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Here is another simulation run (~ 2 days). The blue creatures here are equipped with sensors not only for the fruits, but also for their peers. They now seem to act in a more coordinated way.

127,801 views • 3 years ago •via X (Twitter)

11 Comments

Making Big Things Smol's profile picture
Making Big Things Smol3 years ago

This is what #Spore should have been

RG's profile picture
RG3 years ago

This looks beautiful. Where and how can I access this ?

chrxh's profile picture
chrxh3 years ago

The simulation in this video was made with an alpha of the next ALIEN version. See my Discord for active discussions about development as well as Windows builds. The source code is freely available on GitHub

Greig Oldford's profile picture
Greig Oldford3 years ago

incredible. I'm curious how ALIEN's particleprocessor detects collisions efficiently. I have experimented with k-d trees but not really anything else and wonder if I should!

chrxh's profile picture
chrxh3 years ago

Thank you! The data structure behind the collision detection is essentially a 2D array of linked lists of pointers, whereby the particle position is mapped to a slot in the array. There is no long range interaction and this works quite fast on a GPU.

Boggo's profile picture
Boggo3 years ago

I've been playing with this tool recently, it's amazing!

chrxh's profile picture
chrxh3 years ago

Thanks! I'm working on a much better version :) It's currently in alpha state and used in this video.

n0va's profile picture
n0va3 years ago

I don't know what it is but it's mesmerizing !

MOVED TO MASTODON's profile picture
MOVED TO MASTODON3 years ago

This looks awesome! I adore ALife.

ThalusA's profile picture
ThalusA3 years ago

Do you think one time you would be interested to look into that ? So it can run on AMD & NVIDIA GPU

chrxh's profile picture
chrxh3 years ago

Yes, this has already been suggested to me ( I will try this API in the future (or someone else who wants to support me).

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