Video wird geladen...
Video konnte nicht geladen werden
Here's how my #GodotEngine runtime procedural landscape generation is turning out. There's still a ton to do but I'm pretty sure I'll be able to meet my performance target which is exciting!
114,026 Aufrufe • vor 2 Jahren •via X (Twitter)
10 Kommentare

Cody Darrvor 2 Jahren
Here's a shot of a particularly handsome mountain

passivestarvor 2 Jahren
Fucking Label

JyveTechvor 2 Jahren
Yay heightmap, don't mind that at all for speed. Collisions fairly easy to figure out if needed?

Cody Darrvor 2 Jahren
Yep, should be pretty easy!

wydnavor 2 Jahren
Looks boring

Cody Darrvor 2 Jahren
It does?? Shit... I guess I should scrap it then

Mikhail Kashkinvor 2 Jahren
Remind me old DOS demo Martian terrain renderer

riquevor 2 Jahren
This is gorgeous!!! Any limitations on it?

Cody Darrvor 2 Jahren
Thanks! It's heightfield-based, so no overhangs. The cost of generation is proportional to the camera movement speed, since it's generating on the fly. Though, the entire 800 x 800 km area can be regenerated from scratch in a couple dozen milliseconds.

chaakvor 2 Jahren
@FR3NKD look at this! Omg! Runtime proc-gen 😮
