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Human-in-the-loop doesn’t disappear. So if every agent should speak, STT/TTS becomes core infra. At $0.05–0.2/min (current rates), AI won’t scale. We run full voice 🙎‍♂️<>🤖<>🙎‍♂️ pipeline at $0.016/min. No subs/KYC. x402-native. Programmatic. We unlocked Agentic economy.

60,061 Aufrufe • vor 7 Monaten •via X (Twitter)

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this is f*cking beyond comprehension. Google engineers just shipped the entire agent lifecycle in one release: build, scale, govern. and every piece answers a specific way agents die in production > context layers (Static, Turn, User, Cache): you decide what the model carries between turns, so token spend stops being a mystery > a self heal plugin: the agent notices a tool call failed and retries it a different way instead of dying mid run > adk deploy: one command from your laptop to the managed runtime, no packaging, no infra ticket > Go joins Python and Java, with its own A2A SDK then the part nobody builds for themselves: > a dashboard on token consumption, latency, error rates and tool calls: the four things that actually kill an agent > a traces tab that opens the real sequence of actions the agent took, step by step > a playground wired to the deployed agent, past sessions included, so debugging is not a redeploy loop > an Evaluation Layer with a User Simulator, because you cannot unit test a non deterministic system and the part that decides whether it ever ships: > agents get native identities as first class IAM principals: least privilege applies to them like it does to people > Model Armor screens prompt injection, tool calls and responses, inline for Gemini or over REST > Security Command Center inventories every agentic asset and flags data exfiltration by an agent ADK is already at 7 million downloads. the runtime has a free tier, and express mode runs off a Gmail address. the prototype was never the hard part.

NO1ennn

24,801 Aufrufe • vor 20 Tagen

Hermes Agent + Higgsfield Marketing Studio = AI UGC Content Factory I built a fully automated system inside Higgsfield that repurposes, localizes, and launches winning TikTok Shop content across hundreds of creator-style accounts. It's so effective it feels like running Facebook ads in 2008. No actors. No products in hand. No ghost creators. Just viral TikTok Shop sales - 24/7. The results speak louder than any pitch: • CPMs as low as $0.10 • 550+ cinematic, product-ready ads per day from a single prompt • 100 hooks tested in the time it used to take to test 10 • $100/mo replacing a $50k+ creative budget Here's the full pipeline - all native inside Higgsfield Marketing Studio: > Hermes Agent analyzes your product, scrapes Meta Ads + TikTok Ads, identifies winning content, and localizes every angle to your brand. > Seedance 2.0 turns data into AI UGC ads - captions, pacing, hooks, your website showcase, all auto-edited inside Higgsfield Marketing Studio. > AI UGC personas are spun up with realistic faces, voices, and personalities - cloned voiceovers in seconds. > Our phone farm pushes every finished video straight to TikTok Shop, daily, on autopilot. >No setup. No switching between five tools. Everything lives inside Higgsfield Marketing Studio. Here's how it actually runs: Hermes Agent researches the niche, scrapes winning TikTok Shop videos, and rebuilds them with fresh hooks, angles, and UGC visuals tailored to your brand. Agents create and post daily to affiliate accounts - fully automated. Then we activate the MPS (Multi-Platform Swarm): once a concept wins on TikTok Shop, Higgsfield deploys hundreds of AI Agents to flood the niche with variations that all drive back to our shot. Most brands are still paying $300–$500 per video. Testing 10 hooks costs $5,000 and takes three weeks. With this system, we test 100 hooks in the same timeframe - and the winners scale automatically. TikTok doesn't reward the best video. It rewards the brand that shows up the most - with content that converts. The brands automating content at scale will be the biggest winners of 2026.

Noah Frydberg | Tiktok Shop For Brands

27,037 Aufrufe • vor 5 Monaten

Does LLM really need to be a helpful assistant all the time? No. If you want to simulate people, “perfectly helpful” could be the wrong objective. Meet OdysSim, a journey toward LLMs beyond assistants, as behavioral foundation models (10B tokens of real human behavior; 23 sim benchmarks, finally in one place. new open models: outperform or on par with GPT-5.5, Gemini 3.1, or Claude Opus 4.7 in many behavior-sim dimensions). Human behavior simulation is becoming essential. Agent evaluation needs realistic users before real users show up. Medical and classroom training need realistic patients and students. Social science needs synthetic participants at scale. But real people are not ideal assistants. Real patients panic or ignore good advice. Real students misunderstand. Real customers are vague, picky, impatient, or simply leave. Human behavior is messy, diverse, and often imperfect. Frontier LLMs are getting better at math, code, and long-horizon tasks. They are NOT getting better at simulating human behavior. If anything, they drift the other way: more assistant-ish, more homogeneous, fewer of the errors and quirks real humans show. This is no accident. The whole pipeline is built for helpfulness and task success, not behavioral realism. And you can't prompt your way out of that. So we rethink the recipe from scratch and release: 🧠 The OdysSim corpus: 21.4M real human interactions (~10B tokens) from 62 sources, every conversation retrofitted with social grounding (who is talking, and why) 📏 SOUL-Index: 23 human-behavior benchmarks unified into one suite across 5 axes 🤖 OSim-8B: open weights; tops more SOUL-Index benchmarks than any frontier model, acts more like a real user than any of them on τ-bench (nearly matching real humans in the reaction dimension), and writes far more human-like text along the way.

