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here are some of the gameplay changes we've made based on your alpha lab feedback. test em out at evo or during closed beta, starting september 9
32 条评论

Can we get more cunty champions 😭 the gays only have ahri 🫠

But are the controls still designed for mutants with 17 fingers

Nerfing 5 defensive options and the break meter in 2 different ways all at once seems like a huge swing. Curious how super meter not carrying over will work as well. Choosing when to save meter for the next round is a big part of games like this.

I agree with all of these changes except the meter change. This means that at the end of every round, people are gonna dump their meter because it resets next round anyway. That kinda takes away the thrill of doing the optimal combo to save meter for next round. That's not great

Ekko

OMG these changes look nice! Throwing rolls is a HUGE improvement + the Supers resetting is good!! AHHH GIMME GIMME GIMME

Game seems like it’s in a lot more of a healthy state compared to Alpha Lab 2, the backdash nerf could be a little much overall though but giving more HKDs and making techs throwable is huge. Plus throw offense is gonna be insanely good now with the extra jump start up and HKD

Wow that new ekko ult is sick!!

As an avid backdash abuser, I’m glad it’s getting nerfed that last alpha lab was TOUGH 🙏🏽😭

Motion imputs is all I ask, too much buttons when I could 236 or 214 like DBFZ, I want to spend my buttons in combinations like parry, dash and throw, S1 and S2 is a waste of space and theres no option to change that, SF have modern and classic, why dont have it here?

Omg new ekko ult looks sick!!! But please have a double look at Vi’s lvl3, it’s missing the mark

@bum163 you diggin these changes?

Not keeping meter gain between rounds is a braindead decision This effectively nerfs Double Down to the ground and makes it useless Just say you want everybody to use either 2x assist or freestyle as their only fuse option and call it a day

So hard knockdowns are impossible from all combos now?

"if we keep buffing offense, thatll make our game cool, right?" stick to making shitty mobas and being a PR nightmare of a company, Riot

I like this direction. Although I am sad that the comeback mechanic is still a standard thing, I feel like comeback mechanics kinda suck for fighting games, especially the ones that just help you kill the opponent better because you fell behind.

Ngl the changes would speed gameplay up pretty well. Backdash nerf was super needed

Now that is an ekko super

W

I like everything I'm seeing except the backdash nerf, seems a bit too much

Rolls can now be thrown, idk if I agree with this change. If someone rolls, you throw them, unless they wake-up attack, they need to get up somehow. So, if they don't neutral get up, they'll ... what? Roll. So, are infinite throw rolls possible?

@yohosiefgc this game won't last for two years unless motion inputs are added as an option. don't wait until it's too late

Looking forward to trying this out again. The start with lvl1 seems like a cheap fix but ultimately probably won’t make much difference I guess

Ohhhh yes. Ekko can hit people who use retreating guard now. My boy is back. I'm really loving all the changes so far. I shall patiently wait for Sept 9. Really hype for this game. More hype that I can play it again SOON!

Que dolor para mis ojos @karios42 @julio_alex1997 Parecen los cambios de T7 a T8 hahahaha!!!

Aye yo’, is that a new Ekko ult animation? 👀

Lot of changes. Idk how alpha 2 was so cant discuss it.

To buff offense, we've made retreating guard useless
Ayyyyy sounds good. Looking forward to diving in

Great changes! Thanks for the work, excited to play!

GIVE ME LUX

Can we have a better button layout option that has motion imputs?





