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High Elimination Solo vs Squads Three Top 5 Finishes | USE CODE: MrFlourish69 ... PREMIERING #gaming #FortniteChapter5Season2 #fortnite #asherclantv via YouTube Player MrFlourish - Award 🥇 Producer, Streamer, Trader Gaming Team AsherClanTV Gaming Podcast Streaming Content Group FULL GAMEPLAY HERE FOR OUR TWITTER FANS ALSO

1,370,637 Aufrufe • vor 2 Jahren •via X (Twitter)

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ballemvor 2 Jahren

@YouTube @mrflourish69 I bet a disabled toddler plays better than you 💀

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BiAN aka BiiG H8R aka TonyRaxx aka…vor 2 Jahren

@YouTube @mrflourish69 Lower the sensitivity dog

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We just launched Frido Vajra Gaming chair which is arguably light years ahead of current generation of gaming chairs in market. Our team just didn’t wanted to launch another gaming chair, we wanted to change the Gaming Chair Industry by showing what’s possible and fix every single compromise that the current chairs are built on. There is nothing that comes close to this, at least not in India. This will probably surpass the feature benchmarks of global bests but we will wait till international influencers love it as much as Indian ones did. Fingers crossed 🤞 Timestamp guidance for those who are keen to explore specifics in livestream but don’t have the time to watch it in full ⤵️ 1/ 0:30 From 1 to 3 million customers Frido was founded in 2015. We started by solving real mobility problems. Today, over 3 million people use Frido products. 2/ 3:00 Why Most Gaming Chairs Fail to Deliver Most gaming chairs optimise for looks, not performance. Existing Neck pillows don’t support and are cosmetic. Lumbar pillows that come with gaming chair are unusable. Armrests wobble. Recline feels unsafe. They look premium but function average. 3/ 12:30 A Neck Rest That Actually Works Vajra uses a magnetic neck rest. No straps. It adjusts naturally with height and movement and provides real cervical support. 4/ 16:20 Smart and 3D Back Support for Real Gaming Posture Gamers lean forward. Vajra’s 3D lumbar backrest moves with the user to maintain spinal support during gameplay, typing, and streaming. Available in mechanical and electric variants. 5/ 19:45 Recline Without Fear Stability was non negotiable. A 370 mm base radius keeps the chair stable even at deep recline. You can relax without thinking twice. 6/ 22:30 Armrests That Stay Put These are 4D armrests built for stability. They move where needed and lock firmly in place. No accidental shifts mid game. 7/ 25:30 Built In Recovery Vajra includes a rechargeable haptic massage system and a solid weight bearing footrest. Both are designed for recovery during long sessions. (Pls note: Haptic Massage is only available in Electric Variant) 8/ 32:40 Why It’s Called Vajra Vajra is a powerful weapon that stands for strength and durability. Backed by a three year warranty, it is built for gamers, professionals, and students who sit eight to twelve hours a day. Link to buy Vajra Gaming Chair below👇 Limited time COUPON: “GANESH4000” for additional 4000 Rs off. 🚀🚀

Ganesh Sonawane

47,906 Aufrufe • vor 6 Monaten

𝐔𝐧𝐝𝐞𝐫𝐬𝐭𝐚𝐧𝐝𝐢𝐧𝐠 𝐊𝐚𝐭𝐚𝐧𝐚 𝐈𝐧𝐮: 𝐓𝐡𝐞 𝐅𝐮𝐭𝐮𝐫𝐞 𝐨𝐟 𝐖𝐞𝐛𝟑 𝐆𝐚𝐦𝐢𝐧𝐠 & What's coming next? Many people are still discovering what we’re building at Katana Inu, so here’s a quick overview of our vision: Katana Inu is a fun-to-play, pioneering Web3 game that goes beyond the ordinary. We’re creating a dynamic gaming experience that bridges Web2 and Web3 players in a thrilling universe where teams, communities, and memes come together with eSport and tournaments! Katana Inu is a place where gaming and memes collide! 𝐀𝐭 𝐊𝐚𝐭𝐚𝐧𝐚 𝐈𝐧𝐮, 𝐰𝐞’𝐫𝐞 𝐚𝐥𝐥 𝐚𝐛𝐨𝐮𝐭 𝐫𝐞𝐚𝐥 𝐯𝐚𝐥𝐮𝐞: Bringing popular chains, meme icons, and communities into the gaming world as 3D models – think Dogecoin, Shiba Inu, Solana, Polygon and more. Just like other Web2 games integrates popular characters, we’re doing the same with the best of Web3. In the future, we even plan to incorporate anime and pop-culture characters, expanding our world to be a true Web3 cultural hub. Our gameplay is designed for Team vs Team and Battle Royale modes, where players experience a unique mix of fast-paced, sword-and-spell combat. Katana Inu is truly one-of-a-kind, offering Web2 and Web3 gamers alike an engaging world and a reason to keep coming back. 𝐌𝐮𝐥𝐭𝐢𝐜𝐡𝐚𝐢𝐧 𝐑𝐞𝐰𝐚𝐫𝐝𝐬 & 𝐁𝐥𝐨𝐜𝐤𝐜𝐡𝐚𝐢𝐧 𝐂𝐨𝐥𝐥𝐚𝐛𝐨𝐫𝐚𝐭𝐢𝐨𝐧 As a multichain game, Katana Inu collaborates across multiple blockchains, including Solana, Polygon, Immutable, Beam, and Avalanche, giving players access to rewards on different chains while driving real transactions and value into these ecosystems. In addition, we’re implementing a burn system within tournaments and various activities, adding value for players and token holders alike. 𝐎𝐮𝐫 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐑𝐨𝐚𝐝𝐦𝐚𝐩 We are actively developing our game and platform and here is what's ahead for Katana Inu: • A New Telegram Game with $KATA Airdrops. • Upgrading from UE4.27 to UE5 by December 2024. • Developing the Battle Royale mode through Q1 2025 with Closed Beta testing sas soon as Q4 2024. • Full Closed Beta in Q4 2024, with Open Beta planned for early Q1 2025. • Integrate In-Game wallet system for a seamless player experience. • Launching on Steam and Epic Games to reach a broader audience. • Great Open-Beta Cinematic Trailer with Legends of the Web3 space. • Improving the Game with better quality • Improving the Animations and Fights abilities • On top of that, we’re constantly developing epic 3D models, cinematic Trailers, Skins, and Animations to create a visually captivating world. 𝐁𝐥𝐨𝐜𝐤𝐜𝐡𝐚𝐢𝐧 𝐆𝐚𝐦𝐢𝐧𝐠 𝐇𝐮𝐛 Our Web3 Game Launcher will work to onboard even more web2 and web3 games, positioning Katana Inu as the go-to hub for blockchain gaming. 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐭𝐲 & 𝐆𝐫𝐨𝐰𝐭𝐡 We’re also excited to bring the community into the action! Look out for eSports, tournaments, gameplay sessions, and collaborations with our team, plus influencer marketing and new partnerships to grow our player base. Additionally, we’re preparing for a Series A equity raise to support Katana Inu’s continued growth and innovation. Thanks for being part of the $KATA Fam! Follow us for more updates as we build the future of Web3 gaming – Katana Inu is just getting started. 🥷 |