Xuhui Zhou

143,503 Aufrufe • vor 3 Monaten

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John McBride

150,844 Aufrufe • vor 7 Monaten

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Alok

105,756 Aufrufe • vor 1 Monat

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Noah Frydberg | Tiktok Shop For Brands

18,262 Aufrufe • vor 5 Monaten

Holy shit. Four and a half years. My role as Marketing & PR Manager at Syscoin has officially ended, and I needed to write this before I posted anything else. So please, stop DM'ing me about Binance AMA's for $200 and telegram trade groups that have all the alpha, and 100k "active" members in them lol. The day I knew web3 was going to be the industry I live and die in started in Dubai. Binance Blockchain Week, March 2022. We threw what I still think was one of the best side events in blockchain history at the time, and from that night forward we had a standard. Syscoin stayed the true web3 vibe that everyone else strayed away from for casinos and meme tokens that died 2 years later. We always had the vibe. The right room, the right people, the right energy. That became the rhythm of the next four years for us. Syscoin stayed imitated but never duplicated over the next four years. Austin. Nashville. Las Vegas. Colombia, Singapore, Dubai, Davos. Medellín, where I first met Fernando Paredes at Devconnect, in a room full of builders who were actually building. Conferences and events all blur together when you've been to enough of them. But the side rooms don't. The 1am conversations don't. Those are the moments that built the network. Those are the moments I'll carry. Through every one of those rooms I had the honor of working alongside some of the biggest names in this industry. VC's, Founders, exchange leadership, protocol engineers, journalists, influencers and KOLs who actually move markets, builders shipping in silence. The kind of access most people in this space never get and with current industry conditions may actually never get again. I never took a single one of those rooms or connections for granted if you can't already tell by my X following. Behind all of it, the receipts that don't fit on a tweet. Over 400 terabytes of content, video, graphics, strategies, brand systems, blueprints, four years of building the marketing engine for a chain trying to scale Bitcoin without compromise. Thousands of hours, research, everything we needed to make it through cycle after cycle with our integrity, honesty and trust intact. Hundreds of strategies and playbooks that never even made it to market. There were good times. There were bad times. Anyone who tells you a four-year run inside a top-tier crypto project was all good times is selling you some straight bullshit. The project came out the other side. The team came out the other side. The work continued. That matters more than the noise. To everyone who made this run what it was. Every founder who picked up a call, every KOL who actually showed up, every journalist who took the meeting, every member of the community who never asked for anything but stayed loyal anyway. Thank you. So what's next for me? This astronaut isn't leaving the field. He's walking into the Wasteland of what he's had to watch our industry become over the last decade. Somewhere out there is the oasis. I'm going deep into AI. AI infrastructure and AI-native marketing, the place where autonomous agents, content systems, and Web3 product strategy actually meet. The next decade will define what the next century holds and I'm here to capture that. I've spent the last two years quietly building in that lane and I'm ready to make it the lane. If you're still in Web3, AI, or the seam where the two collide, my DMs are open. What a ride. — 1DC

