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Hi Fi Rush BPM-synced animation Unreal test level

297,374 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Jonathan Cooper
Jonathan Coopervor 3 Jahren

The game was animated for 120BPM (at 60fps) and dynamically modified thereafter. Key poses hit on the beat (dark boxes in image).

Profilbild von Jonathan Cooper
Jonathan Coopervor 3 Jahren

Joint chain physics setup - same as was used in Ghostwire: Tokyo. From the @CGWjp animation breakdown here:

Profilbild von Jonathan Cooper
Jonathan Coopervor 3 Jahren

Correct link to the animation breakdown:

Profilbild von Over Jump Rally
Over Jump Rallyvor 3 Jahren

I don't understand. Did you have access to the code, or did you recreate the animations and VFX from scratch?

Profilbild von Mayman
Maymanvor 3 Jahren

woahhhhh, seamless transition between BPMs??? that isn't currently available in the game (although it would open up a ton of possibilities if done)

Profilbild von 🔞 Our Apartment by Sacb0y
🔞 Our Apartment by Sacb0yvor 3 Jahren

I didn't realize it was an unreal game, damn would have been nice to see HDR on something styled like this.

Profilbild von Hilde
Hildevor 3 Jahren

I don't think that's how you play guitar. Then again I can't play it myself so I may be wrong

Profilbild von Harvey Newman
Harvey Newmanvor 3 Jahren

@MrGuySoto Dang this is so interesting, watched it a ton of times...Great demo and test level, you can see it working already!

Profilbild von Mondo 3000 🍄
Mondo 3000 🍄vor 3 Jahren

Bro, I need to talk to you about this. Some really dope stuff is happening in it and I am curious about a few things.

Profilbild von Mark DeRidder
Mark DeRiddervor 2 Jahren

I’ve often wondered how one could bring musical rhythm into gameplay like this. So much potential here.

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