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How far can a very simple eye go in solving vision tasks? Like a 1-pixel camera? Humans have one of the greatest eyes in nature, while many animals have significantly simpler eyes and visual systems yet show complex perceptual behavior. In an interesting project, we find that many computer...

75,877 views • 2 years ago •via X (Twitter)

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Amir Zamir's profile picture
Amir Zamir2 years ago

Unlike our computer vision pipelines, the visual systems in nature are highly diverse, and even remarkably simple low-resolution eyes enable complex intelligent behaviors. Their diverse designs are believed to have emerged through evolutionary adaptations to the animals’ specific ecological context and play an important role in their effectiveness. 2/n

Amir Zamir's profile picture
Amir Zamir2 years ago

Inspired by this, we attempt to solve embodied vision tasks (visual navigation and continuous control) using simple photoreceptors (PRs) with resolutions as low as 1x1 pixel. We observe that agents equipped with PRs perform reasonably well compared to typical cameras that are significantly more complex. 3/n

Amir Zamir's profile picture
Amir Zamir2 years ago

Does this work in the real world, or are the observations a simulator loophole? We tested this by deploying a control policy using 64 PRs (100s of times smaller than camera) on a real robot. It was indeed reasonably capable of navigating to the target in a novel room based on the low-resolution visual signal. 4/n

Amir Zamir's profile picture
Amir Zamir2 years ago

What kind of behaviors do PR agents display? Are they only simple ones? We find that agents can effectively use the low-dimensional visual signal to avoid collisions, find targets, find more efficient trajectories, and efficiently explore new scenes. 5/n

Amir Zamir's profile picture
Amir Zamir2 years ago

Is the design important for the effectiveness of PR sensors? We find that the design (placement, orientation, field of view, etc.) is crucial for the agent’s performance. Poorly designed sensors can lead to a significant drop. The plot shows the large spread between the performances of good and bad designs. 6/n

Amir Zamir's profile picture
Amir Zamir2 years ago

How can we find well-performing designs? We develop a computational design optimization method that can tailor the sensor’s design to a specific agent, environment, and task. It shows promising results, allowing us to find PR designs that perform similarly to the camera. While a computationally found design might look unintuitive to human eyes, it indeed contains a certain structure that improves its performance upon a random design, as experiments show. 7/n

Amir Zamir's profile picture
Amir Zamir2 years ago

Can we also improve the design of cameras computationally? We observe that computational design can actually outperform the default intuitive design that people typically adopt for their cameras when the complexity of the control network is relatively low. This suggests that a good design could bring efficiency and compensate for a lack of processing power. 8/n

Amir Zamir's profile picture
Amir Zamir2 years ago

Is it easy to design photoreceptors intuitively? Via a human survey, we collect intuitive designs and find that, although some can achieve high performance, the variance in performance is wide. This makes sense as PRs, compared to cameras, are unintuitive to humans; thus, the world model based on which humans suggest designs doesn’t serve. This signifies the importance of a computational design, especially for less intuitive domains. 9/n

Amir Zamir's profile picture
Amir Zamir2 years ago

Overall, we show that, similar to nature, simple and well-designed visual sensors can be enough to solve different vision tasks. This suggests the possibility of making effective, low-cost, and low-compute agents tailored to specific uses and environments. More discussions here Joint work w/ @andrew_atanov @JiaweiAcademic @rishubhsingh135 @yukary0t3 Andrew Spielberg @zamir_ar 10/10

Amir Zamir's profile picture
Amir Zamir2 years ago

[@CVPR Tutorial]: The morphology of embodied agents plays a significant role in exhibiting intelligence. Being their physical (e.g., body) or perceptual (e.g., sensors) morphology. The video showing a fish that appears to be gracefully swimming is a good example. The fish is dead. It’s the clever morphology of its body that does most of the work in interaction with the surrounding environment (water stream) and makes control effortless. We have a tutorial at #CVPR2024 on this topic on Tuesday at 9:00 AM in Summit 344, discussing robots and biological agents, their physical and perceptual morphology, and automated design methods for them. 🌐 📚[Computational Design of Diverse Morphologies and Sensors for Vision and Robotics]

