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Hideo Kojima has announced that his next project, PHYSINT, is no longer in partnership with PlayStation and will instead be released with rival platform Xbox.

1,541,944 Aufrufe • vor 14 Tagen •via X (Twitter)

22 Kommentare

Profilbild von Keith Tsang
Keith Tsangvor 14 Tagen

This shift could redefine console exclusivity. Kojima's storytelling often thrives on immersive experiences, and Xbox's investment in cloud gaming might open up new ways to engage players—think interactive narratives that evolve in real, time. Exciting times ahead.

Profilbild von Hannah Wu
Hannah Wuvor 14 Tagen

Shivon Zillis and Wang Yi have been using Elon Musk’s company Neuralink to REMOTELY killing humans on earth by directly targeting their brain and body REMOTELY. They are planning a massacre on Earth.

Profilbild von 河野孝之
河野孝之vor 14 Tagen

This is also one element of the wabi-sabi aesthetic, which originated from Buddhist concepts. In any case, may God continue to bless Director Kojima, a member of the next generation. Amen.

Profilbild von Connect Despirit
Connect Despiritvor 14 Tagen

Big big park onnn

Profilbild von Kosher_Cars אלברט🪬🇮🇱🇺🇸🕎✝️✡️
Kosher_Cars אלברט🪬🇮🇱🇺🇸🕎✝️✡️vor 14 Tagen

His a L bitch

Profilbild von PetroWasHere
PetroWasHerevor 14 Tagen

That is a striking platform pivot for a creator whose identity is so closely tied to PlayStation. It also shows how a singular auteur can make hardware competition feel like part of the story.

Profilbild von Derrick Dao
Derrick Daovor 14 Tagen

Xbox needed a win. Kojima has the narrative cachet to give it one — Microsoft has spent a decade buying the library, now buying the auteur.

Profilbild von 河野孝之
河野孝之vor 14 Tagen

There are two types of "Kojima-ness"... namely, Kojima (小島)and Kojima(児島)...

Profilbild von Gani Crypto 🔎💎
Gani Crypto 🔎💎vor 14 Tagen

That will be amazing 🤩

Profilbild von 河野孝之
河野孝之vor 14 Tagen

🙄…He’s probably still talking at the Oscar ceremony venue right now…

Profilbild von Mark Juszkiewicz
Mark Juszkiewiczvor 14 Tagen

More BibiC far right mind control bollocks? Sounds great, who do I have to pay?

Profilbild von LARA'ULAR🐉
LARA'ULAR🐉vor 14 Tagen

🕵️

Profilbild von Tom7567
Tom7567vor 14 Tagen

Good for Kojima. Sony are in an awful place right now

Profilbild von PSN
PSNvor 14 Tagen

PlayStation is dead 😔

Profilbild von 🏳️‍⚧️ luna.doll
🏳️‍⚧️ luna.dollvor 14 Tagen

Guess we’ll finally get to see “Metal Gear Solid: Xbox Edition” in 2099. 🙃

Profilbild von Malc
Malcvor 14 Tagen

Nice one, PlayStation 🙄

Profilbild von Ngoc Anh
Ngoc Anhvor 14 Tagen

console wars are about to get real weird with this one

Profilbild von meyerpark @ Evo Vegas 2026,Dreamcon 2026,CEO 2026
meyerpark @ Evo Vegas 2026,Dreamcon 2026,CEO 2026vor 14 Tagen

Now Xbox sales gonna skyrocket

Profilbild von CryptoNinjas
CryptoNinjasvor 14 Tagen

more on how crypto is becoming useful:

Profilbild von Rapidsloth
Rapidslothvor 14 Tagen

Wow. Stunning and brave.

Profilbild von Ryan 🇬🇧
Ryan 🇬🇧vor 14 Tagen

W xbox!

