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Here is how I made the VFX for my game with AI! 🍃 From simple environment effects to a dryad that drains enemies through her roots and shields herself with swirling leaves. The workflow that worked for me: preview each effect, get the timing right, then bring it into...

10,524 görüntüleme • 6 gün önce •via X (Twitter)

8 Yorum

Ryan Gilpatric profil fotoğrafı
Ryan Gilpatric6 gün önce

Did the root-draining attack come first, or did you find it while figuring out how she moves?

Aaron Wacker profil fotoğrafı
Aaron Wacker6 gün önce

wow sweet geometry and effects! Love the magic feel of your Dryad. Liking the fae folk vibes :)

Neto | Solo Dev profil fotoğrafı
Neto | Solo Dev6 gün önce

It looks very good. Thanks for sharing. I'm just going through a big VFX update on my project right now, and your process is very inspiring.

zdhpeter profil fotoğrafı
zdhpeter6 gün önce

Will this be open source?

Mr Pixel | Driftania 🏝 profil fotoğrafı
Mr Pixel | Driftania 🏝6 gün önce

The little details — leaves shedding as she moves — are what sell it. Looks alive 🍃

Koator profil fotoğrafı
Koator5 gün önce

Looks really well done

meff profil fotoğrafı
meff6 gün önce

the root drain looks sick. did the AI do the particles or only the textures?

Rudresh Upadhyaya profil fotoğrafı
Rudresh Upadhyaya6 gün önce

How much of the AI output actually survived into Unity, and how much got redone by hand once it met the animations?

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33,065 görüntüleme • 3 gün önce