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Hi Fi Rush BPM-synced animation Unreal test level

297,637 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Jonathan Cooper
Jonathan Cooper3 лет назад

The game was animated for 120BPM (at 60fps) and dynamically modified thereafter. Key poses hit on the beat (dark boxes in image).

Фото профиля Jonathan Cooper
Jonathan Cooper3 лет назад

Joint chain physics setup - same as was used in Ghostwire: Tokyo. From the @CGWjp animation breakdown here:

Фото профиля Jonathan Cooper
Jonathan Cooper3 лет назад

Correct link to the animation breakdown:

Фото профиля Over Jump Rally
Over Jump Rally3 лет назад

I don't understand. Did you have access to the code, or did you recreate the animations and VFX from scratch?

Фото профиля Mayman
Mayman3 лет назад

woahhhhh, seamless transition between BPMs??? that isn't currently available in the game (although it would open up a ton of possibilities if done)

Фото профиля 🔞 Our Apartment by Sacb0y
🔞 Our Apartment by Sacb0y3 лет назад

I didn't realize it was an unreal game, damn would have been nice to see HDR on something styled like this.

Фото профиля Hilde
Hilde3 лет назад

I don't think that's how you play guitar. Then again I can't play it myself so I may be wrong

Фото профиля Harvey Newman
Harvey Newman3 лет назад

@MrGuySoto Dang this is so interesting, watched it a ton of times...Great demo and test level, you can see it working already!

Фото профиля Mondo 3000 🍄
Mondo 3000 🍄3 лет назад

Bro, I need to talk to you about this. Some really dope stuff is happening in it and I am curious about a few things.

Фото профиля Mark DeRidder
Mark DeRidder3 лет назад

I’ve often wondered how one could bring musical rhythm into gameplay like this. So much potential here.

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