1DC

14,875 Aufrufe • vor 4 Monaten

We are in an insane run of open-weight drops. Every modality, open source is winning. This is what an open source AI summer ☀️ looks like: 🧠 LLMs & Reasoning → DeepSeek-V4-Flash-0731 (my king 👑): 304B MoE refresh, Terminal-Bench 2.1 jumps 61.8→82.7 over the preview, DeepSWE 7.3→54.4. Closes in on Opus-4.8 on Agents' Last Exam (25.2 vs 25.7). MIT. → Muse-Glimmer-30B, from Meta (they are back!!): their first open agentic model. ~29.6B dense + perception encoder, 131k+ context, built to run fully local, no cloud. Apache 2.0. → Liquid AI LFM2.5-2.6B: 2.69B params, 131k context, 220 tok/s on an M5 Max in under 2.5GB RAM. Competitive with models 4x larger on agentic tasks. → inclusionAI Ling-3.0-flash: 124B total, only 5.1B active, ~12% the size of their old 1T flagship Ring-2.6, matches it on key benchmarks. MIT. → inclusionAI Ling-3.0-tiny: 7.9B total, 1.3B active, 86-90 tok/s on an M4 Pro MacBook at ~8GB peak memory. MIT. → NVIDIA Nemotron-3.5-Lightning-30B-A3B: hybrid Mamba-2+MoE+Attention, up to 1M context, runs on a single H100 or DGX Spark, SWE-bench Verified 52.8. → deepgrove maple-preview: 20B-A1B ternary-weight reasoner, 218 tok/s on a Mac mini M4, 5.3GB checkpoint. MIT. → BigBang-v1 (endless-frontier): fine-tuned from Qwen3.6-35B-A3B via a self-evolving generator/critic synthetic-data loop. Lands aggregate performance between DeepSeek V4 Flash (284B) and V4 Pro (1.6T), at 35B. Apache 2.0. 🎬 Video → MiniMax-H3: 33B dense omni model, native stereo audio, up to 2K/15s. 3.6k+ likes already. → Minimax-H3-Turbo (lightx2v): Apache-2.0 turbo distillation of H3 for fast inference. → Lightricks LTX-2.5: image-to-video update, custom Gemma-4-12B text encoder, a markedly stronger distilled model. 🔊 Voice → NVIDIA NemotronLabs VoiceChat-11B: full-duplex speech-to-speech, ~450ms turn-taking, #2 on open VoiceBench, and the first open full-duplex model with live tool-calling mid-conversation. 🛡️ Safety → Mistral Shieldstral-1.0-3B: 3B multimodal guardrail that takes your safety policy as plain text instead of fixed categories. Beats LlamaGuard-4-12B and ShieldGemma-9B on HarmBench (99.4) and ToxicChat (84.1) at a fraction of the size. Apache 2.0.

