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How to do a physics Simulation with Wiggle Bones 2 & Auto Rig Pro #Autorigpro #SuriFox #Blender3D #Wigglebones2

16,260 次观看 • 1 年前 •via X (Twitter)

7 条评论

wimsywings 的头像
wimsywings1 年前

Thank you friend, been having trouble learning wiggle bones and this helped a ton!! 🙏🥹

SuriFox 的头像
SuriFox1 年前

Glad it helped you out!😊

Robotnicc 的头像
Robotnicc1 年前

Thanks for the quick tutorial! How do you handle multi layered clothing? Something like a long coat colliding with a skirt?

SuriFox 的头像
SuriFox1 年前

Well, rig it first of all, then in auto rig pro (if your using it) add more subdivisions to the "skirt rig bones" for a more precise simulation

відморожений кавузер 的头像
відморожений кавузер1 年前

Дякую!

Lan 的头像
Lan1 年前

Cool! Have you figured out how to bake when you have multiple actions? The physics seem to break for me.

SuriFox 的头像
SuriFox1 年前

Yes, that also happened to me, so what I did to get around it was take my animation to a new file and bake it separately, then copy the baked animation onto the main rig in the main file.

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