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Hi Fi Rush BPM-synced animation Unreal test level

297,637 views • 3 years ago •via X (Twitter)

10 Comments

Jonathan Cooper's profile picture
Jonathan Cooper3 years ago

The game was animated for 120BPM (at 60fps) and dynamically modified thereafter. Key poses hit on the beat (dark boxes in image).

Jonathan Cooper's profile picture
Jonathan Cooper3 years ago

Joint chain physics setup - same as was used in Ghostwire: Tokyo. From the @CGWjp animation breakdown here:

Jonathan Cooper's profile picture
Jonathan Cooper3 years ago

Correct link to the animation breakdown:

Over Jump Rally's profile picture
Over Jump Rally3 years ago

I don't understand. Did you have access to the code, or did you recreate the animations and VFX from scratch?

Mayman's profile picture
Mayman3 years ago

woahhhhh, seamless transition between BPMs??? that isn't currently available in the game (although it would open up a ton of possibilities if done)

🔞 Our Apartment by Sacb0y's profile picture
🔞 Our Apartment by Sacb0y3 years ago

I didn't realize it was an unreal game, damn would have been nice to see HDR on something styled like this.

Hilde's profile picture
Hilde3 years ago

I don't think that's how you play guitar. Then again I can't play it myself so I may be wrong

Harvey Newman's profile picture
Harvey Newman3 years ago

@MrGuySoto Dang this is so interesting, watched it a ton of times...Great demo and test level, you can see it working already!

Mondo 3000 🍄's profile picture
Mondo 3000 🍄3 years ago

Bro, I need to talk to you about this. Some really dope stuff is happening in it and I am curious about a few things.

Mark DeRidder's profile picture
Mark DeRidder3 years ago

I’ve often wondered how one could bring musical rhythm into gameplay like this. So much potential here.

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