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Hello I'm the developer of a program called lolnam editor, a replay sequence tool similar to LeagueDirector that quite a few League editors currently use. I'm writing this post because of a Replay API bug that has persisted for over six months. Currently, when two rotation keyframes are placed...

35,269 görüntüleme • 6 gün önce •via X (Twitter)

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As a graphics engine coder I think when you look at a flickering bug like this one in the video below it’s not immediately obvious what is going on. The key here is observation - to study this flickering/bugged render carefully - what do we see? Firstly for me it was very obvious that nearly all of the scene shadows were flashing on and off - but (but!) there was a secondary issue where some buildings and parts of the sky were also flashing purple. Hmmmm. Interesting. I initially thought then this might be two separate bugs - but because the sky purple element could only based on full screen post fx and not 3D rendering I looked at this first with a few GPU captures to step through all our post processing to find the rendering stage which made these pixels turn purple: When I did this I found the colour 3D texture LUT grading that makes our different biomes have unique colour palettes was going very wrong - colours near 0 or 1 were wrapping and making the purple elements that we see in the said sky and base parts. The only way this could happen was if the texture was corrupt (which it was not) or if the 3D texture sampling was wrapping and not clamped as intended. That was the Eureka moment - because if the post fx had the wrong texture sampler then the disappearing shadows which also require an exact texture sampler for comparing depth might be also wrong because of the same kind of texture sampling issue! So with this idea that the engine was using the wrong texture samplers, but only in very high draw call scenes like the big base here I the looked at some engine limits and found the bug very quickly - a circular dx12 descriptor buffer for samplers running out over multiple frames, reusing the wrong data for new scenes inflight. Hence the flickering, as the GPU randomly got wrong samplers for some post textures or shadow depth. Easy to fix with triple limits for future expansion and also adding an assert/debug spam in case this limit is ever reached again - QA testers would see this message and report if they ever saw a flicker with this style of bug. My bug and my bad from 2017 porting NMS to DX12 without foreseeing how massively complex bases and our game would grow.

Martin Griffiths

72,855 görüntüleme • 1 yıl önce

HTML Artifacts are a big part of how I work with agents now. Artifacts can be more than just static files. When combined with agents, they can take action or help you take action. This unlocks all kinds of interesting ways to work with agents. This is clearly the future. Check out this writing and scheduler artifact I built in a few minutes. It uses a bit of HTML and JS. All the data is in markdown (Obsidian vaults), so the agent can access and modify it at any time. No DB needed. No sophisticated functionalities. The agent decides all that for me based on the skills, context, and memory it has access to. The best part about this simple stack is that all the important information stays with me. This has allowed me to build a recursive self-improving system and automations that can better tap into coding agents like Codex or Claude Code. I could have paid or built an entire app for scheduling posts, and there are so many of them out there. But I don't need to. I've realized a simple artifact does the job. And the simplicity of it is actually an advantage. Very little maintenance for very high returns on personalization, time, and efficiency. The other benefit of this is that I can add features as I please. That level of personalization feels magical, and we should all be pursuing more of it. All of this just keeps compounding. Of course, this example is just about writing. But I have similar artifacts for research, design, experimentation, evaluation, and so much more. And no, I didn't actually publish the post example I shared in the clip. It was just for demonstration purposes. I actually spend more time than this when writing together with agents. Lastly, having built my own agent orchestrator tool has made me realize that simplifying the tool stack is a superpower. If you are curious about how all this works, I will do a live session next week:

elvis

18,374 görüntüleme • 4 ay önce

So, my opinion on what the Antarctic (Antarctica) Anomaly is that it's a type of frequency technology. It must be way more powerful than HAARP, as many have claimed it to be, because we would see these anomalies at other HAARP sites, and we don't, not like this. With that said, and I'm very much trying to avoid letting what I want it to be not play a part here, I think it is a technology that is being used either off the coast of Antarctica itself or Bouvet Island. A third possibility is an area just to the northwest of the island that looks odd. It's possible it is a sonar scan from a ship, but why in that remote location? It looks like an antenna set up or rows of something that is out of place. I also believe that the weather events and fires that have taken place in Africa could possibly have been because of this. Each time we saw the anomaly, it was followed by a destructive weather event in Africa. A weird connection to that is we have been told and warned of a very busy 2024 Atlantic hurricane season. This is in part because of the above-average Atlantic ocean temperatures, which is the fuel to Hurricanes. With all this info, it's possible to see how the Anomaly could be a frequency tech that can manipulate or create weather, And or WARM up the Ocean temps to purposely enhance the Hurricane season and Storm growth. Keep in mind that many of our hurricanes and many of the biggest hurricanes have come from the west coast of Africa and form over the Cape Verde islands before heading towards the Caribbean and the United States. This is all of course speculation, and I'm learning many new things every day, so this idea may morph over time as we learn more. In the end, it is very hard to ignore all these findings. #antarctica #anonaly #AntarcticaAnomaly #BouvetIsland

