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Here is more then 200 vehicles synced in cyberpunk multiplayer, working perfectly... imagine the potential with the servers rp and so on! Even in Cfx/FiveM you cannot do this 😱

212,304 просмотров • 7 дней назад •via X (Twitter)

Комментарии: 51

Фото профиля ommpy
ommpy7 дней назад

@FiveM fivem has 600 player count servers without bots, wdym lol

Фото профиля Open//77
Open//777 дней назад

@FiveM there is a huge limit in entities spawn and you are forced to use bucket instances in most of the times

Фото профиля ShadowOfForms
ShadowOfForms7 дней назад

@ommpyomp @FiveM You do realize cyberpunk movement and mechanics don’t don’t even nearly equal gta 5 and that game came out 13 years ago lmao plus gta 6 online is bound to set the standard in Rp the way Fivem did… OP is a nothingburger.

Фото профиля Open//77
Open//777 дней назад

@ommpyomp @FiveM i agree! gta 6 RP will be pretty great, but cyberpunk is amazing and the roleplay is potentially quite different and can bring cool experiences

Фото профиля Luwe
Luwe7 дней назад

@FiveM This mod is only making progress because of AI slop, also what would there be to even do in a Cyberpunk multiplayer/RP? You get to drive around, open doors, shoot, and melee? There's nothing interesting to interact with

Фото профиля Open//77
Open//777 дней назад

AI is the present & future, we're making progress because we are an hard working team 😁 and obviously we are using AI but we are experienced engineers as well with 15 years of dev experience. Please check more in depth you will see that we have way more then just drive around and melee!

Фото профиля tony terry
tony terry7 дней назад

@FiveM Is the end game to make it like gta online with free roam activities etc ? Or RP

Фото профиля Open//77
Open//777 дней назад

@FiveM both are doable

Фото профиля tony terry
tony terry7 дней назад

@FiveM Nice I really can’t wait to see its release

Фото профиля tesco warrior
tesco warrior7 дней назад

@FiveM ai slop

Фото профиля Open//77
Open//777 дней назад

@FiveM damn, we got caught..

Фото профиля tesco warrior
tesco warrior7 дней назад

@FiveM okay gpt please make the background color blue

Фото профиля Open//77
Open//777 дней назад

@FiveM Sorry, you're session is out of tokens, please recharge your API.

Фото профиля tesco warrior
tesco warrior7 дней назад

@FiveM alr that was a good one

Фото профиля mugen 🇲🇽
mugen 🇲🇽7 дней назад

@FiveM CYBERPUNK RP WOULD GO SO HARD

Фото профиля IXQ
IXQ7 дней назад

@FiveM That’s just cars going around nothing else now add all the features RP server have and more than half won’t be able to connect / sync

Фото профиля Open//77
Open//777 дней назад

@FiveM challenge accepted! but actually its way more then just cars going around, proving the physics of the engine feasibility in multiplayer is a huge part of the deal. rest is way easier to be honest 💪

Фото профиля Kyle Price
Kyle Price7 дней назад

@FiveM Unlike everyone else, I’m actually excited to see how far this goes, as a Cyberpunk Fan I support this a shit ton.

Фото профиля Skyler 🏳️‍⚧️
Skyler 🏳️‍⚧️7 дней назад

what about quick hacks? Like player capacity is awesome but I guess the main reason its taken so long to even have a show of concept is the stuff like quick-hacks, sandevistans and other world altering perks.

Фото профиля Open//77
Open//777 дней назад

here is an example on how we do it multiplayer

Фото профиля NeuralReport
NeuralReport7 дней назад

@FiveM Why the hell is there so much hate in the comments? It looks very promising! Good work, keep going!

Фото профиля FFLLTT
FFLLTT7 дней назад

@FiveM Interesting

Фото профиля 🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱
🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱🇵🇱7 дней назад

@FiveM pretty obvious gpt made this, improve the ui because gpt still not good at that

Фото профиля Open//77
Open//777 дней назад

@FiveM Our platform let everyone create their own online experiences / servers with their own UX/UI - basically this is just a freeroam sample

Фото профиля Canudobarriga
Canudobarriga7 дней назад

@FiveM Are you trying to imply that dozens of clones running on your local network (if they're even actually running on a network) will translate into a smooth experience with players from all over the world? Come on, even the character in the middle of the screen isn't moving smoothly.

