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How I created an OpenSource 3D game with Three.js and MML while live streaming the development of the entire game in a way that it could be watched inside the game itself 🤓 Time stamps: 00:00:00 - Intro 00:00:18 - The game engine 00:02:06 - The MML documents 00:04:06...

38,432 views • 2 years ago •via X (Twitter)

11 Comments

Marco Gomez's profile picture
Marco Gomez2 years ago

You can access the experience here: ▶

Marco Gomez's profile picture
Marco Gomez1 year ago

Playing around with some experimental live-editing features! 🤓

Eldad's profile picture
Eldad2 years ago

@threejs Looks super cool! Should I leave my +1 vote for a react-native client right here? :)

Lukão Rocha's profile picture
Lukão Rocha2 years ago

@threejs This is pretty cool, dude!

At no's profile picture
At no1 year ago

@threejs Cara macaco, muito daora ver alguém que eu acompanhava quando era criança como entretenimento, acompanhar hoje como fonte de aprendizado.

Marco Gomez's profile picture
Marco Gomez1 year ago

@threejs 🥰

Yung Lean Do SENAI's profile picture
Yung Lean Do SENAI2 years ago

@threejs @Snydd3r

Ignacio | numberNine's profile picture
Ignacio | numberNine2 years ago

@threejs This is amazing!

Marco Gomez's profile picture
Marco Gomez2 years ago

@threejs Thanks, Ignacio ♥ You're too kind! I really appreciate it!

Roman's profile picture
Roman2 years ago

@threejs Marco that's just AWESOME !! I loved the part with quantum cube states... btw and i may need help of a scpecialist about extreme stupidity disorder 😄 but if you have some code/repo somewhere about the base game engine (character and moves/controls) it could heal my brain

Marco Gomez's profile picture
Marco Gomez2 years ago

@threejs This is the repo: 🤓

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