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This is how your eyes work. Eyes are part of an irreducibly complex system of structures that work together to give you vision. There is no evolutionary pathway that could produce even the simplest eye. Here is everything you need to know about why eyes did not evolve and are certain evidence of design. This is the proposed version of eye evolution: 1. Photosensitive cell 2. Pigment cells without a nerve 3. Optic nerve surrounded by pigment cells, covered by translucent skin 4. Pigment cells forming a depression 5. Skin gradually takes a lens shape 6. Evolution of muscles for lens to adjust But each one of these steps still relies on a similar irreducibly complex system of machines for vision to function. The very first step, the mythical light sensitive cell, is actually incredibly complex by itself and has no plausible evolutionary pathway. A single photosensitive cell is an incredibly complex system of nanomachines. The simplest known light-sensitive prokaryotic cells have genomes with around ~1.3 million base pairs of DNA information, with around ~1,300–1,400 unique proteins. Knockout tests in cells have been able to simplify cells to 500,000 base pairs of DNA, with close to 500 unique proteins (but these are not light sensitive.) ALL vision systems require rhodopsin proteins. These handy little proteins capture light, transforms light into a signal, and sends that signal down a transduction pathway to the processing center (brain). So basically, ALL vision systems require at least 3 separate major systems, which are themselves filled with multiple subsystems - it's complexity on top of complexity on top of complexity. And none of it works if all of those systems are not in place together. There is no evolutionary pathway by which all of this arises together - nature doesn't engineer multiple interdependent systems together. Eyes are so complex and so different among various organisms today that evolutionists even widely recognize that vision systems must have arisen independently at least 30 times, because there is no genetic pattern to explain the origin of eyes from a common ancestor. The odds of that happening are absolutely absurd. Beyond logic. There is no evidence of eyes evolving in the fossil record, either. Complex, fully functional vision appears almost at the very start of the fossil record. The oldest eye in the fossil record, that of a trilobite, is a complex compound eye originating in the Cambrian, conventionally dated about 540 million years ago. From there, various different kinds of eyes appear in the fossil record of varying degrees of complexity - with both simpler and more complex version of vision systems scattered all throughout in no particular pattern of development. Evolutionists also like to claim the human eye is designed poorly. They point to “blind spots” & “backwards retinas” as evidence of poor design, which is why, they say, evolution makes more sense. But that is completely false, and shows they simply don't understand the biology of the eye in the first place. But this design actually makes our eyes better and fully optimized for our necessities. The Blind Spot: Vertebrates have an inverted retina, where photoreceptors face away from light and nerves bundle through a hole in the back, creating a tiny blind spot. The blind spot is only~1% of visual field and each eye's blind spot overlaps with the seeing part of the other eye - there is no actual vision loss. This could be seen as evidence of intelligently designed coordination. Vertebrate eyes also provide the sharpest vision among animals. Eagles (with inverted retinas) see clearly up to 2–3 miles away and spot prey from great distances. Features like oil droplets in photoreceptors improve color vision, and mitochondrial clumps focus light better, giving higher vision acuity overall. The Inverted design also allows direct, close access to the Retinal Pigment Epithelium (RPE) layer. RPE supplies massive nutrients/oxygen (vertebrate photoreceptors have the body's highest metabolic rate) and removes toxic byproducts from light detection. RPE's dark pigment absorbs stray light, giving a sharper image, and protects against sun damage, which makes our eyes last longer and stay healthier. Cephalopods eyes - often compared as a "better version" by evos who don't know better - have the everted retina which limits nutrient/toxin access, causing slower repair, shorter cell life, more vulnerability to damage. In summary, the human eye is optimally designed for the function required. The orientation of the retinas improves vision sharpness and the longevity & overall health of the eye. Anyone claiming the eye is evidence of “bad design” simply doesn’t understand how beautifully their eyes are designed. Even the simplest forms of vision require incredibly complex systems to come together at the same time for vision to arise. Evolution cannot do that. Only intelligence engineers irreducibly complex systems like Vision.