Victor M

55,281 Aufrufe • vor 1 Monat

🚨What If Earth's Oldest Civilization Never Left the Ocean? What if the intelligence behind some UFO didn't actually arrive here from another star system at all? What if it has been here for longer than us, not hiding in the sky, waiting behind the Moon, or crossing the galaxy in the way that we imagine, but living beneath the oceans inside the one part of Earth we still barely understand? For decades, we have been looking up. The cultural image of UFOs is always the same thing with lights in the sky, craft descending through the atmosphere, visitors arriving from space. Even the word extraterrestrial pushes our attention away from Earth. It tells us the mystery must have to come from somewhere else. But what if that assumption is totally wrong? What if the most important part of the phenomenon is not its relationship to space, but its relationship to the oceans? Earth isn't a land planet it's an ocean planet with islands of land breaking the surface. Human civilization developed on those islands, built cities there, drew borders there, fought wars there, launched rockets from there, and then convinced itself it understood the world. But most of this planet is still beyond our direct reach. The deep ocean is dark, pressurized, vast, hostile to our bodies, difficult to map, difficult to monitor, and almost impossible to police in any sort of meaningful way. If there was another intelligence operating here and it wanted to avoid open contact with us, the ocean would be the obvious place to be. But maybe hiding is the wrong word because a civilization that evolved in the ocean would just live there. When we imagine an advanced underwater intelligence as aliens using the sea as a base, as if they arrived from somewhere else and chose the ocean as cover, that could be way off. It could be one possibility, but the stranger theory is that they never arrived at all. They may have emerged here, in Earth's oceans, long before we ever existed. Life on this planet is ancient. For most of Earth's history, land wasn't even the center of the biological story. The oceans held the chemistry, the minerals, the heat, the pressure, the vents, the darkness and the protection. Hydrothermal vent ecosystems already prove that life doesn't even need sunlight in the simple way that we once thought it did. Entire ecosystems can be built around chemical energy rising from the seafloor. That should have changed how we (SETI) think about life, but humans still keep defaulting to our own surface bias. We imagine intelligence as something that crawls onto land, discovers fire, makes tools, builds cities and eventually launches machines into the sky. That is our path but it's not necessarily the only path. An intelligence that evolved in the deep ocean would have faced a completely different set of conditions. It wouldn't begin with fire, because fire is obviously useless underwater. It wouldn't develop metallurgy in the same way that we did, because open flame and smelting are surface technologies. It wouldn't need wheels, roads, walls or conventional buildings as we do. It would evolve inside pressure, darkness, currents, sound, vibration, magnetism, chemistry and geothermal energy. Its entire technological history would be alien to us even if it was native to Earth. So when people dismiss the idea of an ancient underwater civilization by asking where the factories are, where the ruins are, or where the tools are we have to question whether their technology would leave the same signatures ours does. Would they even build like we build? Industrialization may look totally different. A deep ocean intelligence might not construct dead machinery in the way we do. It might grow structures and use biological engineering before mechanical engineering. It might use mineral matrices, pressure systems, acoustic fields, electrochemical processes or living materials. It might not separate biology and technology at all. To us, that would look less like a civilization and more like an environment. A sufficiently old oceanic intelligence may not have cities that resemble human cities. Its infrastructure may be embedded into geology, vents, trenches, caverns, mineral deposits or biological networks. Its power systems may use geothermal gradients, tidal forces, pressure differences, ocean chemistry or field effects we don't yet even understand. Its communications may not use radio in the way we expect. Sound travels really well underwater. Electrical and magnetic sensitivity exists throughout marine life. A technological species born in that world might build an entire science around signals we barely even treat as communication. This would also explain why the UFO subject keeps revolving around water. The ocean appears again and again in the background of the mystery. USOs, transmedium objects, craft entering or leaving the sea, naval encounters, disturbances under the surface, objects tracked over water, and sightings near coastlines and military maritime zones all point toward the same possibility, that maybe water isn't incidental to the phenomenon, maybe it is central. If some UFO are connected to an ocean based intelligence, then what we see in the sky could only be the visible edge of something way bigger. The craft are not arriving from elsewhere in every case. They may be surfacing from their native domain into ours for short periods of time, crossing that boundary between ocean and air the way we cross from land into water with submarines and diving equipment. The only difference is that they appear to do it way better than we do. Human technology is divided by environment, aircraft are built for air, submarines are built for water while rockets are built for space. Each domain creates different engineering problems, so we build separate machines for each one. But UAP don't appear to play by the same rules. That is what makes the transmedium reports so important. If an object can move through water, air and possibly even space without changing its basic behavior, then it might not even be flying or swimming in the conventional sense. It could actually be controlling the interaction between itself and the medium around it. That kind of technology would make sense for a civilization born in the ocean because water is dense. It resists movement, crushes weak structures. It creates drag, turbulence