Katana Inu

103,982 Aufrufe • vor 1 Jahr

New GameFi launch 🚨 This one is brought to you by the same advisory company that brought us $ADULT! The Web3 Gaming narrative is strong with tokens taking off left and right. Coinracer is a team that has been building for over a year now and has a playable game ready to go to market. What is Coinracer? Coinracer is a fast-paced, low-poly simcade racing game that features a variety of arcade game modes, being integrated into an open-world metaverse. Players begin a career and progress through it by unlocking various achievements. Features of Coinracer: • Self-sustainable microtransaction-based game economy. • FIAT on-ramping for non-crypto gamers, via partner SphereOne. • Wide vehicle selection and customization. • Extended gameplay loop with a variety of arcade game modes: Coin Race, Destruction Derby, Rally Race, FUD Ball, Pinkslip Race, and Junkyard Race. • Deep storyline with single player career mode and an open-world metaverse. • Strategic competitive play with damage mechanic and vehicle types, attributes, and tiers. • eSports tournament integrations with the leaderboard system and Coinracer Championship seasonal grand prix. • Custom ELO matchmaking system for fair and balanced competitive play. • Building with a chain agnostic approach to increase gamer onboarding and game revenue for the business and revenue share distribution; currently on BSC and launching on ETH (in discussions with AVAX, IMX, and RON regarding additional expansions). • Revenue sharing from the highly profitable game revenue. Multiple Revenue Generation Streams: • Vehicle sales • Vehicle repairs • Vehicle upgrades • Vehicle customizations • Prize pool fees • Land plots • In-game business taxes 20% of Coinracer's revenue is allocated to be shared with $CRACER token holders of 250,000 tokens or more (to prevent dilution). Marketing Activations Planned: • Team has a partnership with Reddit and has a gamer acquisition advertising campaign booked in. • Team is leveraging relationship inside the NeoTokyo network for promotional opportunities and partnerships. • Team is leveraging relationship with Beam for promotional opportunities and partnerships. • Team is closing deals with several high profile Web3 gaming content creators and streamers. Notable Partnerships: • HyperPlay: game launcher and game security audit. • SphereOne: payment processor. • 1Kin: game distribution platform. • Nexus: game discoverability platform. • Owned: game discoverability platform. • Reaktor: game launcher and tournament platform. Website Whitepaper Twitter Telegram YouTube Launch details (timer in TG) CA: 0x1c92c0295807F1f7C0726cf51A1D26298563F14A Initial max tx: 0.1% Initial tax: 20% Max tx will increase by 0.1% & tax will decrease by 1% every 10 blocks. Limits removed and final taxes (5/5%) reached roughly 30 minutes in. 🚨 Special 0xEly community offer: 0.5% of the supply is being raffled off to 10 lucky winners that share the launch announcement on Twitter & enter the raffle in the private channel. (

0xEly

48,113 Aufrufe • vor 2 Jahren

If you’re still into web3 gaming, here’s why you need to pivot to Fableborne: 1. We have true, data backed, battle-tested conviction in Fableborne from a core loop, player progression, and marketability perspectives. 1a. Pixion Games, our studio creating Fableborne, has killed 5 games prior to Fableborne. Emotional ties, hard work, and lots of time went into those 5. But as we know in game dev, you have to cut your losses when you know it won’t be a hit. Gaming is a hits driven business. You either create a mega hit, or you die. The space is too consolidated to be good, great or exceptional. You need to be a hit. 1b. So why didn’t we kill Fableborne and why do we believe it will be a hit? If you’re doing it right, each game you “kill” should get you one step closer to your hit title. Time not wasted, and taking learnings along the way. As I said above, we’ve performed marketability tests and battle tested Fableborne over and over. When the data is as strong as it was for Fableborne, you go all in. Now it’s up to our team to execute and deliver. 1c. Speaking of the team, how do we know that the people looking at this data I’m talking about know how to use it and execute upon it? I can go on and on about every one of our 25 team members, but let’s look at 2 key players: The man leading the charge Kam, our founder, does not lose. I see lots of Pokemon and Magic The Gathering TCG fans in Web3. Well Kam was given the impossible task of talking Yugioh at Konami, and beating out these two giants. He grew Yugioh to a 9 figure market in Europe and crushed them both. If that isn’t impressive to you, I SUMMON POT OF GREED AND DRAW TWO ADDITIONAL CARDS! We have Maria | Fableborne. Lots of you web3 mfs post about the Grand Exchange and say RuneScape streets raised you. Maria, who leads our Product and Game design was the product manager at Jagex/Runescape for their live-ops and player UA funnels. I give you free armor trimming in Fableborne. TLDR, our team is stacked and the best in web3. 1d. Now does all of the above guarantee success? Of course not. But in this space you have the luxury of being able to place bets on success. Our conviction in Fableborne is more than strong. Our testing (pre-tge might I add not after 🥴) indicates we could have a hit on our hands. Which is why we are also confident in Fableborne leading the charge for $POWER and Power Protocol. You don’t launch a token without max, data backed, battle tested conviction, and we have it in droves. 2. The game creates viral, organic hype. Much to the dismay of our community, Fableborne has only been live and playable for about 10-11 weeks in the last 14 months. Believe it or not. Yet it’s still touted as one of, and to many, the best game in web3. When we turn it on, it has taken over the timeline and CT mindshare every single time. Millions in earned media from true organic UGC. We haven’t done massive creator prize pools, info-fi slop, “ambassadors” who are paid shills renamed as ambassadors who are ambassadors for 50 different companies, etc. we’ve worked with some creators for sure, but the hype is real at large. For example, we’ve worked with Kyroh, but it was not part of any of his deal to acquire 3% of our NFTs. He does that because he has max conviction and wants to be king. 2a. The above has been with Fableborne at ~35% of its full potential. It will only get more fun, more complete of an experience, more powerful. Some of these new systems will be available for you in S4 👀 I’m running out of characters. Join us. join Fableborne. Sentiment on gaming is at an all time low . Probably means there’s no better time to get in. If web3 gaming needs a hero , it just might be us . Gn

Tcaff 🎮👨‍🍳

25,538 Aufrufe • vor 1 Jahr

The Ultimate "50x Investment Treasure Map" Of Metaverse Crypto My full guide to what I believe will be the easiest 20x+ in investing in the next 2 years +Exactly where I think the biggest easy wins will be (Give a like + comment, 2 will win a $2000 NT Citizen NFT) What people seem to be missing is that AI will completely change how the gaming space works. We will start seeing 3 things primarily -INFINITE games : These are games where AI can endlessly create AAA content, even with a small dev team. -MERGING of game universes : Similar to "Ready Player 1" I see thje world folding into a few BIG metaverses with the games already inside them -AI NFT assets : Right now NFTs dont really make sense because they are stuck to 1 game. In the future NFTs will have the AI modeling data cooked into them allowing ANY game to import LARGE chunks of NFTs and then AI will use the data to model the item into the game effortlessly If you combine all these together, we are going to see much bigger implications to NFTs/In game assets/digital currency as games will become more like giant blobs of many games/worlds with HUNDREDS of different teams working on them with their own AIs building their "part of the world". NFTs will also cross digital planes, giving them far more weight in gaming/metaverse status. NEXT I believe by 2035 MANY people will spend most of their time in VR and connected to AR. This means working, socializing AND gaming. The only way to transact, verify ownership and do business transactions (say paying someone to YOUR AR ad on their shirt) will be via blockchain and NFT tech. Again this will create a huge wave. FINALLY : The main course, the easy X's All the above is cool, but they are long term thesis's. The SHORT term is this The metaverse narrative is building right now. Its a matter of TIME before a game pops off on Twitch that heavily uses NFTs and gets bigger than Axie. I'm talking mainstream use. Once this happens the ENTIRE game crypto market (currently at 8 bil) will sky rocket to at least 100 but more than likely 300-500. Good coins, bad coins, all will blow past old all time highs regardless of merit and we will see a "meme coin" like mania...the pent-ultimate shit coin rally. Anyone who is prepared for this narrative early and gets in when see the makers I discuss on this video can in my opinion hit 20-50x consistently during this time. FYI...If you want the edge here, you should be in NEO Tokyo. Enjoy the vid!

