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Here is another simulation run (~ 2 days). The blue creatures here are equipped with sensors not only for the fruits, but also for their peers. They now seem to act in a more coordinated way.

127,801 次观看 • 3 年前 •via X (Twitter)

11 条评论

Making Big Things Smol 的头像
Making Big Things Smol3 年前

This is what #Spore should have been

RG 的头像
RG3 年前

This looks beautiful. Where and how can I access this ?

chrxh 的头像
chrxh3 年前

The simulation in this video was made with an alpha of the next ALIEN version. See my Discord for active discussions about development as well as Windows builds. The source code is freely available on GitHub

Greig Oldford 的头像
Greig Oldford3 年前

incredible. I'm curious how ALIEN's particleprocessor detects collisions efficiently. I have experimented with k-d trees but not really anything else and wonder if I should!

chrxh 的头像
chrxh3 年前

Thank you! The data structure behind the collision detection is essentially a 2D array of linked lists of pointers, whereby the particle position is mapped to a slot in the array. There is no long range interaction and this works quite fast on a GPU.

Boggo 的头像
Boggo3 年前

I've been playing with this tool recently, it's amazing!

chrxh 的头像
chrxh3 年前

Thanks! I'm working on a much better version :) It's currently in alpha state and used in this video.

n0va 的头像
n0va3 年前

I don't know what it is but it's mesmerizing !

MOVED TO MASTODON 的头像
MOVED TO MASTODON3 年前

This looks awesome! I adore ALife.

ThalusA 的头像
ThalusA3 年前

Do you think one time you would be interested to look into that ? So it can run on AMD & NVIDIA GPU

chrxh 的头像
chrxh3 年前

Yes, this has already been suggested to me ( I will try this API in the future (or someone else who wants to support me).

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