and cavitation. If an intelligence developed vehicles in that environment, it would eventually need to master boundary control, so it would need to reduce friction, manage pressure, avoid destructive wake effects and move through dense fluid without wasting enormous amounts of energy. If that same technology was later used in air, it might appear to us as silent propulsion, impossible acceleration, no sonic boom, no heat plume and no obvious aerodynamic logic. So what looks impossible to us may simply be the result of a technological path that did not begin with wings and rockets. The old black budget explanation doesn't fully solve this problem either. Yes, some triangle craft, drones and experimental platforms may be human and it would be naive to deny that, but human secret technology still has to come from somewhere. If certain platforms show silent hovering, field effects, plasma signatures, extreme acceleration and transmedium behavior, then we are either dealing with a hidden human science far beyond public understanding, or we are dealing with something that we are trying to imitate. That is where the old 'alien reproduction vehicle' idea and the cryptoterrestrial theory start to overlap. Maybe some of what people call black budget technology isn't purely invented, it's most likely adapted from encounters with something already operating here. Going back to what Grusch said earlier, the implications are massive. If there are underwater bases, facilities, habitats or recurring operational zones known to governments, then this isn't just a question of disclosure. There's a sovereignty issue, who controls the oceans? Who has access to the deep sea? Who monitors undersea cables, nuclear submarines, offshore infrastructure, shipping lanes and military testing ranges? If an unknown intelligence can operate in those spaces without permission, then every major navy on Earth has a problem it cannot publicly admit. Scary thought and that may be one reason the subject is buried so deeply (no pun intended). Some people think that secrecy exists because governments don't want to admit aliens are real, but that may only be part of it. The bigger issue here could be that governments don't want to admit they aren't in full control of the planet. There is a huge difference between saying, 'We have evidence of unknown craft,' and saying, 'There may be advanced non human infrastructure in the oceans and we cannot remove it.' That would also explain the change up from UFO to UAP and from extraterrestrial to non human intelligence. Non human is pretty broad lets be honest. It doesn't tell us where they come from, it leaves room for extraterrestrial, interdimensional, post biological, artificial, ultraterrestrial, cryptoterrestrial or native Earth intelligence. That could well be deliberate. Perhaps the people closest to the classified material know the answer isn't as simple as aliens from another planet as Grusch implied in the clip. An ancient oceanic intelligence would also force science to confront its own blind spots. We know intelligent life evolved on Earth at least once because we are here. But we have no law of nature saying it could only happen once, only on land, only recently, or only through primates. Evolution isn't a ladder with humans at the top. It's a branching process with countless experiments, most of which vanished or left traces we don't fully understand. If an intelligent lineage emerged in the ocean and then moved into environments where fossilization, geological preservation and surface archaeology are poor, we probably wouldn't even recognize the evidence even if fragments existed. Ocean crust is constantly recycled through plate tectonics. Seafloor environments are really destructive. Structures can be buried, subducted, corroded, overgrown or mistaken for natural formations. If a civilization was millions or even hundreds of millions of years old, the survival of obvious surface style evidence would be highly unlikely. Even human civilization, after a few million years, would leave less behind than we like to imagine. Plastics, isotopic anomalies, altered sediment layers and some industrial traces might possibly survive, but buildings, machines and cultural artifacts would mostly vanish. So now imagine a civilization that even never built like us in the first place. This doesn't prove anything obviously, but it makes the dismissal less easy. Then there is the question of why such an intelligence would stay hidden. If it is older and more advanced, why not reveal itself? The answer could be as simple as open contact with humans may not benefit it. We are violent, territorial, extractive and unstable. We turn discoveries into weapons as quick as we can. We militarize frontiers, poison ecosystems, test nuclear devices. We drag the deep sea with cables, sonar, submarines, mining ambitions and military hardware. From the perspective of an older oceanic intelligence, humans probably don't look like peers. Instead we look like the dangerous surface species entering an adolescent technological phase that we are. That could explain the strange pattern of UFO interest in nuclear sites, military installations and weapons systems. If an intelligence lives here, our nuclear age is all of a sudden not just our problem. It is a planetary problem. Nuclear weapons, nuclear submarines, nuclear waste, missile systems and military escalation would all be highly relevant to any non human civilization sharing Earth with us. The same would be true of deep sea mining, ocean pollution, climate change, undersea military networks and artificial intelligence. We may think these are all just human issues, but a hidden Earth based intelligence would see them as threats to a shared planetary system. This gives the UAP phenomenon a very different emotional tone. It's not necessarily invasion or salvation. It may be monitoring, containment or quiet intervention when we cross certain lines. It could be an intelligence trying to stay out of sight while still making sure the surface species doesn't burn the house down. The ancient ocean theory also gives a different reading to secrecy. If governments encountered evidence of this, the first instinct wouldn't be public education. It would be containment, map the sites, track the objects and recover materials if possible. Then to build programs around the