Alex Becker 🍊🏆🥇

505,789 Aufrufe • vor 3 Jahren

I’m proud to share my Tekken 8 Commentary Showreel, a collection of some of my most impactful moments behind the mic. This project is a reflection of my deep love for the game, the scene, and the art of storytelling in esports. For those who know the Pakistan FGC, my journey needs no introduction. From grassroots to global stages, I’ve been part of the movement that helped revive and elevate the Fighting Games scene, Tekken in particular in the region which is top of the world right now. But my commentary extends far beyond that. 🎮 I’m a multi-fighting game commentator with the ability to pick up and deliver commentary for any fighting title I immerse myself in—even with a day’s experience. I bring game knowledge, energy, clarity, and an unbiased voice that highlights both players and gameplay with integrity and insight. This showreel is more than just a highlight—it's a call to collaborate. ✅ Why Book Me: Experienced in national-level casting for high-stakes events Fluent in both play-by-play and color commentary Known for my hype control, analytical depth, and game literacy Passionate about growing communities and representing the region internationally Comfortable both on the mic and on-camera as a host, caster, and content creator I am actively seeking opportunities to represent my country and contribute to international events, whether as a commentator, event host, or streaming personality. I'm also open to brand partnerships or sponsorships—ready to carry your name globally through esports. Accumulative Followers - 10,000 Total Views - 5,000,000 Brands Collaborations - Over 50 If my energy aligns with your vision, let’s talk. 📩[email protected] Available for bookings, collaborations, and inquiries. Please consider sharing this with anyone looking to bring authentic, experienced, and dynamic commentary to their next fighting game event. Let’s elevate the game together. Personal Socials Maniax Socials Facebook Twitter Twitch Youtube Events Here is the list of some of the big events from the present and past, among many that I have hosted and casted. Baaz Gauntlet 2024 Gamers Galaxy 2024 - TEKKEN 8 TOP 4 - TEKKEN WORLD TOUR weRtitans 2022 (Tekken 7 - Pakistan) BEAST OF THE EAST –Tekken 7 Event powered by Hyper League Legendary Tekken Player Knee’s tour of Pakistan PPG Battle of the Champions (Pakistan PC Gamers) (Genuine Gaming eSports Australia) sponsored event Slash & Dash Tekken 7 (vSlash eSports Dubai) SNK supported – Lost Legacy Heroes SNK supported – KOF XIV – FIST FEST 2 #TEKKEN8 #TEKKEN8Commentary #Commentary #FGC #FightingGames #Esports #PakistanEsports

Soul Dragger

21,339 Aufrufe • vor 1 Jahr

We're bringing in some fun changes to Dremica this Sunday. Come try it out and see the progress. We can't have a Web3 game without degeneracy. Lokito's gambling antics have inspired a new way to play the game. On Sunday you'll be able to try your luck with your in game gold by spinning Big Boy's Wheel in an attempt to help you top the leaderboards. Also since we've added so much to the game it's time to look at the gameplay loop and its economy. Here's the changes I've proposed and my thoughts. Economic Simplicity We need your in game achievements to feel impactful. Dremica is designed as an MMO to give players freedom of how they play the game. Whether its killing monsters, leveling up tradeskills or playing with their gold. The common denominator for everything is XP (player levels). Even gold can be used to buy XP tomes from the shop to level up your skills. Now I propose we distribute our prize pool to players based on their levels. It's future-proof and allows us to add more features without breaking the core gameplay loops. All players will receive rewards from the SAMA prize pool based on their level obtained. Currently the Carnage prize pool is 100,000 SAMA so EVERY player will get a share of it based on what level they reach during the session. Your level / Total levels from all players * Prize pool = Your rewards. Also to keep that competitive spirit we'll be adding additional prizes for the top 10 on the leaderboard. When the Dremica BETA starts it allows us to simply add in a potential new tokenomic model and also allows PVP to plug into the system with ease. TLDR: More levels = more rewards. Why add in RNG-based mechanics (with the wheel?) Seeing the same people hit top 3 of the leaderboard each week isn't exactly exciting for new players. We can't have a stagnant monotonous grind, we need something dynamic. High-risk/high-reward scenarios change everything. Starting with Big Boy's wheel, we plan more exciting game play options including the new PVP zone in the beta. Personally I can't wait to see someone get super lucky and cause absolute havoc in the community. We're in the Alpha testing phase anyway, let's see how it unfolds. How can you make this sustainable? To make a Web3 game work, it needs to absorb more tokens than what are emitted. Dremica uses a fixed prize pool per session, if we can ensure enough utility that players spend their rewards and more than are emitted it can fund the gaming sessions indefinitely. Next month we're going to be focusing on pushing out the in-game SAMA shop where players can start spending the rewards they earn. It will be the first major step for Dremica to begin adding token utility. Additional utility is planned for the future whether its cosmetic-based rewards or unannounced mechanics. We've held back on planned tokenomic/ecosystem changes to focus on building the game first. If these happen there's only one chance to get it right. I think everyone knows gaming is one of the best use cases of Web3, just need to build a fun experience and keep people engaged. We've got enough time, runway and support to get Dremica up there in the Web3 gaming echelon. What else have you got planned? Each of the past months Dremica has been pushing out some hard-hitting updates and the game is truly taking shape. The team is working tirelessly to keep adding more features and improving the experience. Now that a lot of the core functionality required for an MMORPG is in, we can start to look at expansion. As you'll see later this week we're bringing in other projects/partners to join us on the journey. The Dremica BETA is the next major milestone where the game will look vastly different and the whole world is changing. And hopefully our frens at Beam will be able to assist and make sure everyone knows about it. I originally titled the work on Dremica as the "Secret weapon" before it was announced. Work on "Secret Weapon 2.0" has started which will enhance the Dremica/Carnage experience further. For Dremica to succeed we're doubling down on the "Carnage" model where everyone comes together at the same time to play. This is how the whole Moonsama ecosystem started 3+ years ago. The new Secret Weapon aims to fill that void. How can I play? If you own an EXO join our token-gated community at If you're brand new join and the team/community will be able to help you get access to the game. The next play test is this Sunday February 9th at 4pm UTC. A 2 hour session where you play to get the highest level you can. See you in game 🔥

