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🚨HOLY CRAP BUNGIE JUST KILLED DESTINY 2 After 9 years, active development ends June 9. Bungie announced the final live-service update for Destiny 2. It's called Monument of Triumph. Ships June 9, 2026. Then the studio walks away. → Final patch drops June 9, 2026 → No new seasons...

17,403 görüntüleme • 4 ay önce •via X (Twitter)

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Bloomberg's Jason Schreier reports on PlayStation's myriad live service failings. He reports Bungie had "a whole bunch of live service games in the works", "five or six", at the time they were acquired, but that "for a variety of reasons", which he'll detail in a story later, "most of those projects fell apart". On Naughty Dog, he reports most of the studio was working on Last of Us Online and remakes/remasters before it was cancelled. That it wasn't just a small side project, and is in-fact a key reason Intergalactic isn't out yet. "I think there's a belief out there that The Last of Us Online was just kind of a side project while most people were working on Intergalactic. No, the opposite is true." "Intergalactic did not have the majority of staff until after Last of Us Online was cancelled. And then most people on the studio came over to work on Intergalactic.....which is why we haven't seen a brand new game from them since 2020." He also reports Guerrilla Games live service game Horizon Hunters Gatherering is now being "rebooted" to a more traditional co-op game, no longer live service, following negative play tests, and that it may even be cancelled if it isn't sorted before the end of the year. He adds that the GG's "next mainline single-player Horizon game, is still far, far away" He reports Sony Bend is still working on a new project following their live service project being canned. He also re-touched on Bluepoint's live service game being cancelled, as well as the Twisted Metal Live service game too. Either way, there's been some truly awful project management with Sony's live service push, that has cost even the single player bread and butter side of things. Had Bluepoint not been working on the now cancelled God of War live service game instead of solely Sony Santa Monica, perhaps God of War Laufey would have been much further away too, the way Last of Us Online and Hunters Gathering impacted Guerrilla Games and Naughty Dog. All I can say is, PlayStation is lucky Xbox, whom are seemingly never happy letting PlayStation take the fuck up limelight, spectacularly dropped the ball this gen in a somehow even worse way, else Xbox could have actually encroached on PS5 marketshare. This gen ironically was actually one of Xbox's best opportunities to hurt PlayStation, admidst their numerous blunders, especially with the stock shortages early in the gen. Full link:

NIB

40,382 görüntüleme • 1 ay önce

Destiny 2 left a permanent mark on my life. The memories I’ve made with this game, both as a player and as someone lucky enough to work on it, will forever stay with me. Not just because of late nights running King’s Fall with friends, or grinding out the Crucible Glorious Seal in solo queue like a complete maniac, but because Destiny 2 challenged me, shaped me, and pushed me toward becoming the creative I am today. My journey into digital art and photography started back in 2007, when I began taking screenshots in Halo 3 and entering Bungie community art contests. The relationships I built during that time eventually opened the door to an opportunity with Bungie’s Gameplay Capture team in 2014, helping the team capture footage for a new game called Destiny. I had no idea then that a commendably short two-week contract would turn into an incredible 12-year journey with this franchise. I originally came to Bungie hoping to pursue environmental concept art, but along the way I had the opportunity to work on marketing art and quickly fell in love with it. Creating marketing art for a franchise like Destiny challenged me in so many different ways. It forced me to expand my technical, creative, and communication skill sets, constantly adapt, and keep learning new tools and workflows just to keep pace with the live-service beast that was Destiny 2. It means a lot to be able to look back and say with confidence that I had a visual impact on Destiny 2; but the most meaningful part of it all was getting to work alongside and learn from so many incredible artists at Bungie, and seeing firsthand just how much care, effort, and humanity it takes to make work like this possible. It’s hard to fully capture how much energy, skill, and collaboration goes into every visual part of a game like Destiny 2. That work is shaped by artists from different backgrounds, experiences, disciplines, and perspectives. Each of them, including me, left a small part of themselves in what they created. To me, that’s what makes a game like Destiny 2 feel truly meaningful and memorable. Especially now, in a world increasingly saturated with content and driven by instant output and gratification through AI, I keep coming back to the value of process. For me, and for so many of my peers, it was never only about arriving at the final image. It was about the journey it took to get there. The late nights. The iteration. The problem-solving. The trust. The shared pursuit of trying to make something special. To my peers, I’m deeply proud of what we built together, but even more grateful for how we built it. We challenged each other, inspired each other, and kept showing up for one another through every high and low, as Destiny 2 has had many. That kind of shared effort leaves a lasting mark. What we made mattered. What we gave mattered. And the impact of what we built together will stay with us, and this community, for a long time. Shoutout to the current and former members of Creative Studios, the VizD team, and the many Bungie developers and marketers who helped shape this chapter of my life. I’m especially grateful to the teammates who believed in me, encouraged me to embrace failure and new beginnings as essential parts of artistic growth, and pushed me to take on challenges even when they felt beyond my reach. You showed me that the strength of a team will always surpass that of any individual hero. As my work on #Destiny2 comes to a close and I look toward the future, I plan to spend the next few weeks sharing some of the pieces I had the chance to create or art direct that mean the most to me. For now, I’ll leave you all with a collage of some of my personal favorite pieces to work on across Destiny 2’s lifetime. These projects mean so much to me because many of them started as personal passion projects or late-night concept sketches, inspired by playing early builds of Destiny 2 and by the incredible work of our development team.

