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Here is another simulation run (~ 2 days). The blue creatures here are equipped with sensors not only for the fruits, but also for their peers. They now seem to act in a more coordinated way.

127,801 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Making Big Things Smol
Making Big Things Smol3 лет назад

This is what #Spore should have been

Фото профиля RG
RG3 лет назад

This looks beautiful. Where and how can I access this ?

Фото профиля chrxh
chrxh3 лет назад

The simulation in this video was made with an alpha of the next ALIEN version. See my Discord for active discussions about development as well as Windows builds. The source code is freely available on GitHub

Фото профиля Greig Oldford
Greig Oldford3 лет назад

incredible. I'm curious how ALIEN's particleprocessor detects collisions efficiently. I have experimented with k-d trees but not really anything else and wonder if I should!

Фото профиля chrxh
chrxh3 лет назад

Thank you! The data structure behind the collision detection is essentially a 2D array of linked lists of pointers, whereby the particle position is mapped to a slot in the array. There is no long range interaction and this works quite fast on a GPU.

Фото профиля Boggo
Boggo3 лет назад

I've been playing with this tool recently, it's amazing!

Фото профиля chrxh
chrxh3 лет назад

Thanks! I'm working on a much better version :) It's currently in alpha state and used in this video.

Фото профиля n0va
n0va3 лет назад

I don't know what it is but it's mesmerizing !

Фото профиля MOVED TO MASTODON
MOVED TO MASTODON3 лет назад

This looks awesome! I adore ALife.

Фото профиля ThalusA
ThalusA3 лет назад

Do you think one time you would be interested to look into that ? So it can run on AMD & NVIDIA GPU

Фото профиля chrxh
chrxh3 лет назад

Yes, this has already been suggested to me ( I will try this API in the future (or someone else who wants to support me).

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