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Here's how my #GodotEngine runtime procedural landscape generation is turning out. There's still a ton to do but I'm pretty sure I'll be able to meet my performance target which is exciting!
114,026 次观看 • 2 年前 •via X (Twitter)
10 条评论

Cody Darr2 年前
Here's a shot of a particularly handsome mountain

passivestar2 年前
Fucking Label

JyveTech2 年前
Yay heightmap, don't mind that at all for speed. Collisions fairly easy to figure out if needed?

Cody Darr2 年前
Yep, should be pretty easy!

wydna2 年前
Looks boring

Cody Darr2 年前
It does?? Shit... I guess I should scrap it then

Mikhail Kashkin2 年前
Remind me old DOS demo Martian terrain renderer

rique2 年前
This is gorgeous!!! Any limitations on it?

Cody Darr2 年前
Thanks! It's heightfield-based, so no overhangs. The cost of generation is proportional to the camera movement speed, since it's generating on the fly. Though, the entire 800 x 800 km area can be regenerated from scratch in a couple dozen milliseconds.

chaak2 年前
@FR3NKD look at this! Omg! Runtime proc-gen 😮