Donnie

30,973 Aufrufe • vor 1 Jahr

CANCEL Your Weekend Plans, and Learn Claude Code Today. $5,000/month. $10,000/month. $20,000/month. People are building entire apps and charging clients thousands using Claude Code. You're still Googling 'how to center a div.' While you're binge-watching a show you won't remember next week, a 19 year old with zero coding experience just built a $5,000 SaaS product in one afternoon using the tool I'm about to break down. Same laptop. Same internet. Same 24 hours. He has Claude Code. You have Netflix. That's the only difference. This YouTube video is a goldmine. Full Claude Code tutorial. Beginner to pro. Every feature. Every setup step. Every best practice. Zero prior knowledge needed. Save it. Watch it tonight. Not tomorrow. Tonight. Save this post. This is your complete Claude Code roadmap. Lose it and you lose the next 12 months of income. Follow Himanshu Kumar so you don't miss the breakdowns for each feature. ↓ 1. Understand What Claude Code Actually Is. You think Claude Code is just another chatbot. It's not. And that misunderstanding is why you're broke. ChatGPT gives you text. Claude Code gives you software. It runs in your terminal. It reads your entire codebase. It writes files directly to your project. It runs commands on your machine. It debugs errors autonomously. It builds features end to end. You're not chatting. You're deploying a developer. One that works 24/7. Never asks for a raise. Never calls in sick. Never pushes broken code at 5 PM on a Friday. People are charging clients $5,000-$10,000 for apps they built with Claude Code in 3 hours. And you didn't even know this tool existed because you're still asking ChatGPT to write you a to-do list. The gap between you and people making money with AI isn't intelligence. It's awareness. Now you're aware. Save this post. Follow Himanshu Kumar for the complete breakdown of every Claude Code feature. ↓ 2. Set Up Claude Code Properly. Most people quit here. "It's too complicated." "I don't know terminal." "I'll set it up later." Later never comes. And "complicated" means "I watched for 30 seconds and gave up." The setup takes 10 minutes. Install Node.js. Install Claude Code via npm. Authenticate your account. Open your terminal. Done. 10 minutes. You spent longer this morning deciding what to have for breakfast. The video walks through every single click. Every command. Every screen. Assuming you know absolutely nothing. If you can download an app on your phone, you can set up Claude Code. It's the same level of difficulty. But you'll still tell yourself it's "too technical" because that excuse is more comfortable than admitting you're just scared to try something new. This is the setup that everything else builds on. Skip it and nothing works. ↓ 3. Use the Desktop App. You don't even need to live in the terminal if you don't want to. Claude Code has a desktop app. Clean interface. Visual feedback. Everything you need without touching command line. But here's the thing most people don't know: The desktop app isn't just a pretty wrapper. It lets you manage projects visually. See file changes in real time. Switch between projects instantly. The people making money with Claude Code use the desktop app for client projects because it's faster to manage multiple builds simultaneously. You're still opening 14 browser tabs to organize one project. They open one app and everything's there. Efficiency isn't a personality trait. It's a tool choice. Save this post. Follow Himanshu Kumar for the desktop app workflow that handles 5 client projects at once. ↓ 4. Install the Right Dependencies. This is where beginners silently fail and blame the tool. Claude Code needs certain dependencies installed to work properly. Miss one and everything breaks. Then you go on Twitter and say "Claude Code doesn't work." It works fine. You just didn't read the setup guide. The video covers every dependency you need. What to install. How to install it. How to verify it's working. No guessing. No Stack Overflow rabbit holes at midnight. No "why isn't this working" for 3 hours. Watch the dependency section once. Follow every step. Never deal with setup issues again. You spent more time last week troubleshooting a printer than this takes. ↓ 5. Work Inside Your Code Editor. Claude Code integrates directly with your code editor. VS Code. Cursor. Whatever you use. It's not a separate window you alt-tab between. It's right there. In your workflow. You type a request. Claude writes the code. The code appears in your editor. You review it. Accept it. Done. No copy pasting between windows. No reformatting code that got mangled in transit. No "which version was the right one." It's like pair programming with someone who never gets distracted, never argues about naming conventions, and actually writes code that works on the first try. Your current coding process is: Google the problem, read 5 answers on Stack Overflow, copy the wrong one, debug for an hour, find the right one, paste it in, break something else, repeat. Claude Code's process is: describe what you want, get working code, move on with your life. Same hour. One method produces working software. The other produces frustration and a browser history full of Stack Overflow tabs. Stop coding the hard way. Save this post. Follow Himanshu Kumar for code editor setup guides and integration tips. ↓ 6. Master Basic Usage. Most people learn 5% of a tool and say they "know" it. You "know" Photoshop because you can crop an image. You "know" Excel because you can sum a column. You "know" Claude Code because you asked it one question. Basic usage means: How to give Claude Code context about your project. How to ask for changes to existing code. How to generate new files and features. How to review what Claude produces. How to iterate when the output isn't perfect. These basics are the foundation of everything. Skip them and every advanced feature feels confusing. Master them and every advanced feature feels obvious. The video breaks down each one with real examples. Not theory. Actual usage on actual projects. You've been using AI tools at 5% capacity and wondering why your results are 5% of what others get. Save this post. Follow Himanshu Kumar for daily Claude Code usage tips. ↓ 7. Learn Every Command. Claude Code has commands that most users never discover. Because most users type one message and expect magic. That's not how professionals use it. Professionals use specific commands that tell Claude Code exactly what to do, how to do it, and what constraints to follow. The difference between a beginner and someone making $10K/month with Claude Code is knowing which command to use and when. The video walks through every single one. Not just what they do. But when to use each one. And why one command is better than another for specific situations. You've been using Claude Code like a hammer. These commands turn it into a full toolbox. Stop treating a power tool like a blunt instrument. Save this post. Follow Himanshu Kumar for the command cheat sheet I use daily. ↓ 8. Understand Modes and Shortcuts. Speed matters. The person who builds an app in 2 hours charges $5,000. The person who builds the same app in 2 days charges $2,000. Same app. Same quality. Different speed. Different income. Claude Code has modes that change how it operates. And shortcuts that cut your workflow time in half. Most people don't know either exists. They use Claude Code in default mode for everything. Like driving a car in first gear on the highway. Technically it works. But everyone is passing you. The video shows you every mode. Every shortcut. Every time-saving trick that separates the people charging $2,000 per project from the people charging $10,000. Speed is money. Literally. Save this post. Follow Himanshu Kumar for the shortcuts that cut my build time by 60%. ↓ 9. Write a Proper Planning Prompt. This is the section that separates amateurs from professionals. And it's the section most people skip. A planning prompt tells Claude Code what you're building before you start building it. Architecture. File structure. Technologies. Features. Constraints. Edge cases. Without a planning prompt, Claude Code guesses. And guessing produces garbage. With a planning prompt, Claude Code executes a clear plan. And clear plans produce working software. The video shows you exactly how to write a planning prompt that makes Claude Code produce professional-grade output on the first try. "But I just want to start coding." That's why your code breaks every time. That's why you restart projects 4 times. That's why nothing you build ever gets finished. Because you refuse to plan. A 5-minute planning prompt saves you 5 hours of debugging. But you'd rather skip the 5 minutes and suffer through the 5 hours because patience isn't your thing. And that's exactly why you're not making money. Planning is the most underpaid skill in coding. And the most overpaid when you master it. Save this post. Follow Himanshu Kumar for the planning prompt templates I use for every client project. ↓ 10. Choose the Right Model. Claude Code lets you select different AI models. Not all models are the same. Not all tasks need the same model. Using the most powerful model for a simple task wastes credits. Using a basic model for a complex task wastes time. The video explains: Which model to use for quick fixes. Which model to use for complex architecture. Which model to use for debugging. Which model to use for code generation. Most people pick one model and use it for everything. That's like using a sledgehammer to hang a picture frame. Model selection is strategy. And strategy is money. The people making $10K/month with Claude Code are strategic about every credit they spend. You're burning through credits because you use the most expensive model to write a hello world. ↓ 11. Use Git and Version Control. If you're not using version control, you're one mistake away from losing everything. Claude Code integrates with Git. Every change tracked. Every version saved. Every mistake reversible. Without Git: Claude makes a change. It breaks something. You can't undo it. You start over. 3 hours wasted. With Git: Claude makes a change. It breaks something. You roll back in 5 seconds. Keep working. Version control isn't optional. It's insurance. And the people not using it are the same people who say "I lost my entire project" like it's something that just happens. It doesn't just happen. It happens because you didn't set up Git. The video walks through the entire Git integration. Save this post. Follow Himanshu Kumar for the Git workflow that's saved every project I've ever built. ↓ 12. Set Up Claude.MD and Memory. This is the feature that makes Claude Code feel like a real team member instead of a stranger you explain everything to every time. ClaudeMD is a memory file. You tell Claude Code about your project once. It remembers forever. Coding style preferences. Project architecture decisions. Technology stack. File naming conventions. Business logic rules. Without ClaudeMD: Every new conversation starts from zero. You explain the same things repeatedly. Output is inconsistent. With ClaudeMD: Claude knows your project. Claude follows your rules. Claude produces consistent, professional code. The difference between a sloppy freelancer and a reliable agency is consistency. Claude. MD gives you consistency without the agency overhead. Most people don't set this up and wonder why Claude Code gives different answers every time. ↓ 13. Automate with Tasks. This is where Claude Code stops being a tool and starts being an employee. Tasks let you define repeating workflows. "Every time I push code, run tests." "Every time I create a new file, add boilerplate." "Every time I start a session, check for errors." Automated. Hands-free. Consistent. You're doing these things manually every single day. The same checks. The same steps. The same routine. Tasks do them automatically. So you can focus on the work that actually makes money. Every manual task you automate is time you get back. And time is the only thing you can never make more of. Save this post. Follow Himanshu Kumar for the task automation templates that run my entire workflow. ↓ 14. Explore Features Most People Never Touch. The video covers features that 95% of Claude Code users don't know exist. Because they watched a 3-minute TikTok about Claude Code and think they're experts now. They're not. They're using 5% of a tool that can do everything. The full tutorial goes deep into features that most tutorials skip because they're "too advanced." They're not too advanced. They're too valuable for lazy creators to bother explaining. This video explains all of them. Clearly. For beginners. The 5% of features you don't know about are the 5% that make people rich. ↓ Let's zoom out. I just broke down 14 sections of Claude Code. Setup and installation. Desktop app. Dependencies. Code editor integration. Basic usage. Commands. Modes and shortcuts. Planning prompts. Model selection. Git and version control. Memory and Claude. MD. Tasks and automation. Advanced features. All in one video. All free. All beginner friendly. The person who masters even half of these in the next 2 weeks will be in the top 1% of Claude Code users. The top 1% of Claude Code users are the ones charging $5,000-$10,000 per project and building them in a single afternoon. Everyone else is asking ChatGPT to fix their resume. Same tools. Same access. Completely different outcomes. Because one person treats AI like a toy. And the other treats it like a business. ↓ Here's the hard truth nobody wants to hear. You don't have a talent problem. You don't have an intelligence problem. You don't have a resources problem. You have an action problem. Everything I just listed has a free tutorial right here in the attached video. 33 minutes. That's it. 33 minutes to learn the tool that people are using to build $5,000-$20,000/month businesses. You spent more time today scrolling Twitter than it takes to watch this video. You spent more time this week watching Netflix than it takes to master Claude Code basics. You spent more time this month doing nothing than it would take to completely change your income. The information is free. The tool is accessible. The opportunity is here. The only thing missing is you caring enough to start. ↓ CANCEL your plans this week. This isn't optional anymore. The people learning Claude Code right now will be building apps for the people who didn't learn it. That's not a prediction. That's already happening. Companies are replacing $150/hour developers with one person and Claude Code. If you code: learn Claude Code or become half as valuable by next year. If you don't code: learn Claude Code or miss the biggest opportunity to start earning from tech without a CS degree. There's no path forward that doesn't include AI coding tools. None. You have one window. Right now. This week. ↓ Here's your action plan for the next 7 days: Day 1: Watch the full video. Install Claude Code. Set up dependencies. Day 2: Learn basic usage. Try 5 different commands. Day 3: Write your first planning prompt. Build a small project. Day 4: Set up Claude. MD. Configure your memory file. Day 5: Master modes and shortcuts. Build a second project faster. Day 6: Set up Git integration. Automate with tasks. Day 7: Build something real. A tool, an app, a website. Ship it. 7 days. One tool. One completely different skill set. One completely different income potential. Or 7 more days of scrolling Twitter watching other people build things while you "plan to start." Your call. ↓ This is the most important video you'll watch this year. 33 minutes. Complete Claude Code mastery. From zero to building real projects. Save this post. Come back to it every single day this week. Check off each section as you complete it. Follow Himanshu Kumar for daily Claude Code breakdowns, advanced tutorials, and the exact workflows that are turning beginners into $10K/month builders. The only thing between you and $10K/month with Claude Code is this video and 7 days. Don't waste them. You Must Follow me Himanshu Kumar, so i can send you DM.