In2ThinAir

442,580 görüntüleme • 2 yıl önce

OFFICIAL: It has been 134 days since the release of Totenreich, which is longer than the search for both Samantha's Drawing, and Gong COMBINED. With the release of s6 next week, it felt fitting to use our platform to get as many eyes on it as possible. As a quick disclaimer, just because things have been 'tested' does not mean it is not the solve. This post is also not an invitation to share your personal thoughts on datamining/leaks. This relic, by everything shown in the game files, can NOT be datamined: "Even in the current state of the game, relics are a lot harder to solve via datamining and ingame hack tools... For relics, only the sequential item ones (like Dancing Arnie and Agarthan device) are incredibly easy. Agarthan device with the helmet, radio, and mr peeks is actually the easiest. Dancing Arnie becomes hard due to it becoming a kill challenge for the lobster and you cant datamine that". Because of that, the leading theory is that the missing piece has to be something kill condition related, or player action related. Below is literally all of the information I could find on the belt that I thought was worth mentioning, to try and help the community solve this together. CONFIRMED: There is a magazine with a sticker of Mr Peeks holding a Geiger Counter that has a pickup interaction, and is located at the top of the lighthouse while you are picking up the Jotunn Star. This only appears in cursed mode, and appears without any relics active. Considering the only other grim relic (power switch) is solved, we know this mag fits in with the wrestlers belt in some way. The sticker comes directly from intel located on Paradox Junction. THEORIES: Treyarch Dev Tweet - One Treyarch dev tweeted out: "It feels very fitting this is the final unsolved relic given the reward... good luck" Coda Wallbuy Sounds - In a video, a user hears a distinct ding sound when buying ammo off of the coda wall buy in spawn. This has been difficult to replicate, but has been replicated by the original user. Disappearing Boxes - There are 7 boxes around the map that have a hit box, and disappear when hit/shot (they disappear fast with melee macchiato). Currently it is believed by the majority of the community that this is nothing Clocks - There are five clocks near Richtofen's office. Dataminers have said "The hour, minute and second hands are all separate individual models stacked on top of the base model. lol I mean it could mean something or it could just be nothing. Their design choices on some stuff is weird But it is a model without a script and isn’t setup to move in any way" Swordfish - The mag located at the top of the lighthouse is the same model of a mag from the Swordfish A1. Some people believe that is a hint for the swordfish being needed from the box in order to complete the relic. Here are links to a spreadsheet managed by one community member that has things that community members have tested directly. Feel free to look through it, and see if you have an idea that has not already been tested: If you are interested in hunting this with other community members, please feel free to join the Mystery and ZoneX discords, as many of the community is hunting throughout there regularly. You can also feel free to comment under this post anything you might have found interesting.

