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Here's our new SSGI asset with a focus on highly responsive and accurate denoising, using ReSTIR ray validation. Both HDRP and URP are supported. It’s currently in Beta, but already available (along with our other assets!) on our Patreon: #gamedev #indiedev #unity3d #raytracing

11,726 просмотров • 1 год назад •via X (Twitter)

Комментарии: 8

Фото профиля Andres Hernandez
Andres Hernandez1 год назад

Blows Unity out the water!!!!!!!!!!

Фото профиля Lark Davis
Lark Davis1 год назад

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Фото профиля MΛX
MΛX1 год назад

Very impressive quality!

Фото профиля Kacper Szwajka
Kacper Szwajka1 год назад

@guycalledfrank Great work with that! Can’t wait to test it in @HighlandKe26288 project ☺️

Фото профиля Pavel
Pavel1 год назад

@guycalledfrank @HighlandKe26288 Highland Keep looks awesome! Let me know if you need any help with integration🙃

Фото профиля Redmond Hosting
Redmond Hosting1 год назад

can you show fps on the same hardware? I am assuming this is slightly slower than Unity SSGI?

Фото профиля Pavel
Pavel1 год назад

It's 10–15% slower with high settings, but there are many options (ReSTIR alone has four different toggles), so it can be configured to run faster. We want to give users a choice and a wide range of settings so everyone can configure it to their own needs.

Фото профиля Sakuya
Sakuya1 год назад

looks like youve got a solid new asset in the works ser - $SGI is a game-changer for denoising in real-time engines

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