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How is the Knicks offense so different and new? They can layer their plays. There was a reason for heavy motion offense to start Empty 45 breaks down -> straight into their pinch post offense I detailed this on my substack when watching the Kings, they can layer multiple plays

11,009 görüntüleme • 7 ay önce •via X (Twitter)

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I have not seen enough about the decision from Mike Vrabel and Tim Kelly to go for 2 down by 8 last night. Here’s why I loved it: 1) NFL teams this season have been successful on 55% of two-point conversion attempts. The odds were in the Titans’ favor. 2) Will Levis was dealing in the 2nd half. 3) Titans still had all three timeouts and the two-minute warning. 4) Miami struggled to move the ball on offense all night. Their three scoring drives went for 12, 7, and 59 yards. 5) If successful on the two-point conversion, a stop on defense and a TD wins the game. If unsuccessful, you can still send it to OT. 6) Titans offense marched down the field, scored the TD to make it a one possession game and essentially told Miami, “we are going for two because we know you cannot stop us right now.” The odds are in your favor. It’s a good mathematical decision. You want to psych out an opposing offense? Give them the ball knowing they need to run the clock out, or you are going to have a chance to WIN the game, not send it to overtime. They saw what your offense just did to their defense. They saw your QB on the sideline screaming and hyping everyone up. Cutting the lead to six put WAY more pressure on the Dolphins offense. You want to hype up your defense? Put them back on the field knowing your offense just did their job. Put them back on the field knowing a stop and a TD wins it. At that point, they aren’t in the mindset of “we need a stop to have a chance to go to OT.” They are thinking, “let’s go out here, get a stop, and give our offense a chance to WIN.” There’s a fundamental difference in playing to WIN and playing NOT to LOSE. This was a decision by a coaching staff that was playing to WIN. Brilliant game by Vrabel and Kelly. Brilliant execution late in the game by the offense and the defense. Completely out-coached one of the best offensive minds in the game. #Titans

Jake!

36,853 görüntüleme • 2 yıl önce

MLP in PyTorch by hand ✍️ ~ 7 steps walkthrough below Goal: fill in every blank in the PyTorch code to build a multi-layer perceptron. 1. Given Let us start with a code template on the left and the network it is supposed to build on the right. Every blank in the code can be worked out from the picture. 2. Linear layer We count: 3 features in, 4 features out. So the weight matrix is 4 by 3. There is an extra column for the biases, which means bias = T. 3. ReLU Let us apply the activation. ReLU crosses out the negatives, so -1 becomes 0. 4. Linear layer The input size is 4, because that is what the previous layer put out. The output size is 2. A 2 by 4 weight matrix, and this time no extra column, so bias = F. 5. ReLU We cross out the negatives again. 6. Linear layer Two features in, five out. A 5 by 2 weight matrix, with a bias column, so bias = T. 7. Sigmoid Let us finish. Sigmoid squashes the raw scores (3, 0, -2, 5, -5) into probabilities between 0 and 1. You have just implemented a three-layer deep neural network by hand. ✍️ == Story == Three years ago I gave this exercise to my students, to connect the code to the math. They found it odd. Every other AI course they were taking lived inside a Jupyter notebook, and here I was handing out paper. Three years later, my colleagues are the ones rushing to move their materials to paper. The exercise has not changed. Paper still asks the one thing a notebook lets you skip: do you actually understand what the code is doing? If you can tell me why the weight matrix is 4 by 3, and why bias is F on the second layer, you understand nn.Linear better than someone who has been copy-pasting it for a year. 💾 Save this post! #AIbyHand #PyTorch #DeepLearning

Tom Yeh

13,318 görüntüleme • 16 gün önce

HOW TO DODGE EVERY SKILLSHOT IN LEAGUE OF LEGENDS SO YOU GET ACCUSED OF SCRIPTING - Script in your mind - Draw out how far, wide, fast an ability is relative to your character thats all the easy stuff that I have been preaching already you can find in my free discord for improvement however one thing that League coaches fail to explain is the human aspect of it every game you play in League of Legends, every single person in the game is constantly building their profile in a game on how they operate both sides are constantly trying to mind f*ck each other to land and dodge skillshots. I have broken it down into layers the three layers to dodging are layer 0 - no dodge (unconscious) layer 1 - dodge (conscious) layer 2 - no dodge (conscious) Notice how in the clip in a challenger game below Olaf shoots a layer 0 skillshot, but because I am playing at a layer 1, I dodge his axe. Now the Thresh hook gets a little deeper bare with me, because I built the profile that I will dodge an ability in that moment, he thinks that I won't dodge and is shooting a hook at a layer 2 thinking that I will dodge at a layer 2 also. However I know that he knows I will likely not juke and walk straight so I make the conscious choice to dodge AGAIN playing at a layer 1 resulting in me dodging the hook, of course he could be accounting for my tumble but the point still stands. There are many deeper things to consider like zoning abilities, environment etc but you generally want to always play at a layer 1 until you gain more data in a game to adapt. However one thing that always stays true throughout my 13 years of playing League is in teamfights that have gone on for awhile, human beings tend to panic and default to layer 0 of shooting abilities, so if your able to operate at layer 1 as a teamfight progresses, you will likely dodge that one final skillshot that wins you the game. study the saskio way

Tony Chau

185,544 görüntüleme • 9 ay önce