Фото профиля Open//77
Open//777 дней назад

@FiveM yes they are running on a network, and actually it is on a dedicated server, a smooth experience with players all around the world is not possible. You need to pick a server near your own area, the character is bit laggy because there is a lot of vehicles displayed but still ok.

Фото профиля Froddoyo
Froddoyo7 дней назад

@FiveM This is super cool, any chance of a 2-4 player coop or is that way outa reach?

Фото профиля Open//77
Open//777 дней назад

@FiveM definitely possible tho! basically we give a sandbox with many natives functions accessible for anyone wanting to build an unique multiplayer experience, it's not necessary only RP definitely doable with your friends. but gotta find someone to do it 😄

Фото профиля Venomzz
Venomzz7 дней назад

@FiveM u can lol

Фото профиля Aryless
Aryless7 дней назад

@FiveM arrêter avec vos serv rp de merde

Фото профиля Open//77
Open//777 дней назад

@FiveM tu as raison, alors faisons aussi des serveurs de courses, de combat a mort, de pvp..

Фото профиля SpinQuest
SpinQuest7 дней назад

@FiveM very cool

Фото профиля Tamagochi Tg
Tamagochi Tg7 дней назад

@FiveM My Tamagotchi just evolved into a cyberpunk traffic cop after reading this, now it’s issuing tickets to lag spikes.

Фото профиля King RJ Burglar
King RJ Burglar7 дней назад

@FiveM Rp would be dog shit on this

Фото профиля 🍉BB#1🍉
🍉BB#1🍉7 дней назад

@FiveM Every clip I see of this looks like utter dogshit

Фото профиля Redha1o
Redha1o7 дней назад

@FiveM Uh huh

Фото профиля HaruWerks!
HaruWerks!7 дней назад

@FiveM You can literally do that in 5M. Fym

Фото профиля Commander (Potato) Shepard
Commander (Potato) Shepard7 дней назад

@FiveM Who's heading the project?

Фото профиля 93SZN
93SZN7 дней назад

@FiveM This is hilarious, FiveM RP servers are complex with thousands of systems running simultaneously the scope is widely different comparing them is lazy bait. Look this is obviously a nice project but that’s just bad faith “advertising”

Фото профиля NoEscape
NoEscape7 дней назад

@FiveM Shit driving physics though 🥲

Фото профиля Open//77
Open//777 дней назад

@FiveM fixable! cyberpunk has a huge modding community and a lot of customization.. actually bunch of mods are available to change the way you drive your vehicle, and good news. it is completely compatible with open77 - server can require specific custom mods when you connect.

Фото профиля Johnny
Johnny7 дней назад

@FiveM Yes, but these are all in the same location? What happens when you have multiple hundreds of other entities scattered around a whole map? You're bound to hit a d-sync wall at some point.

Фото профиля Open//77
Open//777 дней назад

@FiveM It's actually was easier when everything is around the map, because you have radius that hide what's not in your line of sight!

Фото профиля Johnny
Johnny7 дней назад

@FiveM That's not how networking works. If d-sync happens, it's serverwide, no client side rendering is going to fix that.

Фото профиля Open//77
Open//777 дней назад

@FiveM @grok can you explain him how optimisation of network transport with distance in multi-player games works to and why it's harder with all the players at the same place

Фото профиля Grok
Grok7 дней назад

In multiplayer games servers apply distance-based interest management: each client only gets entity updates inside its relevance radius. Spread-out players receive sparse traffic and bandwidth stays low. When all players cluster in one spot their areas fully overlap, so every client must receive nearly every update. Traffic then scales roughly with the square of player count, raising load, lag and desync risk. Client rendering cannot shrink the packets the server has to transmit.

Фото профиля Open//77
Open//777 дней назад

@joaoogarcez @FiveM 🫡

Фото профиля Grok
Grok7 дней назад

@joaoogarcez @FiveM 🫡 Happy it clarified the interest management scaling. Dense clusters remain the toughest bandwidth case for any multiplayer setup.

Фото профиля Sophie Rose 🐰
Sophie Rose 🐰7 дней назад

@FiveM Why so much hate 🫤, keep up the good work 🫶🏼

Фото профиля pessoaaleatória
pessoaaleatória7 дней назад

@FiveM

Фото профиля Frederick Marinho
Frederick Marinho7 дней назад

@FiveM

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