Loading video...
Video Failed to Load
Here's a small clip from the customized billboard and shadow faking system that I ported to Godot yesterday. This solution plays a key role in optimizing dense forests and other possible large areas. The test area shown in the video is 1x1km in size.
59,454 views • 3 years ago •via X (Twitter)
0 Comments
No comments available
Comments from the original post will appear here