Biwald

73,319 görüntüleme • 3 ay önce

The Regina Police Service is asking for assistance from the public to identify human remains buried outside a residence in the 1300 block of Retallack Street. On June 9, 2026, at approximately 4:15 p.m., police were dispatched to a call for service on the 1300 block of Retallack Street. The caller told police they had discovered what appeared to be human remains buried outside the residence. Over the course of a week, investigators with the Regina Police Service Major Crimes Unit, Regina Police Service Forensic Identification Unit, and the RCMP Historical Case Unit, methodically searched the area for evidence related to this suspicious death. Yesterday (June 16, 2026), the Saskatchewan Coroners Service conducted an autopsy which resulted in the discovery of the following information about the deceased: • Male • Approximately 5’9” tall • Between 30-40 years-old at the time of death • The remains have been buried in this location for a minimum of five years (prior to 2021). • At some point in his life, the male sustained a broken jaw that required surgical treatment. At this time, there are no missing persons reported to the Regina Police Service who match this description. As such, we are appealing to the public to assist in identifying the deceased male. Anyone who has information that could assist police in this investigation is asked to contact the Regina Police Service at 306-777-6500 or Regina Crime Stoppers at 1-800-222-TIPS (8477). The Regina Police Service thanks the public and the media for their assistance in this matter.

Just Bins

19,243 görüntüleme • 3 ay önce

One of the workflows I helped advance and lead for Destiny 2 was our static compositing pipeline for marketing visuals. When we were creating marketing content for #Destiny2, we always needed strong key visuals for weapons, characters, abilities, and other in-game elements. Unlike a traditional gameplay screenshot, where everything is baked into one static image, composited shots let us isolate individual elements and light them more precisely. That gave us a lot more flexibility to build scenes with better legibility, clearer focus, stronger lighting, improved contrast, and a more intentional overall look. One of the biggest strengths of compositing is having access to individual layers in Photoshop. That layered approach not only makes the editing process easier, but also makes the final artwork much more flexible. Images can be adapted for trailer motion graphics, reworked for print, or pushed further as creative needs evolve. Destiny 2 composites are built using Adobe Photoshop alongside in-game captures. Using advanced development tools, we light, capture, and isolate characters, weapons, and props directly from the game environment, all of which were originally created by the talented Bungie 3D art teams. Those assets are then brought into Photoshop, where they’re cut out and assembled into custom scenes using layered compositions and visual effects. The composites highlighted below are a few of the Destiny 2 pieces I’ve worked on that are meaningful to me. Let me know what your favorite is!

Biwald

67,940 görüntüleme • 3 ay önce

⚓️ STEJAY HARBOR: Anchored in Love Project 9 – Grand Finale ⚓️ We dreamed of a closing that would make this tour unforgettable, a night where the sky blooms with light and music, a celebration no STEJAYist will ever forget. 🎆✨ At first, we held back, wondering if this vision could truly take shape. But the Harbor was ready. Fans were ready. Everyone's love for STEJAY was too strong not to be shared, and together we chose to make it happen. 🤍 Introducing our grand finale: a Pyromusical Show, designed to light up the night and etch memories that Steven, JL, and every fan will carry forever. Fireworks, music, and love, woven together into one breathtaking celebration. 🌌🎶 Event Details📌 - Date: July 26, 2026 - Time: 11:00 PM - Location: SM By the Bay Project Details: • Pyromusical Package: ₱345,000 • SM By the Bay Venue Rental: ₱89,600 • Sound Engineer and Voice Talent: ₱8,000 • Permits/Other Charges: ₱57,400 Project Timeline: • May 29, 2026 9:07 AM – Project was proposed to the team. • May 29, 2026 9:38 AM – Sent email inquiries to prospect suppliers. • June 2, 2026 12:10 AM – Private collection started in Anchorpoint. [₱307,883] • June 2, 2026 10:35 AM – Public Donation Drive started. [₱47,026] • June 2, 2026 2:28 PM – ₱320,000 Goal Achieved. • June 5, 2026 – Sent our Letter of Intent to SM MOA. • June 6, 2026 – SM MOA forwarded our letter to the management for review and evaluation. • June 8, 2026 2:45 PM – Project was endorsed to marketing. • June 8, 2026 3:51 PM – Meeting concluded with marketing manager with complete details, venue rental estimate, and requirements. • June 16, 2026 – A large portion of Rewrite the Lines collection was forwarded to Project #9. • June 29, 2026 2:34 PM – Offer was received and reviewed by SJH team. • June 29, 2026 2:47 PM – Offer signed. • June 29, 2026 3:07 PM – Venue Certification received. • June 29, 2026 3:41 PM – Pyromusical secured and downpayment sent to supplier. This project is more than spectacle. It's a tribute to the fans who gave their hearts, and to every hand that helped us build this journey. Your dedication, creativity, and love made this possible. 💖✨ Project #9 is our promise, that this tour will never be forgotten. That every burst in the sky will remind us of the bond we share. That Anchored in Love will always mean celebrating Steven, JL, and the fans who sail with them. ⚓️🚢 ⚠️ Note/Disclaimer: This project was funded through a combination of private support and a donation drive. The majority of the cost was privately funded by sponsors, admins, and fans through direct transactions. The remaining amount was raised through a donation drive. Always for STEJAY, always Anchored in Love. All aboard! 🤍 ANCHORED IN LOVE #StevenKim #JLGaspar #STEJAY #스티븐 #제이엘 #AHOF #아홉 AHOF

