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Here's a great tip for making complex characters in 3D
4 条评论

Jorro_t1 年前
... Or u could just use the Layer brush with a morph target set to the clean mesh, and go to town with some scale alphas... ;)

Moescape AI1 年前
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Spooky Guy1 年前
The fact that art takes work is what makes it beautiful

Rhyfedd (he/him) comms open1 年前
When you say laying the groundwork, is that to keep the details consistently sized? Its a big issue i have is that doing it all by hand leads to it looking uneven, like to use this example the scales one one arm would be noticeably smaller than on the other