Himanshu Kumar

101,793 Aufrufe • vor 4 Monaten

OUR SECOND YEAR FESTIVAL ANNOUNCEMENT! THE FORMS ARE OFFICIALLY OPEN!!! ALSO SOME BIG ANNOUNCEMENTS! CypherKittens… IRIAM fam… VTubers from every corner of every platform… IT'S TIME!!! Sign-ups for Our Second Year Festival are LIVE RIGHT NOW!!! Three full days celebrating two years of the IRIAM US 🇺🇸|Virtual Streaming App platform… and the final day lands RIGHT on my own two year anniversary, which makes this the most special thing ever!!! November 13th-15th, streaming live to my Twitch AND YouTube from 7AM-7PM PST / 10AM-10PM EST all through the weekend!!! ONE NON-STOP BROADCAST! Now… about that goal I posted yesterday… saying 200 performers was UNDERSELLING IT. That's just the IRIAM side of the plan!! THE REAL GOAL IS 670 PERFORMERS. Six hundred and seventy!!! The biggest VTuber showcase this community has ever attempted!!! Last year we broke records with over 100 incredible performers… this year we aren't just breaking the record, WE ARE STOMPING ON THEM!!! Over 200 performers from the amazing IRIAM community, joined by singers, DJs, instrumentalists, dancers, and creators from all across this space we love so much!!! If you are a vtuber WE WANT YOU! PERFORMERS!!! Everything is pre-recorded and submitted ahead of the show, so no day of tech panic… just your best work on the biggest stage we have ever built!! Covers, originals, DJ sets, instrumentals, dance and MMD, skits and voice acting… whatever your niche is, THIS is your spotlight!!! Solo entries and GROUP entries are both welcome, and you do NOT need to be an IRIAM streamer to apply… every VTuber is invited to celebrate with us!!! AND!!! I am writing an ORIGINAL COLLABORATIVE SONG for as many of us as possible to sing together, premiering on the final day of the festival!!! There is a spot right on the performer form to join it… I want to hear ALL of your voices on this one!!! STAFF!!! This year I am building a full crew rather than handling everything nearly by myself!! Editors, artists, overlay designers, mods, schedulers, translators, audio mixers, production managers… if you want to help create the biggest weekend in our community's history, there is a form for you too, and I could not be more grateful for every single hand that joins this!!! SPONSORS!!! Last year we had IRIAM sponsoring alone... this year for the very first time, we are opening the doors to any companies, brands, groups, and community supporters who want to help power the festival!!! An event this big takes serious resources to build… so if you believe in what this community is creating and want your name on the biggest VTuber celebration of the year, there is a form for you as well!!! Funding, prizes, services, cross-promotion… every kind of support helps us make this unforgettable, and every partner will be celebrated right alongside our performers!!! PERFORM HERE: JOIN THE STAFF TEAM HERE: SUPPORT THE FESTIVAL HERE: Forms are open until September 1st!!! Two years ago this platform and this community changed my life. Every stream, every event, every single one of you brought us here… so this festival is my love letter back to all of you. Let's show the entire world that IRIAM and its creators are something worth celebrating!!! P.s. co-hosting slots are on the performer form too… and there just might be some VERY special guests in the works… more soon!!!

