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Highly recommend the DebugDraw3D addon if you're like me and don't have a robust intuition for vector math #GodotEngine

217,742 views • 1 year ago •via X (Twitter)

11 Comments

Levi Murray's profile picture
Levi Murray1 year ago

I'm making a co-op bodybuilding horror game where you've got to get stronger in order to survive the mines and tackle the testing gates! (Outdated Steam Page)

caleb's profile picture
caleb1 year ago

This is SO cool

Levi Murray's profile picture
Levi Murray1 year ago

Appreciate you! And very much looking forward to Black Pine. Seems to be a bit of overlap in our ideas 😁

Blaine Hodge 🇨🇦's profile picture
Blaine Hodge 🇨🇦1 year ago

Oh man debug draws are an absolute necessity even for people that are potentially intuitive. It should come standard with the engine.

VØID's profile picture
VØID1 year ago

Why isnt this a part of the engine already ? This is necessary stuff

Ratchet?!'s profile picture
Ratchet?!1 year ago

I still don't understand why this isn't a core part of GDs engine

Nicolas's profile picture
Nicolas1 year ago

With a solid intuition for vectors too

Stephen Ulibarri (Druid Mechanics)'s profile picture
Stephen Ulibarri (Druid Mechanics)1 year ago

Addon? Why is this not in the engine?

Levi Murray's profile picture
Levi Murray1 year ago

Democratic process

IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲's profile picture
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲1 year ago

Sad that this is not a default Godot feature

Levi Murray's profile picture
Levi Murray1 year ago

In classic Godot fashion, a proposal exists with some bike-shedding over the API. But at the end of the day it's a matter of priorities and whether anyone in the community is willing to put in the work to make it happen

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