COD: Zombies News

45,414 görüntüleme • 12 gün önce

Brooks Koepka leaving LIV Golf is an obvious blow to the league. But, it would be a considerably bigger blow if Bryson DeChambeau were to do the same. Bryson is contracted through the end of 2026, but he’s currently in discussions to extend early. Speaking exclusively to Tom Hobbs from Flushing It Golf, he spoke about the current situation: “I mean, look, it's confidential. I’m not going to share too much, but the conversations are in process. We have to get to a place where both parties have a good understanding of one another. It is getting to a place that makes sense for both sides. “And, I think that can happen, but you never know. Life throws curve balls and, obviously, we saw what happened today (Brooks Koepka leaving LIV Golf) and that was quite a shock to a lot of people and something that, you know, it is what it is. “People make decisions for whatever their needs and wants are and, ultimately, you have to respect it and move on and it feels like it was a mutual understanding and that's great. “I think that as a league now we have more opportunity to make some movements and I think that team has an opportunity to do some things differently than the past few seasons. So, we'll see where it all goes and where it all leads. Ultimately, it's quite interesting.” It certainly is interesting. Throughout the season, LIV Golf officials were trying desperately to convince media members that Brooks was happy and committed to the league and his franchise, when perhaps they were actually just trying to convince themselves. So, were the players aware he felt this way and did they expect the news to come so soon, before the end of his current contract? “There was always rumblings, but ultimately, it was a shock when I saw it today. I was like, whoa, all right, well, didn't know it was going to happen today. I didn't have that on my bingo card for the 23rd of December. “There's also, people can look at it as an opportunity. I always look at it as when one door closes another opens, right? And, I'm not going to speak for LIV, but I think that's what we're thinking of, at least from my perspective. If I was running the league, I'd look at it as an opportunity, not in a negative or positive way. It's just, it is what it is, right?” Bryson makes an interesting point. Brooks was never really committed to his captaincy of Smash GC or building a franchise, so perhaps a change of leadership and the opportunity that offers is actually a positive. There’s no point in having a big name player on the league if he’s not even prepared to wear his own team branding. So, now that Brooks has officially left, does Bryson think Brooks should be allowed back onto the PGA Tour? “I don't know, man. I don't know what they should allow or not… If they're going to be doing it by the book, they should do it by the book and not give any special exemption. But if there's a special exemption, it definitely opens the doors for others to do the same, which, you know, it's a slippery slope for sure.” Currently, no official pathway back to the PGA Tour for Brooks Koepka has been announced. So, any decision that is made will definitely be something all players on the LIV Golf League will be paying very close attention to. Follows on in a quote of this post. Bryson DeChambeau Crushers GC LIV Golf

Flushing It

1,206,807 görüntüleme • 9 ay önce

A friend of mine just recently got his first gun, a striker fired Glock 19. He is terrified to leave a round chambered. To anyone reading this who has this same fear, I want to alleviate your concerns. I'm going to explain why there is nothing to be afraid of. First and foremost, I fully understand your concern. It's not irrational. And you're not stupid for being nervous about a bullet being aimed at your leg with the striker cocked back under spring tension about an 1/8 of an inch from the primer. I get it. I shared this concern when I was new to carrying. But your fear is due to a lack of understanding of the internal safety features of a modern striker fired handgun. On a properly maintained modern striker fired pistol the striker CANNOT hit the primer on the chambered round without the trigger being pulled. Can't. Not shouldn't. Can't. (If you have any good Sig P320 jokes, this is the proper place to share them) There is a block that the striker will hit and stop if it is released without the trigger being depressed. It works just like a lock and key. There is a channel in the blocker that the striker can pass through if it is in the fire position. It only goes into the fire position if the trigger is pulled which pushes the blocker into the fire position. A spring keeps the blocker firmly in the block position until then. The blocker is a solid piece of steel that won't break. And if your gun is securely in a hard sided Kydex holster nothing can move the trigger unless it is unholstered. Many guns like Glocks have a trigger safety that prevents the trigger from moving due to force of dropping. Your finger has to be on the trigger safety to move it. So the gun cannot fire unless you pull the trigger. And it's easy for you to test this safety feature to see how it works! See the video below. You can try to push the striker forward by moving that piece at the back of the slide forward. That piece is the back of the striker. Push it forward and it will stop. The tip won't come out through the breach. You see it trying to come through but it gets stuck. Now push that little button in. That is the actual blocker. When you push it in you will now be able to move the striker forward through the breach and see how it will strike the primer. You can test this easily every time you disassemble your pistol to verify it is still working. You can break this safety feature by removing the blocker or losing the spring. But if it's there it will work. (You would be the first person in firearms history who has ever lost a spring. Literally the first one. It has never happened before. 😐) But it doesn't come out as part of regular maintenance. You have to disassemble the firing assembly to get it out. That won't happen by accident. And if you do that on purpose you should do this blocker test when you reassemble it to make sure the safety feature is working. My video shows a Glock slide. All Glocks will look like this. Other brands may put the blocker in a different spot or it may be a slightly different shape. But they all (mostly) have the same design. If you test yours as demonstrated and it works like mine does, your gun WILL NOT fire without pulling the trigger. (If you just thought of another P320 joke, this is another good place to toss that out there)

Spaceballs The X Account

197,088 görüntüleme • 1 ay önce