getting erased from existence by my own strategem at any time I don’t want it

How about an orbital bombardment of FLARES FOR THESE DARK ASS PLANETS.

Adding on to that: give it a 20-25 second call-in time (plenty for you to fkin RUN) and maybe a 10 minute cooldown. Only one can be used at a time (to limit the over use and MANY crashes it could cause) so the whole team has to use it wisely.

Super Sample Store Stratagems level stuff, but Arrowhead hates us

"dude i have the right thing for this level 1 mission" The right thing in question:

"You see that planet, recruit?" "I do?" "I don't want to see it anymore."

what the hell could there be for you to lit up the entire map like this.

Some North Korean hillside artillery placement ahh after touching an American battleship

if only the dss had this on the stan

It could work BUT for the sake of nArrowhead's sense of "bALanCe": lasts 20 seconds, cooldown is 15-20 mins (so good for one use on a Blitz/eradicate class mission) or limited to 1-2 uses like Laser's 3 Danger zone of 80m And/or can potentially disable all your other non Eagle strategems due to the Super Destroyer going nuclear from the overheat; except for Resupply since its a hellpod deployment thing (as well as sentries and mines and other emplacements)

This is literally Broken Arrow levels of bombarding. Everything's gone horribly wrong, the mission cannot be fulfilled or the defense position cannot be held, surrounded on all sides with no hope of overcoming it, torch and burn everything

My poor pc would explode. It already struggles with napalm barrages 😭

Nukes the performance Also we HAD Orbital Bombardment... the causality was too great

Just imagine this is an option for helldivers with no reinforcements left but their Super Destroyer. A final "F U" to the enemies

This paired with that stratagem duping bug from a while ago

Pros - it looks really cool. Cons - causes at least 8 teamkills

We basically had this when DSS first launched just spread across the whole map but they nuked it when they saw us failing all the missions…

Having a barrage that has an impact radius so large it has to actively aim fire away from any players within it to make it safe to use is a cool concept.

It would''ve been nice if the DSS did something like this. They were on the right path imo when it initially released, but they took too long for the free shield gen. Drop it and have it plant an overcharged shield gen on the beacon, hunker down and watch the show. Would love it

High Command should have thrown this shit on Cyberstan day 1

broken arrow!!!

that's exactly what i need, a fucking broken arrow style of stratagem

When the dust settles you missed one bug that calls a breach on you

The "Fuck everything on this half of the map" stratagem. I love it.

yeah yeah cool strat whatever HOW TF DID THEY MAKE A CUSTOM STRATEGEM?!

This is a cool chance to make it be like a "once per operation" stratagem that is greyed out for selection after you use it once in a mission series. Granted you could circumvent this by abandoning the operation but you'd lose out on medals and hurt planetary progress

What we did to cyberstan before leaving

Ts is not a planetary bombardmend, this is throwing random bullshit at map