Divinely Designed

25,670 views • 5 months ago

Vision is an absolute marvel of Divine Engineering. It requires a minimum of 3 systems working together from the start, or we don't see. 1. Eyes to capture light & convert into signals 2. Pathways to transport the signal 3. A brain to process it Evolution can't build it one step at a time, because there is no vision until all those systems exist and function together. Compounding the complexity further, each of those 3 systems themselves require a minimum number of more complex subsystems to function properly. For instance, all eyes require opsin proteins. Opsin is a highly complex protein that holds a special light-sensitive molecule called retinal; when a single photon hits the retinal, it instantly flips shape, triggering the opsin to change its 3D shape and trigger a precise cascade which converts the light into an electrical signal to be sent to the brain where it can be understood as vision. Opsin alone, is useless. It needs the retinal molecule plus the full cascade, or it does nothing. This is the case with ALL vision systems, confirmed over and over again the lab. No partially formed system produces any vision, or any other function for that matter. Many uninformed Evolutionists attempt to argue that we see different levels of complexity in vision systems, which they say is evidence that vision evolved gradually from simpler systems. But the evolutionary scientists themselves refute this. Even the very simplest possible system of vision - the infamous "light sensitive cell" - still relies on a similar highly complex, interconnected network of proteins and other molecules. Mainstream evolutionary science even teaches that vision systems evolved independently, from scratch, at least 40 different times. The reason is because many vision systems are so different, operating with such unique parts, that one simply could not have evolved from another. The fossil record itself refutes the concept of step by step construction of vision systems. Complex eyes appear early in the fossil record, fully formed & functional. There is no increasing complexity in the fossil record - it's a complete contradiction of evolutionary predictions. The vision system has all the Hallmark evidence of design. A complex, interconnected web of information processing systems with incomprehensibly precise timing & coordination between them all to produce a highly specialized function. Nature does not, and cannot, produce such a system, not with all the time and resources in the entire universe. Everything you see is a testament to the Power of our Creator.

Divinely Designed

20,286 views • 2 months ago

We benchmarked leading multimodal foundation models (GPT-4o, Claude 3.5 Sonnet, Gemini, Llama, etc.) on standard computer vision tasks—from segmentation to surface normal estimation—using standard datasets like COCO and ImageNet. These models have made remarkable progress; however, it is unclear exactly where they stand in terms of understanding vision in detail. Especially when it comes to tasks beyond question-answering. How well do they understand an object's segments or geometry? Our analyses yield an assessment that is quantitatively and qualitatively detailed and is compatible with evaluations developed in the field of computer vision over the past decades. Observed trends: 🔹 The foundation models consistently underperform task-specific SOTA models across all tasks. However, they are respectable generalists, which is remarkable as they are presumably trained primarily on image-text-based tasks. 🔹 They perform semantic tasks notably better than geometric ones. 🔹 GPT-4o performs the best among non-reasoning models, getting the top position in 4 out of 6 tasks. 🔹 Reasoning models, e.g., o3, show improvements in geometric tasks. 🔹 The 'image generation' models, e.g., GPT-40 Image Generation, which have been natively trained multimodally, exhibit quirks. E.g., hallucinated objects, misalignment between the input and output, etc. 🔹 While the prompting techniques affect performance, better models exhibit less sensitivity to variations in prompts. We control for the variance introduced by the prompting methods in our experiments. 🌐 Detailed analyses, visualizations: ⌨️ code: 🧵 1/n

Amir Zamir

73,074 views • 1 year ago

Tesla’s vision-only approach to solve FSD got laughed at for many years. People called it reckless, said just cameras would never be enough, and even claimed Tesla was cutting corners. Fast forward to today, it’s pretty clear who was right. “It’s so obvious you can solve this with cameras. Why wouldn’t you solve with cameras? It’s 2026. The self-driving problem is not a sensor problem, it’s an AI problem. The cameras have enough information already. It’s a problem of extracting the information, which is an AI problem.” - Ashok Elluswamy, VP of AI at Tesla. Just like us humans, we drive with eyes, we walk with eyes, literally we do everything with our eyes. We don’t have lidar spinning and laser beams on our heads. We simply see the world and our brain figures it out… all from vision. For so many years, the industry treated autonomy like it was a hardware problem. Like “if cameras struggle, just add more sensors.” That’s exactly how companies like Waymo ended up with sensor towers that look like crazy science projects. So ugly btw too… That approach might have made sense in 2008, but not today! Bc back then, AI wasn’t good enough to truly understand the world. So engineers had no choice but to lean on lidar and radar for help. But today, cameras capture insane amounts of information, I’m talking billions of pixels every second. The thing that was missing was AI intelligence. And when AI can understand why a car is slowing or why a pedestrian is hesitating, or real world things, you just need a better brain instead of more sensors. And now, everyone else is realizing this… the future of autonomy was always about understanding the world through vision, just like we humans do. That’s the bet that Elon and Tesla made early on… he was already years ahead of everyone, when everyone was doubling down on LiDAR and radar, even when so many people mocked them for switching early. Tesla vision for the win!!! 🥇

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