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how to improve your game feel!! #gamedev
2,506,337 просмотров • 4 месяцев назад •via X (Twitter)
Комментарии: 37

why not hitlag? camera shake is too much i think

There is a tiny bit! IMO is better to use it in more impactful moments, a little bit like Wind Waker

camera shake on every hit looks bad, should isolate it to special types of hits.

This demo is part of a course that helps you improve your game feel! Learn more here:

Camera shakes are sooo 2015.

Ngl we all disable camera shake so i don't think its a good thing to add

Now any Devs/Youtubers out there looking to make money, these types of videos are a FANTASTIC way to sell an online course. All surface level, almost no programming, by the time the consumer is done with it, they don't even understand that it's a free asset from from a store.

Not sure what you are talking about? 😅 I programmed all the 3 demos present in the course from scratch!

remove camera shake and we're good

Hello, it is so awesome. I gave it a try and this is my result so far.

How to make shinny object for people that need jingle keys to pay attention for more than 5 seconds

I don't play any games with forced camera shake. Most modern games have an option to turn it off. Camera shake is the equivalent to strobing lights, its visually more impactful in a detrimental way.

Fuck camera shake.

Причина тряски? Хуёво выглядит она, слишком интенсивно, приятель

Congrats on going viral once again. You really have the magic, dude!

Just the camera shake is the only unnecessary thing

SFX play a vital role too.

I'm not really a fan of the UI elements PERSONALLY. Also good SFX also can do the work of like half of these combined. SFX is like one of the most important things for hitfeedback.

Okay go back

@MuRo_CG Camera shake on every hit is not necessary. More tasteful approach is save it for bigger / more meaningful moments within the feedback chain.

You cannot have camera shake every second, sorry. Maybe reserve that for rare critical hits

Way too much for me. Especially the camera shake would make this unplayable for me.

game feel is all the stuff that never makes the trailer. screenshake, hit pause, a few frames of input buffer. the first thing cut for a deadline and the first thing players feel is missing.

Replaying Secret Of Mana recently showed how much its combat gameplay suffered from lack of attack feedback and enemy reaction, although that game is a classic in most other respects.

@Wrathtank_avax

That’s the way it’s done 💪🥰👌

All good except the shake is highly annoying. Reserve it for critical hits

Yesssssss. I live for this shit. Game feel is so much

Where’s the reduce motion setting to remove camera shake?

Нарешті

really love the step-by-step here. It emphasizes a good mindset, as I've seen people intimidated by the before, then after, without realizing it's all layers, and a very chronological process. Very well done.

I agree with everything but the camera shake. Sometimes that makes players feel bad while playing.

I think 98%+ of all gamers first go into settings and deactivate camera shake, film grain, motion blur and depth of field…

I'm gonna replicate this but using my character fighting the sheep in voxel graphics 🤪It will absolutely BLOW!!

amogus

Good game juice

@BreendonT
