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Here's our new SSGI asset with a focus on highly responsive and accurate denoising, using ReSTIR ray validation. Both HDRP and URP are supported. It’s currently in Beta, but already available (along with our other assets!) on our Patreon: #gamedev #indiedev #unity3d #raytracing
11,726 просмотров • 1 год назад •via X (Twitter)
Комментарии: 8

Blows Unity out the water!!!!!!!!!!

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Very impressive quality!

@guycalledfrank Great work with that! Can’t wait to test it in @HighlandKe26288 project ☺️

@guycalledfrank @HighlandKe26288 Highland Keep looks awesome! Let me know if you need any help with integration🙃

can you show fps on the same hardware? I am assuming this is slightly slower than Unity SSGI?

It's 10–15% slower with high settings, but there are many options (ReSTIR alone has four different toggles), so it can be configured to run faster. We want to give users a choice and a wide range of settings so everyone can configure it to their own needs.

looks like youve got a solid new asset in the works ser - $SGI is a game-changer for denoising in real-time engines


