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How did you feel about map navigation in Control: Resonant? Confusing or intuitive? I spent half the game feeling totally lost, but somehow always ended up right where I needed to be. Brilliant level design and subtle signposting.
44 Comments

Never had an issue. I feel like too many people are allergic to exploration. If you just pay attention, the game is always telling you where you need to go next.

Totally, I’ve heard complaints but never struggled that much getting around myself and it all really clicks as you progress

Dope as hell but once you get to the final section of the game, it's super easy to get lost and not know which way is up, down, left or right sometimes.

Yeahh I feel that, the final area is the trippiest and took me a lil while to get the hang of it

Looks dope as fuck

It honestly is, and throughout the whole game it just keeps blowing your mind

I think Remedy did a well balanced job on their level designed in context to cleverly telling the player on where to go to for progression. They respeced our intellect while showcasing our instructions whether it being from the environmental spaces or collectibles forcing us to read or listen to what the game is telling us. This is how you build level design, with the adequate difficulty of puzzling.

It speaks a lot for the game and level designers to make you feel extremely disoriented yet still somehow nudge you along the finish line. That's a sign of great design. Folks, it's usually always the light. The most common 'non-yellow paint' nudge level designers use is light.

@itsfa_fadil Oh man, I just got the power to flip what surface I’m on and it’s a game changer for exploration

@itsfa_fadil Bro, it honestly just gets better! Just wait til you get the reach ability! Traversal in Resonant is peak!

The first control I was completely lost trying to get from point a to b. Rsmesonant is much better in that regards

I’ve heard similar sentiments, I do remember being lost and confused a lot my first time playing Control

You aren't supposed to always know where to go. Too many years of playing handholding games makes people used to it. That completely takes you out of the game. You should just wander and put a map in your brain

Totally feel that, and Resonant is great at respecting its audience in terms of navigation 👌🏽🔥

Eventually i made peace with how the minimap does not display stuff upside down/on the subway, the flat main map is stupid tho, they're better than control 1 but if we're gonna do dope ass level design the map NEEDS to improve

I do agree, a 3D map would have been more intuitive but I do feel like they were purposefully trying to encourage exploration and even getting lost 🤔

it was fine for me, there's sure handholding but not made too conspicuous

I feel the same way, I appreciated that lost feeling and sense of discovery. The environments are fun to explore

It was fine until The Unknown. Then I very nearly uninstalled.

Haha, I feel you, The Unknown is orettt fricking confusing when you first reach there

I dunno, the map itself is one of my more persistent gripes with the game. Navigating it through patterned architecture is one thing, but it doesn't do a very good job of showing you which streets and pathways to take in general. I spent a lot of time running around lost.

Man I hatedddd it. But I’m a completionist, so trying to just clear a small section of every collectible was exhausting and stressful and none of the rewards felt worth it. Maybe if I played more organically like a normal person, I would have also enjoyed it… but I can’t :( OCD

Weirdly only ever felt lost in the more “normal” city spaces, all the unknown / underpass stuff made complete sense but couldn’t figure out how to get from downtown to central 😭

Confusing. It's beautifully crafted but it's not intuitive and sometimes it makes you walk in circles. A game design can be genius and, at the same time, not good for playing.

Its slightly better than the first games map navigation, but there are moments where you are lost & aimlessly wondering about.

Imagine if they play this one 😅😅😅😂😂😂🤣

Just did that quest in subway, great traversal part. No confusing at all tbh

Intuitive. Never got lost. Never felt lost. Ecept for one side mission with FRED. My only real criticism with the game is battling the camera while fighting a bunch of stuff at once.

I feel like it's doing a great job of forcing you to abandon the shitty habit of following the marker and making you actually look at your surroundings. Once I started doing that I just stopped getting lost.

It was much better than in control

Confusing as fuck but that’s why it’s so brilliant.

I spent a lot of the game in a surreal state where I felt like I didn’t really understand the layout or geometry of the levels but also always felt like I knew where I was supposed to be going It’s chaotic but there are clear paths for you in the mess It’s a masterclass in design

70% of my game time in this game was spent on finding the places. 20% combat. 10% reading all the "notes".

Fantastic.

One of the few minor gripes I had. The map implicating I could go somewhere, but in reality I couldn't because the road was locked off or some dumb shit. Eventually I'd learn the levels (which was fun), but the map sucked.

Intuitive most of the time, whilst confusing at others. Still having a hard time navigating the Unknown, but close to getting the last few achievements for it. Just need to navigate better. 😅

I struggled at first when I got to the West Incursion Zone, but after taking time to fully explore and get the hang of it, I've had no real trouble since.

Both

I use a lot of markers in the open world, especially necessary to stay oriented in [UNKNOWN]. Otherwise it was fairly intuitive and well-designed, good signposting.

The Underpass kicked my ass at first ngl I had huge issues navigating that place

There is one location in the whole game where I got lost for a moment - the train crossroads in patterned metro where you should drop down few stories to the mold while avoiding trains. For some reason I convinced myself that target must have been above and not below ¯\_(ツ)_/¯

The maps were intuitive, until I got a post game item that has me trying to clip through walls

Unknown was the first I got pissed at the level design

I am somewhere at middle of the game and don't saw a problem. Mostly map is [start] - [just to lead you away from target] - [Target]. Much better than Jessie's first day.