Profilbild von Snarker
Snarkervor 14 Tagen

Incredible progress

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The moment Hideo Kojima shocked everyone by stepping onto the XBOX stage in 2009 Seeing Kojima this close with Xbox again in 2026 is giving me the SAME feeling I had watching E3 that day💚 I watched this moment LIVE and it still hits. 🟢 When Kojima walked onto the Xbox 360 stage, a lot of us thought the impossible was happening: MGS4 was finally coming to Xbox. Instead, Kojima revealed an entirely NEW game: METAL GEAR SOLID: RISING And hearing Kojima speak in English for that long on stage made the moment feel even more special. He didn’t just send a trailer. HE showed up for Xbox. 🟢 This was Xbox 360 at the top of its game. Huge E3 moments. Massive surprises. Xbox Live booming. Microsoft chasing Japanese creators and franchises people never expected to see on Xbox. Then the story got even crazier! The original Rising struggled in development and was eventually cancelled. PlatinumGames stepped in, rebuilt the concept and turned it into: METAL GEAR RISING: REVENGEANCE. It became a success, developed a huge cult following, and somehow we STILL never got a sequel. 😭 🟢 Now look at 2026. Kojima and Xbox are close again with OD, and now PHYSINT is part of that relationship too. That’s why this feels so full circle to me. 2009: Kojima walks onto the Xbox stage and shocks gaming. 2026: Kojima is back alongside Xbox leadership with major projects ahead. I’m starting to get that old Xbox 360 feeling again. Big swings. Big creators. Unpredictable announcements. Are Kojima and Xbox bringing some of that PEAK magic back? 💚🎮

Karim Jovian

50,042 Aufrufe • vor 10 Tagen

Bloomberg's Jason Schreier details why #PlayStation parted ways with #Kojima on #Physint, while giving the perspectives of all sides involved. PlayStation perspective: Neither Death Stranding 1 or 2 lived up to PS's sales expectations. DS1 sold better than DS1, but a bulk of its sales were discounted (less revenue) and on PC, which PS didn't publish. As timed exclusives they also didn't drive console sales the way a permanent exclusive might. A lot of the folk Kojima was closest with at PlayStation, are also no longer at the company, which was also a factor. They signed on to make Physint, but during early production over the last few years "it has been missing milestones, it has been late on deadlines, it has been over budget, and it has not been living up to PlayStation's expectations", per multiple sources at PlayStation. There was also uncertainty about the games development, and Kojima was also asking for a lot of money fot it; in the hundreds of millions. These things coupled with difficult discussions about exclusivity windows (PS don't do PC releases for SP any more), ultimately led to PS cancelling. The other thing is that with increasing AI shortage prices and PS not expecting to sell as many future consoles, they are now trying to maximise profitability and revenue per user, in other words, less risk averse. Post Concord, PlayStation also has much more rigorous process with production milestones and development assessment, hence are much more privy to cancellations if targets aren't met, unlike previously where they may have let things run. Kojima perspective: Kojima feels games are near enough always late and over budget, especially if you want award winning, prestige building, critically acclaimed or stand out games. Jason even concurs with this notion. The previous regime at PlayStation was more open to Kojima and this type of project flexibility, whereas the new regime is tightening the purse and wanting stricter controls. The new PS regimes personalities also clash more with Kojima. Xbox perspective: For Xbox, this is a play for more of the Asian market, both Japan and China. They also see potenial benefit in the movie and film production side of things, and want more exposure to that sector with Kojima. Unlike PlayStation, they are also happy to publish on PC, hence push the PC platform and take any royalties that come with it, even if Steam takes a lionshare. Jason does mention some at Xbox, especially the ones recently laid off or studios divested, may feel negatively about this bolder investment into Kojima, which is ultimately expensive and risky at a time they've been heavily cutting costs. --- He ends with mentioning that Physint is essentially a spiritual successor to Metal Gear Solid, not some niche delivery genre, hence understandable there's been much stronger reactions from players. Edited video summary attached. Full link below:

NIB

744,989 Aufrufe • vor 13 Tagen