Celes Aurion🐾🎧

59,413 Aufrufe • vor 17 Tagen

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 Aufrufe • vor 1 Jahr

Efsane Platform Introduction I. Platform Overview • Platform Positioning: EFSANE (main domain is the world's fastest-growing blockchain news portal, serving as the core gateway to the entire ecosystem. The platform integrates multiple modules, including predictions, live streaming, games, and social networking, striving to provide users with a one-stop on-chain entertainment and interactive experience. • Core Mission: To establish a secure, reliable, low-threshold, and diverse on-chain entertainment platform, enabling users to conveniently participate in Gem (GEM) trials, USDT live games, prediction markets, live streaming interactions, and community exchanges, forming a complete closed-loop ecosystem. II. Core Values ​​and Features 1. One-Stop Ecosystem Hub • Integrated Sub-Channel Access: The main site homepage and user center clearly display channels for various modules, including prediction network, live streaming, blockchain games, and efschat (social networking), allowing users to directly access their desired scenarios without having to navigate multiple platforms. • Unified Asset and Account System: Centrally displays Gem/GEM and USDT balances, records participation in each module and historical returns, and enables one-stop asset management. • Unified Notifications and Customer Support: Integrates platform announcements, event reminders, and reward notifications, providing multiple customer service channels to significantly enhance the overall user experience. 2. Brand Trust and Security Transparency • Operational Data Announcements: The platform publicly discloses core metrics such as registered users, daily active users, withdrawal success rate, and total bonus pool, ensuring data authenticity and verifiability. • Compliance and Audit Visualization: Displays security audit summaries, risk control systems, and compliance instructions, allowing users to immediately perceive the platform's professionalism and credibility. • Risk Warnings and User Education: Key pages and workflows prominently highlight participation risks, and provide resources such as operation guides, video tutorials, and live streams. 3. Diverse Gameplay and Incentive Design • Gem/GEM Beginner Mechanism: Users can earn gems by signing in, completing tasks, or participating in events, allowing them to try out the game before converting, lowering the barrier to entry. • USDT Payment and Real Earnings Mechanism: Used in advanced games and predictive gameplay, ensuring authentic payment and cash-out mechanisms, enhancing asset authenticity and building trust. • Cross-module Incentive Mechanism: A task system enables cross-module linkage. For example, completing prediction tasks earns rewards in the live streaming/gaming modules, fostering deeper user engagement. • Multi-tiered Promotion Revenue Mechanism: Through an invitation code system and a three-tiered fission reward structure, promoters can earn high commissions, with commissions increasing to higher levels during special periods, stimulating user enthusiasm for cross-platform sharing. 4. Social and Community-Driven • Community Aggregation Portal: Enables cross-scenario discussion and sharing among users of modules like prediction, gaming, and live streaming. • User-generated Content Creator System: Encourages users to contribute high-quality content such as tutorials, guides, and reviews, providing incentives and resource support to outstanding creators and streamers. • Interactive Operational Activities: Regularly organize AMAs, online competitions, and data review livestreams to enhance user engagement and a sense of belonging to the platform. 5. Technical and User Experience Assurance • High-availability Architecture: The platform utilizes CDN acceleration, load balancing, and site-wide SSL/TLS encryption to ensure stable access and data security. • Full-Device Support and Multi-Language Optimization: Compatible with mobile and desktop devices, it supports a multi-language interface, offers a simple registration process, and quickly guides new users onboarding. • Behavioral Data-Driven Optimization: Analyze user behavior to deliver precise recommendations, improving gameplay conversion rates and user retention. III. Introduction to Key Modules (Platform Portal and Linked Examples) 1. Prediction Module ( Provides prediction scenarios for multiple sectors, including the crypto market, hot events, and sports events. Gameplay includes time-limited battles, binary options, and multiple-choice intervals. It features transparent settlement, a leaderboard mechanism, and integration with live streaming and the main platform's asset system. 2. Live Streaming Channel Showcases project roadshows, platform tutorials, live event broadcasts, and community interactive live streams to enhance user engagement and trust. It supports both gem and USDT tipping mechanisms and can be directly linked to the main platform's event page or task guide. 3. Chain Game Entertainment Channel Offers a diverse selection of games, from casual mini-games to competitive GameFi, supporting gem trials and USDT live trading. A leaderboard and tournament system is integrated with the main site's asset management and livestreaming content. 4. Social Community Users can participate in discussions, post content, and share task results in interest-based zones. A creator development system and content governance structure are established, serving as a hub for cross-module communication and feedback. 5. Other Expandable Portals The platform can subsequently expand subdomains such as dedicated event pages, tutorial pages, and creator centers as needed, all under the main domain for unified management. IV. User Flow Examples 1. First Visit: Users visit and register/log in. The homepage displays featured events and module portals, encouraging participation in gem trials or popular gameplay. 2. Onboarding: New users receive gem trial coupons and are guided through live tutorials or tutorials to quickly understand the platform's core mechanics. 3. Multi-Scenario Participation: Users can choose to participate in prediction betting, game battles, watch live streams and give rewards, join communities to express their opinions, or complete tasks and invite friends. 4. Asset Management and Withdrawal: Users can centrally view their Gem and USDT balances and earnings on the platform and withdraw them or use them to participate in other modules. Promotional earnings and commission details are displayed simultaneously. 5. Sticky Loop: The system periodically pushes cross-module tasks, community events, leaderboard incentives, and other content to promote continuous user engagement and platform retention. V. Trust and Compliance Assurance • Operational Transparency: The platform regularly publishes key data and security audit information to ensure openness and verifiability. • Risk Control Mechanism: Key processes such as withdrawals, deposits, and prediction participation are equipped with anomaly detection and anti-cheating mechanisms; large-scale transactions require KYC review. • Compliance Strategy: The platform monitors the regulatory status of crypto entertainment and prediction mechanisms in various markets and implements grayscale openness, geographic restrictions, and compliance disclosure procedures. • Privacy Compliance: The platform strictly adheres to local data protection laws to safeguard user privacy and security, and clearly states the scope of data usage in the user agreement. VI. Brand and Promotional Positioning • Suggested Platform Slogan: • " A one-stop on-chain entertainment platform with low barriers to entry, high transparency, and real returns." • "Gem Trials, USDT Play, the new standard for secure and reliable on-chain entertainment." • Core Marketing: Focus on beginner gem experiences, real USDT withdrawals, diverse gameplay options, and safety and compliance mechanisms. • Promotional Channels: Includes Telegram, Discord, and WhatsApp groups, livestream promotions with influencers (KOLs), and SEO/advertising (using keywords such as "on-chain entertainment platform" and "GameFi Real Returns"). VII. Technical and Operational Support System • Multilingual Operational Capabilities: Currently supports Chinese, English, Turkish, and Japanese, and will gradually expand to 16+ languages ​​globally, providing a localized experience for the international market. • Data-Driven Growth Analysis: Build a full-chain conversion analysis system to monitor new user conversion rates, retention rates, paying behavior, and task completion. • Customer Support and User Feedback Mechanism: Provide a multilingual customer service portal for immediate responses to user questions; promptly integrate community suggestions into product iterations and provide regular announcements. • Platform Optimization and Emergency System: Develop a security incident emergency response plan to ensure rapid platform recovery in the event of an emergency; continuously optimize the user experience through a data feedback mechanism. VIII. Future Development Outlook • Deep Ecosystem Development: Continuously optimize existing gameplay and module integrations, and explore the introduction of new economic mechanisms such as NFT incentives, DeFi mining, or staking. • Technology Evolution: Follow cutting-edge technologies such as Layer 2 expansion, off-chain settlement, and AI-powered recommendations to improve transaction efficiency and user experience accuracy. • Compliance Expansion Strategy: Promote legal operations in regions with mature regulations, and proactively prepare for compliance in high-potential markets to mitigate legal risks. • Community Brand Ecosystem: Cultivate a community of core players, influencers (KOLs), and creators, building a trusted brand image and enhancing user belonging through online livestreams and offline salons. 🔗 Register as a new user and receive $6. Join now:

EFSANE

28,263 Aufrufe • vor 10 Monaten

About a month ago, a clip of mine went viral⁽¹⁾ talking about the Current State of Twitch (3rd thumbnail in this tweet). It resonated w/ people outside my community, so lemme elaborate (as a 10yr+ Twitch Veteran). Current State of Twitch isn't great and haven't been for a while. I've been passionate about Twitch since inception (I joined in April 2011 in the JTV days, a few months before Twitch debuted in July 2011), and been trying to instill positive change but I'm only a cog in the machine compared to where influence can impact — likely via Amazon-appointed Executives to help "oversee things" at decade-old-acquisition-that-has-still-generated-zero-profit Twitch⁽²⁾. ------------------------------------------------ Twitch's Muddled Identity ------------------------------------------------ Describing Twitch 10 years ago was easy: "Youtube, except always live, for gamers". Now, it's more muddled & fluid, at best: "Always live broadcasters who aim to connect with their viewers and foster communities(?)" — that, in itself, isn't problematic; but how it's accomplished, what methods are most effective, and how certain directories accumulate higher viewership is, I think (I may elaborate further on that in a future tweet). The most common reactive bark I've heard following TwitchCon 2025 is "Ban Politics" or "Make it Gaming-Only Again!" — People forget, but Pokemon GO (June 2016) going worldwide-viral was the crack-in-the-dam that lead to IRL as a directory because of the impracticality of continuing Twitch's "games-only" era as the site was increasing in popularity, reach, and cultural significance. IRL was a band-aid solution for the core function of Directories⁽³⁾ (which was to let would-be-browsers make better-informed decisions on what to watch based on their interest). It's too broad and encompassing, which led to an unintended dopamine-producing⁽⁴⁾ psuedo-ChatRoulette where you "never know what you're gonna see" browsing there. Without a better tool to migrate users or aggregate topical content, this problem exacerbated continuously. Just Chatting was supposed to be the solution, as it came with 11-12 other directories⁽⁵⁾ to attemptedly split the IRL monolith, but failed to inspire Social Behavioral Change tremendously. Just Chatting is more popular than ever, discoverability — like in the broad, functional sense — is busted cuz every genre of content stuffed within it and fails to disincentivize streamers from opting-out of the most popular directory. So, how do you stand-out in the overcrowded field where a fuckton of the viewership goes for a Roulette Pull on something entertaining to watch? ... ------------------------------------------------ The Era of Clout-Farming Content (and the fact it works, ugh) ------------------------------------------------ Once IRL directory came in Sept 2016, so did the meta of skirting the ToS (Terms of Service) to maximize views or push the limits of what was tolerated on Twitch. Fundamentally, the social dynamic of receiving a suspension (everyone generally refers to them colloquially as "bans") earns notoriety and "free vacation/marketing", that when coinciding with a comeback event, open the possibility of a net-positive from the boost in viewership or metrics. This isn't as relevant now because the ToS Enforcement has gotten significant buffs to be more transparent and structural in the last half-decade. I can't speak on the nuance of this now, but "Full-Time IRL Streamers" and "Sweaty IRL Affiliates" were unbearable at TwitchCons until TC Policy cracked down on requiring consent by those they bumrush'd into (while live of course), so I assume they're probably equally as intrusive everywhere else ... then Kick came along in 2022 and dominated the headlines for mischief within this realm, for the most part; but that's a different topic altogether. The burden of an authentic collab can be too much friction, slow moving — and honestly, too much work for a streamer to do — compared to the efficacy of blowing up Streamer x Streamer Conflict via self-commentary-reacts for sensationalism and maximizing parasocial viewers' worst tendencies. Effectively, ragebaiting. I'm not advocating to abolish this as a policy. I'm pointing out how this is a very effective way to garner views within the social constructs — and it shouldn't be, nor always was. Something changed at some point. I don't wanna bore you with a timeline of the last decade of controversy on Twitch, so I'll fast-forward to when I definitively see evidence that Clout-Culture is failing upward: In March 2025, the unbanning of Adin Ross⁽⁶⁾ (on Twitch) I saw as a huge moral failure that reeks of desperation for his views/clout/relevance at the direct expense of the integrity of Twitch Culture. Not sure if that was a Clancy-specific decision or what, but it encompasses "neo-Twitch" or a disconnect if there ever was one. ------------------------------------------------ Twitch Culture is diluting at the expense of recouping revenue ------------------------------------------------ A decade ago, Twitch Plays Pokemon broke news across insular-livestreaming gossip and was celebrated as a pinnacle of internet fandom⁽⁷⁾ (Feb 2014). This event was a testament to the value of Twitch because it reinforced the undeniable power of CULTURE present in Twitch Chats. I don't think the event could've worked on a YouTube Livestream (remember YouTube Gaming, introduced in 2015?). There's a certain aura present in Twitch Chat that makes it feel captivating to interact and engage with compared to a YouTube Live Chat Box. One feels like a close relative of bot-spam'd yt comments and the other feels ... real. I think that value is the culture — what could keep Twitch afloat for a long time, even if YouTube were to hypothetically obsolete Twitch in every way for delivering live broadcasted video content. I've noticed that as the meta has shifted towards revenue-maxxx'ing with the proliferation of Spectacle Events, typically marathons, that are engineered to paywall as many things as possible, at the expense of the content. It's not necessarily a bad thing, but the culture has shifted. I also do think most of the marathon content isn't good; they're carried by being experiences with strong FOMO-factors to compel your participation by viewing. I do suspect there's a saturation point where the combination of the waning niches of livestreaming, 4th-wall-breaking, and manufactured spectacles can keep an audience seduced. Like, the content (in aspects) has less substance and I wonder what that means for the welfare of Twitch Culture and its content in another 5 years. Perhaps Twitch could foresee this and become proactive on the manner?... ------------------------------------------------ Twitch's Conduct & Repetitive Incompetence ------------------------------------------------ Twitch has prioritized generating revenue over addressing the needs of the already-active users for years. Emmett Shear (previous CEO; 2011-2023) probably was a huge reason for sluggish changes overall to the platform as from what I hear but I can't say for certain. Regardless, we got Dan Clancy as CEO and, while there has been lots of positive changes under his reign, it really does feel like "too little, too late" with the pressure looming from Amazon's 2015 acquisition; increased competition and marketshare decline; and declining revenues, active users & monthly streamers"⁽⁸⁾. Here's a brief timeline of features implemented that I feel helped build the culture. Before COVID, I believe the biggest obstacle was helping migrate streamers from being part-time to capable full-time content creators. So, at the time, revenue-generating products were revolutionary to help there, including me at that time: ✅ 2016 — Bits/Cheers & Prime Subs (!!!) ✅ 2017 — Gift Subs (to a specific user) ✅ 2018 — Gift Subs (to randos in Community); Super Subs & Ultra Subs ✅ 2018 — Twitch Mobile App v2 (original mobile app was a constantly broken mess) ✅ 2018 — Twitch Prime no longer adblocks (I will agree how they did it was stupid, but ultimately, it was a necessary; I can defend this in the replies if needed) Comparatively, here's the hostile changes that came at the expense of the Twitch Populous supporting said-change: ❌ 2017 — Communities⁽⁹⁾ (DOA cuz it wasn't streamlined enough and vulnerable to Popularity Bias; I can elaborate in replies if needed) ❌ 2018 — Tags for Channels (DOA cuz anyone can use any tag, diluting the effort of broad categorization or filtering in any capacity) ❌ 2022 — Twitch kills Hosting⁽¹⁰⁾ (also new "craptacular" Offline Page w/ Suggested Channels idea instead) ❌ 2024 — Twitch Mobile App v3⁽¹¹⁾ (Tiktok clone dogshit) ❌ 2024 — Stories (who asked for this?) ❌ 2025 — 100hr Video Storage Limit (going back against Collections & cementing Twitch isn't an evergreen platform; also SHORT NOTICE) ❌2025 — Live Rewind ... paywall'd to Twitch Turbo & Channel Subscribers only (this is free sitewide on yt's livestreams)⁽¹²⁾ ❌ 2025 — Ability to gift 1000 subs at once (already shelved from backlash) Post-COVID, I see a pattern of prioritizing revenue-generating products at the expense of what creators need or ask for. I understand Twitch needs to appease Amazon eventually with profit, but with a half-decade passed, all the buffs I can recall are 2K Resolution Streaming*, Portrait & Dual-Canvas Streaming*, and Stream Together / Shared Chat. *Both of these sortta don't count cuz they're invite-only betas that aren't site-wide and don't apply to non-Partners 🤷‍♂️ While more features arrive that ask for more of your money to partake in the Twitch Experience, I feel like the users (both Streamers & Viewers) continue to be neglected. 10 years ago, I thought YouTube Gaming was DOA; now I anticipate when more people bail on Twitch because the functionality will decay without a compelling reason to stay if the culture dminishes. I'll conclude with the 4th thumbnail included in this tweet — a supercut of a portion from the TwitchCon 2025 Keynote from Dan Clancy, with the youtube dislikes superimposed-over for your enjoyment. Let me know what you think of what I shared today! 🎉🥳 I'm considering also breaking down the specific causes (not symptoms) of why Twitch is where it is, and my 999 IQ Pragmatic Solutions that are tenfold better than what I've seen suggested after this morale fallout following TwitchCon 2025 👀