technology. Keep adversaries away from the data. Use ridicule to suppress leaks. Let the phenomenon remain absurd, because absurdity is an excellent security system. People don't demand answers from something they have been trained to laugh at. That could be why the UFO/UAP subject always feels half visible. There are official hearings, but not the full data. There are whistleblowers, but never the files. There are blurry videos, but not any context. There are pilots, radar operators and military witnesses, but the system keeps absorbing their testimony into classified channels. The public sees fragments while the real pattern remains locked away. As I always say... Disclosure for the few and not the many. If the ocean is actually involved as Grusch and Burchett imply, the missing data may be even more important than the aerial data. We shouldn't only be pressing what pilots saw in the sky. We should be asking what sonar operators heard under the water, what submarines have tracked. We should also be asking what undersea sensors have recorded near restricted zones and whether there are recurring coordinates, depths, magnetic anomalies, thermal signatures or unexplained acoustic events associated with UAP activity. We need to be asking whether naval archives contain the real spine of the phenomenon. The possibility of underwater bases actually changes how we think about disclosure. If the answer is extraterrestrial visitation, disclosure is about humanity's place in the cosmos. If the answer is an ancient Earth based intelligence, disclosure is about humanity's place on its own planet. That is more intimate and more destabilizing to me than E.T. It means the human story is not the only advanced story Earth has produced. It means our myths of ownership, dominance and uniqueness all collapse overnight, suddenly 'we are not alone' applies to home. That might be harder for people to accept than aliens from space. Aliens can leave but a hidden terrestrial intelligence is part of the planet will blow peoples minds. There is also a spiritual and philosophical layer to this. Many ancient cultures contain stories of beings from the sea, underwater kingdoms, gods emerging from water, serpent people, fish like teachers, luminous beings, and hidden realms beneath or beyond the visible world. That doesn't mean the myths are literal history of course, but it is interesting that human cultures repeatedly placed mystery, intelligence and otherworldly contact in the water. The ocean has always been the border between the known and the unknown. Maybe that symbolism came from imagination or perhaps some of it came from encounters filtered through the language of the time. If an older intelligence interacted with early humans, we wouldn't expect ancient people to describe pressure engineered transmedium craft or non human oceanic infrastructure. They would describe gods, spirits, shining beings, dragons, serpents, sky boats, sea people, underworlds and portals. Human language can only describe the unknown through the symbols available at the time. Even now, we struggle. We call them craft, orbs, drones, angels, demons, aliens, ultraterrestrials, interdimensionals. The labels change, but the confusion always stays the same. The ocean theory also sits strangely well with the consciousness aspect of the phenomenon. If an ancient intelligence developed through biology and field sensitivity rather than brute mechanical industry, it may have integrated consciousness into technology way earlier than we could have. We are only now beginning to wonder whether mind, perception and information are more deeply connected to physics than our materialist models allow. An older civilization may have already built that bridge. Its craft, communication systems and interfaces may respond to awareness, intention, emotion or neural patterns in ways that seem impossible to some of us. That would explain why the phenomenon often feels both technological and psychological. It behaves like machinery, but it interacts like intelligence. It appears on sensors, but it also appears in dreams, symbols, synchronicities and personal experiences. Skeptics see that as evidence the whole thing is imaginary. Maybe sometimes it is, but maybe the strangeness is part of the interface. A civilization that understands consciousness as a field related phenomenon would not necessarily separate contact from perception. It might use perception as one of the channels. This is where the theory becomes tricky, because it doesn't allow us to keep the phenomenon safely outside ourselves. If the intelligence is oceanic, ancient, field based and consciousness aware, then contact might not look like radio signals or embassy meetings at all. It could look like sightings, dreams, intuitions, symbolic downloads, altered states, close encounters, military incidents and physical traces all mixed together. That is messy, but perhaps the mess is not a flaw in the data, it could actually be the signature of a phenomenon that crosses categories we invented too recently to trust. All of this having been said, the theory still needs evidence. It needs coordinates, sensor data, sonar records, materials, biological traces, repeatable patterns and testimony that can be checked. However as a framework, it definitely needs more attention than it gets, because it explains why the UAP phenomenon feels close, evasive, ancient and deeply tied to Earth. The extraterrestrial hypothesis asks how they got here, although I have a theory about that. While the ancient ocean hypothesis asks whether they were already here. That is a completely different question. If what Grusch is saying is even partly correct, then disclosure will reveal that human civilization has been sharing this planet with another intelligence all along. Not openly or equally, and not in a way we were ready to understand, but sharing it nonetheless. The oceans would no longer be an empty wilderness. They would become the frontier of the greatest secret in human history. Could that be why the truth has been so hard to release. Because it's one thing to tell humanity there may be life elsewhere, but it's another thing entirely to tell humanity that Earth was never only ours. #UAP #UFO #USO #UAPDisclosure #NonHumanIntelligence #NHI #UnderwaterBases #OceanMystery #Cryptoterrestrial #Transmedium #Disclosure #ufotwitter #uapX