SteJay Harbor

153,992 görüntüleme • 2 ay önce

⏰ WARNING: Early Bird Pricing ends in ONE WEEK.⏰ If you have been waiting for the right moment - this is it. There is no better price coming. There is no sale or discount after this. When this window closes, it closes...and some of our biggest announcements are still to come. GCX 2026 · July 24–25 · Universal Orlando Resort Here is what you are locking in: 🕯️ Destiny: A Celebration of Game Life with SRL on main stage, 12-year retrospective, Brandon O'Neill, Mara Junot, Brian Villalobos, and more. 💣 Tyler & Autumn and FalloutForHope 🔜 GCX @ Universal Orlando Resort with special guests Rafi Silver and Leer Leary 🗡️ The Elder Scrolls Experience: Night Market with special guest Wes Johnson as Sheogorath, ZeniMax surprise guests, faction quests, alchemy, lockpicking created by Adventurers Guild of Giving 🔜 GCX 🎲 Live D&D One-Shot on the main stage with Mark Meer, Jason Spisak, Deven Mack, and a full cast 🃏 15,000 sq ft Tabletop Tavern with Magic The Gathering, D&D, Pokemon 🎮 PC Play championships: Marvel Rivals, Halo 2, Smash Ultimate, Sparrow Racing League World Championship! 👾 Indie Games Showcase (our BIGGEST yet) 🌟 Your favorite #Destiny #Destiny2 creators together again for an ultimate celebration of family and fandom! 🌃 After Party and exclusive after-hours Universal Studios Florida One week. Then the price goes up and does not come back down. Lock it in now. Links below 👇 #GCX2026 #GCX2026ForTheLight #EarlyBird #GamingVacation #UniversalOrlando #LastChance

GCX

14,569 görüntüleme • 3 ay önce

🚨 GEARS OF WAR E DAY OPINION!...🚨 Everybody keeps asking me Where is Gears of War E Day, where is the Gameplay, Release Date, New Trailer, anything seeing as how we are almost four months in to 2026 and I would say the Answers can be found in the Past to Reveal the Future, if your confused you haven't been paying attention!... 👀💥⚙️ In October 2023 I was the first to report on the sixth mainline Gears of War game an Unnannounced Coalition game was set to release sometime in 2026 and 3 years later it looks to finally be happening! 👀😱⚙️ I also discussed a Gears of War Direct show focusing on a deep dive into the new game after Xbox began yearly dedicated game shows! 🧐🤯⚙️ Then on September 20th 2025 after the release of Gears of War Reloaded I uploade a Youtube video discussing my own personal opinion that if there is no E Day at the January 2026 Developer Direct, then it would likely be the Xbox Games Summer Showcase E Day Direct, which again Playground Games were the focus with Fable & Forza Horizon 6 & if we look at Gears of War E Day it is the only Xbox Games Studio first party title confirmed for a 2026 release with zero gameplay shown, no exact release date window & we are already almost four months into the year there must be a reason for that... 🤔🎮⚙️ This is why I have believed since 2023 that the best way to celebrate Gears of War E Day and also the franchise 20th annviersary is with a dedicated E Day Direct show that potentially based on Xbox announcement last year could be announced as early as April 7th/14th if the Xbox Games Showcase were to be happening on either Sunday June 7th or 14th! 🫡🔥⚙️ It is very frustrating that there is no Gears of War E Day marketing happening right now I wish I had more to cover for content & to help build community engagement & hype but there must be a plan for why it looks like we may just have to wait until the Xbox Games Showcase in June for Gears of War Re-Emergence to finally begin, just a little more patience we are almost back Gears Fam! 🙏🤞⚙️

Shadowz

12,755 görüntüleme • 6 ay önce