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Here is how I made the VFX for my game with AI! 🍃 From simple environment effects to a dryad that drains enemies through her roots and shields herself with swirling leaves. The workflow that worked for me: preview each effect, get the timing right, then bring it into... show more
10,524 görüntüleme • 6 gün önce •via X (Twitter)
8 Yorum

Ryan Gilpatric6 gün önce
Did the root-draining attack come first, or did you find it while figuring out how she moves?

Aaron Wacker6 gün önce
wow sweet geometry and effects! Love the magic feel of your Dryad. Liking the fae folk vibes :)

Neto | Solo Dev6 gün önce
It looks very good. Thanks for sharing. I'm just going through a big VFX update on my project right now, and your process is very inspiring.

zdhpeter6 gün önce
Will this be open source?

Mr Pixel | Driftania 🏝6 gün önce
The little details — leaves shedding as she moves — are what sell it. Looks alive 🍃

Koator5 gün önce
Looks really well done

meff6 gün önce
the root drain looks sick. did the AI do the particles or only the textures?

Rudresh Upadhyaya6 gün önce
How much of the AI output actually survived into Unity, and how much got redone by hand once it met the animations?