Skywatch Signal

84,484 Aufrufe • vor 3 Monaten

xAI EMPLOYEES LEFT 50 GROK BOT PROMPTS ACROSS A 72-HOUR BUILD AND PUBLIC GUIDES. COPY THEM IN THIS ORDER. at 11:40 p.m., i nearly saved the viral list and moved on. it had 30 prompts attributed to Lauren Tan, Matt Palmer, and Roshan Sadanani during their 72-hour xAI company build. then i opened Lauren's public pstack guides and found the missing engineering layer. i adapted all 50 into one paste-ready sequence and kept the source beside every prompt. source key: [RS] Roshan, [MP] Matt, [LT] Lauren, [pstack] Lauren's public pstack guides. find the market › 01. [RS] mine public posts for agent problems. rank each by buyer clarity, willingness to pay, and speed to launch. › 02. [RS] analyze customer conversations from the last 48 hours. extract repeated pain, urgency, budget signals, and named buyers. › 03. [RS] compress the research into one thesis: customer, painful problem, wedge product, and why it must exist now. › 04. [RS] define who pays, the first job to be done, and the fastest internal test of the product thesis. › 05. [RS] map the two strongest segments by ICP, pain, offer, price range, and five Day 1 interview questions. › 06. [RS] design outreach and onboarding for the first design partner. include the inputs needed to define measurable success. › 07. [MP] find and rank 25 potential customers. identify the best contact path and flag feasibility or integration risks. › 08. [MP] generate 15 company names. score the best five by domain, email format, memorability, and product fit. › 09. [MP] find the fastest path from our current assets to the first $1. define the offer, price, buyer, and payment method. › 10. [RS] find the smallest MVP we can presell. list what must be real before payment and what can wait. design the company › 11. [LT] ask me five questions about the company. then design the first three specialist bots with memory, skills, and initial tasks. › 12. [LT] turn one general bot into a Chief of Staff. it should triage Slack and interrupt me only for money or product decisions. › 13. [LT] turn this generic bot into a specialist. define its role, tone, tools, workflow, escalation rule, and success metric. › 14. [MP] assume zero employees and 72 hours. design the smallest bot team for research, product, engineering, growth, and operations. › 15. [MP] turn Slack into the control plane. create channels for product, engineering, bots, prospects, and customer signups. › 16. [MP] create Operations and Creative Director bots. give each one routine, one metric, and one human escalation rule. › 17. [LT] audit marketplace bots for research, outbound, inbox, engineering, and design. keep only bots that remove friction. › 18. [RS] divide the next 24 hours across three humans and their bots. assign one owner and one definition of done per workstream. › 19. [MP] write a five-line shipping policy for humans and bots. cover speed, direct deployment, rollback, ownership, and review. › 20. [RS] create a Designer bot that delivers a company name, three logo directions, and a landing-page hero within 60 minutes. build and ship › 21. [LT] install an engineering skill pack for tests, PR hygiene, and issue-to-ship loops. remove anything unnecessary for Day 3. › 22. [LT] create a Prototype Engineer that ships a landing page with email signup today. use no database unless it is essential. › 23. [LT] use Grok Bot for research and disposable prototypes. define the exact handoff package for production engineering. › 24. [LT] create an Engineer bot that owns the repository, ships small changes, writes minimal tests, and avoids bikeshedding. › 25. [LT] create the full visual direction: brand voice, hero copy, CTAs, colors, typography, and an implementation-ready brief. › 26. [LT] design the thinnest stack that can accept payment by Day 3. separate what must be built from what can be simulated. › 27. [MP] name the company around its shipping deadline. create the GitHub organization and write the first product README. › 28. [MP] connect the signup form to Notion. define the database fields, follow-up workflow, and confirmation message. › 29. [MP] connect the repository to Vercel. document the path from first preview to production and custom domain. › 30. [RS] map the path from waitlist to first paid customer to subscription. track daily signups, calls, sales, and revenue. understand and plan › 31. [pstack] read this Slack thread. restate the underlying issue in plain English before proposing any solution. › 32. [pstack] trace how works at runtime. show the entry point, data flow, state changes, dependencies, and failure paths. › 33. [pstack] explain why we still use . check Git history, PRs, tickets, docs, Slack, and production evidence. › 34. [pstack] teach me why you implemented it this way. compare the strongest alternative and explain every tradeoff. › 35. [pstack] recall yesterday's work on . combine that context with this new bug report before taking action. › 36. [pstack] recall seven days of related work. explain the current design, identify repeated failures, and propose a replacement. › 37. [pstack] prototype three options for . keep them disposable and compare them with measured evidence. › 38. [pstack] build two UI variants behind a switcher. use /control-app to record each flow and capture review screenshots. › 39. [pstack] /architect before implementation. surface open questions and answer them with small prototypes. › 40. [pstack] turn the approved design into a multi-phase plan. keep every PR small and attach proof to every completed task. verify and improve › 41. [pstack] investigate why background workers time out. separate facts, evidence, unknowns, and ranked hypotheses. › 42. [pstack] architect rate limiting for external webhooks. test open questions with prototypes and wait for my review. › 43. [pstack] plan the StyleX migration as small, verifiable PRs. require visual regression tests and live checks for each PR. › 44. [pstack] reproduce this bug with /control-app. if it exists on main, fix it and return a video showing the working result. › 45. [pstack] use /poteto-mode to build . verify it with /control-app and return screenshots plus a short video. › 46. [pstack] spawn a cloud agent to build with /poteto-mode. require /control-app evidence before reporting completion. › 47. [pstack] improve initial load time. capture a baseline trace, make one targeted fix, then use a swarm to confirm the win. › 48. [pstack] evaluate this skill change. run old and new versions on the same tasks, compare failures, and show the evidence. › 49. [pstack] run /create-verification-skill for this app. build a compact control CLI and a searchable feature map. › 50. [pstack] run /maintain-verification-skill daily. update stale commands, feature paths, and known verification failures. the useful part is not any single prompt. each output becomes the next prompt's context: market becomes offer, offer becomes product, product becomes evidence. that is when Grok Bot stops producing isolated answers and starts carrying a company build forward. bookmark the sequence. the order is the asset.

