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Hi Fi Rush BPM-synced animation Unreal test level

297,520 次观看 • 3 年前 •via X (Twitter)

10 条评论

Jonathan Cooper 的头像
Jonathan Cooper3 年前

The game was animated for 120BPM (at 60fps) and dynamically modified thereafter. Key poses hit on the beat (dark boxes in image).

Jonathan Cooper 的头像
Jonathan Cooper3 年前

Joint chain physics setup - same as was used in Ghostwire: Tokyo. From the @CGWjp animation breakdown here:

Jonathan Cooper 的头像
Jonathan Cooper3 年前

Correct link to the animation breakdown:

Over Jump Rally 的头像
Over Jump Rally3 年前

I don't understand. Did you have access to the code, or did you recreate the animations and VFX from scratch?

Mayman 的头像
Mayman3 年前

woahhhhh, seamless transition between BPMs??? that isn't currently available in the game (although it would open up a ton of possibilities if done)

🔞 Our Apartment by Sacb0y 的头像
🔞 Our Apartment by Sacb0y3 年前

I didn't realize it was an unreal game, damn would have been nice to see HDR on something styled like this.

Hilde 的头像
Hilde3 年前

I don't think that's how you play guitar. Then again I can't play it myself so I may be wrong

Harvey Newman 的头像
Harvey Newman3 年前

@MrGuySoto Dang this is so interesting, watched it a ton of times...Great demo and test level, you can see it working already!

Mondo 3000 🍄 的头像
Mondo 3000 🍄3 年前

Bro, I need to talk to you about this. Some really dope stuff is happening in it and I am curious about a few things.

Mark DeRidder 的头像
Mark DeRidder3 年前

I’ve often wondered how one could bring musical rhythm into gameplay like this. So much potential here.

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