trihex

17,788 Aufrufe • vor 8 Monaten

⬛ Austin Ekeler: From D2 to the League He ran for 5,857 yards at Western Colorado Football. Signed with the Los Angeles Chargers as an undrafted free agent. Led the NFL in touchdowns twice. Now with the Washington Commanders and still producing strong. He’s one of the best to ever come out of Division II. ⬇️ Western State, now Western Colorado, was the only program that offered him a shot at running back. He stayed four full years and became one of the most productive players the RMAC has ever seen. He averaged 146 rushing yards and 1.6 touchdowns per game over 40 starts. He put together one of the strongest careers in D2 history...and he didn’t have to leave to do it. At Western, Ekeler dominated. He averaged more than 100 rushing yards per game across four seasons, led the country in all-purpose yards in 2015, and earned academic honors alongside his on-field production. By the time he wrapped up his senior year, he was a Harlon Hill finalist with nearly 6,000 rushing yards to his name. His work was undeniable. But he still didn’t get a Combine invite. The draft came and went. No calls. Then the Los Angeles Chargers brought him into camp on a rookie deal and gave him a shot. He took it from there. He made the roster as a rookie and started producing immediately. First as a change-of-pace option. Then as a third-down threat. Then as the guy. In 2021 and 2022, he led the NFL in total touchdowns. He stacked back-to-back seasons with more than 1,500 scrimmage yards and at least 15 total scores. He caught 107 passes in 2022, the most by any running back in Los Angeles Chargers history. The production hasn’t slowed down. In 2024, he signed with the Washington Commanders. He’s still outworking people. Division II didn’t slow him down. It prepared him. The hours. The discipline. The ability to carry the weight of a program while juggling everything else college throws at you. That’s what this level teaches. That’s why it sticks. There are players right now doing the same thing. Grinding through the spring, stacking film, putting together complete seasons. Some will make it. Not because someone finally believed in them, but because they never stopped believing in themselves. That’s what turns a D2 shot into an NFL career. ⬛ College Career 🔹 5,857 rushing yards, 63 total touchdowns 🔹 4× First-Team All-RMAC Sports 🔹 2013 RMAC Offensive Freshman of the Year 🔹 Led D2 in all-purpose yards per game (203.9) in 2015 🔹 2016 Harlon Hill Trophy Finalist 🔹 First-Team Academic All-America (CoSIDA) 🔹 RMAC Academic Player of the Year (2014) 🔹 2018 Western Colorado Alumni Award of Excellence ⬛ NFL Career 🔹 Signed by Los Angeles Chargers in 2017 (UDFA) 🔹 NFL leader in total touchdowns: 20 (2021), 18 (2022) 🔹 Only player with 10+ rush and 5+ receiving TDs in back-to-back seasons since Marshall Faulk 🔹 One of two UDFAs with 1,500+ scrimmage yards and 15+ TDs in two straight years (with Priest Holmes) 🔹 107 catches in 2022, most by a running back in Los Angeles Chargers history 🔹 PFF Second-Team All-Pro (2019) 🔹 NFL Top 100: Ranked #21 in 2023 🔹 AFC Offensive Player of the Week (Week 17, 2022) 🔹 Over 7,000 scrimmage yards and 70+ career touchdowns 🔹 Signed with the Washington Commanders in 2024 ⬛ Off the Field 🔹 Owns more than 115 rental properties in Colorado and Missouri 🔹 Built the Eksperience app to connect athletes and fans 🔹 Co-founded Gridiron Gaming Group 🔹 75+ endorsement deals (Adidas, Chipotle, Frito-Lay, more) 🔹 Founded the Austin Ekeler Foundation in 2021 🔹 Former host of “Ekeler’s Edge” with Yahoo Sports Ekeler’s story isn’t rare because he came from Division II. It stands out because he stayed in it, believed in it, and maxed it out. That’s what this level does when the right player buys in. Who’s next? #D2Football #AustinEkeler #WesternColorado #RMAC #NFL #Undrafted #Division2 #D2Built #D2ToTheLeague

D2 College Football Spotlight

19,281 Aufrufe • vor 1 Jahr

What if #AI became as decentralized as #Bitcoin? We sat down with our new friend 3700 from Bitcoin Virtual Machine to hear what their incredible team of anons are working on - "Truly Open AI." Full interview here:👇 1: What positive impact will Layer 2s have on Bitcoin? Layer 2s on Bitcoin open up opportunities for innovation, allowing developers to build dApps and smart contracts on top of Bitcoin, expanding its utility and use cases. By submitting transactions for final settlement on the Bitcoin network, Bitcoin Layer 2 networks claim to achieve the same (or close to) level of security and decentralization as the Bitcoin blockchain. Building a separate execution layer allows them the freedom to employ several technologies (such as rollups). Layer 2 can significantly improve Bitcoin's scalability by processing transactions off-chain, reducing congestion on the main blockchain. Overall, Layer 2s on Bitcoin have the potential to address some of Bitcoin's key limitations, making it more efficient, accessible, and versatile in the long run. 2: What does the ETF approval mean for Layer 2 on Bitcoin? The approval of ETF could potentially have several implications for Layer 2 on Bitcoin: Innovation and Development: With a growing interest in Bitcoin spurred by ETF approval, there could be a surge in research and development efforts focused on enhancing Layer 2. Developers and projects may be incentivized to create new and improved Layer 2 protocols to meet the evolving needs of the expanding Bitcoin ecosystem. An ETF approval could boost mainstream Bitcoin adoption and liquidity. This influx of users may also drive interest in Layer 2 on Bitcoin as a means to enhance the scalability and functionality of Bitcoin. 3: What are the primary challenges facing L2s on Bitcoin? The interoperability of different Layer 2s and their compatibility with Bitcoin's main blockchain can be a challenge. Ensuring seamless interaction between various Layer 2 networks and the Bitcoin blockchain is essential for a cohesive and efficient ecosystem. Some Layer 2s may introduce centralization risks if they rely heavily on centralized entities or trusted intermediaries. Maintaining decentralization and censorship resistance, which are core tenets of Bitcoin, while scaling with Layer 2s is a challenge. 4: What aspects of Layer 2 solutions for Bitcoin are you most enthusiastic about? AI represents one of the cornerstones of our modern era. However, achieving a decentralized AI infrastructure, owned and managed by users, has posed significant challenges. The primary obstacle has been the limited capacity to store and execute AI models due to size and computational limitations. To address this challenge, we propose a new blockchain architecture enabling developers to deploy their own Bitcoin Layer 2 solutions tailored specifically for AI tasks, called Truly Open AI. These Layer 2 blockchains are optimized to handle computationally intensive tasks, such as matrix multiplication, directly on-chain. These Bitcoin Layer 2 solutions offer exceptional throughput, minimal latency, and cost-effectiveness. AI dApps are programmed as Solidity smart contracts, ensuring they operate precisely as intended, free from interference or manipulation. Our BVM AI Contracts Library simplifies the integration of neural networks into dApps, empowering developers to embed AI seamlessly. In summary, I'm particularly enthusiastic about the potential of Layer 2 solutions for Bitcoin to revolutionize decentralized AI by providing scalability, security, and accessibility. 5: How is your Layer 2 different from others being built? BVM distinguishes itself as a Modular infrastructure that empowers thousands of distinct Bitcoin Layer 2 networks, spanning Gaming, DeFi, Social, and AI applications. We're continuously enriching the BVM Module Store with new modules to enhance its capabilities. With each new module, builders gain access to a wider array of tools to explore different use cases on the Bitcoin network. Recent additions include the Filecoin module for affordable storage and the AI Contracts Library for constructing AI-powered Bitcoin Layer 2 chains. We're also gearing up to release a ZK roll-up module in the coming weeks to offer an alternative to the standard optimistic roll-up. We aim to simplify the process of launching a Bitcoin Layer 2 network customized to specific requirements. Think of it as a SaaS offering with predefined best practices. Whether it's a DeFi Bitcoin Layer 2 or a GameFi Bitcoin Layer 2, we provide default solutions tailored to each use case. We're dedicated to expanding the BVM ecosystem by incentivizing more builders to join the Bitcoin network. Through various programs and grants, we support builders in covering their operational costs for Bitcoin Layer 2. Additionally, we offer rewards akin to 'L2 mining' to those who contribute to expanding the user base and total value locked on the network. In summary, BVM stands out with its modular infrastructure, tailored solutions, and efforts to grow the Bitcoin ecosystem.

Supra

83,548 Aufrufe • vor 2 Jahren