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hitpoints are an illusion, only monke matters
20,004 views • 3 months ago •via X (Twitter)
9 Comments

Shit like this is why I never press against Makoto or Urien in the corner. Almost never worth the risk. ACK actually said fighting me in casuals is mad boring 'cause I basically refuse to do anything that would let him land c. FP or back throw into corner, lol.

@TheShend They should put you in jail and throw away the key.

@ShadowMistLurk Flexin on flexmoney is diabolical!!

Can’t be at a life deficit if you just turn off the HUD

On the 1st one you do HP, HP, Hayate, but can't you do things like, HP, HP, dash LP, into whatever like for more damage and stun. Or is the Hayate necessary to create space in the corner to crossup and Tosa.

I believe Tsurugi is 1 point, HP is 2 points, Level 0 Hayate is 3. Fully optimal damage is Tsurugi, HP, dash HP, dash HP > PA, then j.HP combo after I believe. But this also gives Dudley time to mash from stun. No matter what though, the setup will kill Dudley with triple Abare

i mean can you do stun combo like jab into smth to go above juggle point 6 in the stun combo. More like just to style. Sure you should cancel into PA for max damage but you are gonna win anyways. Btw you were so dead with the right combo from dudley.

@HiFightTH That dp read with jump parry was *nasty*

thank you for mastering this character