kocer

82,575 Aufrufe • vor 15 Tagen

my 8 GB VRAM gaming laptop is absolutely going to hate me for this. but I still did it. ran a 31b dense model (Gemma 4 31b Q4) with only 8 GB VRAM last week I ran Gemma 4 26B A4B a mixture of experts model on my RTX 4060 and hit 25–28 tokens/sec using llama.cpp's new MTP support. smooth. snappy. but MoE has a secret: it only activates 4B parameters per token despite having 26B total. that's why it flies. so the real question started haunting me. what if I throw a full, no tricks, every parameter fires on every token, 31B DENSE model at the same machine? # Hardware: GPU: NVIDIA RTX 4060, 8 GB VRAM RAM: 16 GB CPU: Intel Core i7 H Laptop. Gaming. Modest. The model: gemma-4-31B-it-qat-UD-Q4_K_XL.gguf (model's unsloth huggingface link in the comments) This is Google DeepMind's flagship dense model in the Gemma 4 family that can run on single consumer GPU. It packs a hybrid attention architecture, supports up to 256K context natively, and is QAT (Quantization Aware Training) optimized, meaning it retains far more quality than standard post training quants at the same bit depth. This is NOT the MoE. This is 31 BILLION dense parameters, every single one of them loaded. # the flags I used: -m gemma-4-31B-it-qat-UD-Q4_K_XL.gguf -cnv --spec-type draft-mtp --spec-draft-model mtp-gemma-4-31B-it.gguf --spec-draft-n-max 8 --spec-draft-p-min 0.6 -c 6000 -v Multi Token Prediction (MTP) is still active here. Separate draft GGUF required, same as the 26B setup. # Results: → Decode: ~3 tokens/sec → Prefill: ~2 tokens/sec → Context: 6000 tokens → Hardware crying quietly in the corner: yes so is 3 tps actually usable? For real time back and forth chat? Not ideal. You're not having a fluid conversation at 3 tps. but slow ≠ useless. And this is where it gets genuinely interesting. think about how senior devs actually work in a real team. But when something is architectural, deeply complex, or needs serious reasoning? they walk down the hall and escalate to the senior. That's exactly the local AI agent architecture this unlocks: → Fast orchestrator model (Gemma 4 26B MoE at 25+ tps) handles routing, simple queries, tool calls, memory. The junior dev. → Gemma 4 31B dense is the senior, called only when the fast model genuinely hits a wall. Hard multi step reasoning. Complex code generation. Deep architectural decisions. The agentic loop stays fast. Only the hard hops touch the 31B. That's a legitimate production grade local AI architecture on a budget hardware. (requires 2 8gb gpus) other workflows where 3 tps is completely fine: - overnight batch jobs. summarize documents, extract structured data, review code. Fire it off. Sleep. wake up to results. - One shot deep reasoning - Silent code audit loops, you write and test, the 31B reviews diffs and flags issues in the background between your sprints - Any workflow where output quality > output speed A few weeks ago, nobody was running a 30B+ dense model on a single consumer GPU with 8 GB VRAM. At all. Now we're doing it on an Intel i7-H gaming laptop with a NVIDIA RTX 4060, thanks to llama.cpp + QAT quants + MTP speculative drafting. Google DeepMind said the Gemma 4 31B targets "consumer GPUs and workstations." They were not exaggerating. The hardware bar to run serious frontier class models locally keeps dropping. the tools are here. the models are here. you just have to be willing to abuse your laptop a little. what workflows would you actually run on a local 3 tps 31B dense model? genuinely curious. drop it below.

Alok

63,689 Aufrufe • vor 3 Monaten

I went a little overboard with Codex last week and burned through my entire weekly allowance in two days. Luckily, my quota reset today. Otherwise, I’m not sure what I would’ve done. It got me thinking: instead of asking one large model to handle everything from start to finish, why not let a stronger model plan the project and review the work, while a model built for execution handles the day-to-day implementation? So I tried it. The result was better than I expected. I used GPT-5.6 Sol in Codex as the decision-maker, then ran Ling-3.0-flash from Ant Ling inside OpenCode as the execution engine. Together, they built a small 3D farming game. Before writing any code, I had Codex create four documents: SPEC.md defined the product scope and the lines we couldn’t cross. ARCHITECTURE.md laid out the isometric coordinate system, state machine, and module boundaries. TASKS.md broke the project into small jobs Ling could tackle one at a time. ACCEPTANCE.md explained how each step would be tested and what “done” actually meant. Then I gave Ling a very straightforward role: You are the execution model for this project. Read all four documents before you begin. Work only on the task assigned for this round. When you’re done, run typecheck, test, and build. If anything fails, read the error, fix it, and run the checks again. Do not move on to the next task early. Ling handled dependency installation, project structure, strict TypeScript configuration, test setup, and a production build in 6 minutes and 3 seconds. It ran into issues with the Vite test config, a TS6310 error, and a missing jsdom dependency along the way. Instead of stopping at the first error, it kept reading the logs and fixing the problems until all three checks passed. The speed was honestly hard to believe. If you exclude the time spent waiting on tools, it was producing more than 100 tokens per second. That made the whole development loop feel noticeably faster. After this experiment, I’m planning to keep using the same workflow. If the task is small, there’s no reason to call an expensive planning model for every single step. If the task is large, handing the entire project to a Flash model in one prompt isn’t a great idea either. The setup that makes more sense to me is: Use a more capable model such as Codex to explore the project, make architectural decisions, and break the work down. Put the constraints into specs, schemas, types, and tests instead of leaving them buried in chat history. Give Ling-3.0-flash a steady stream of clear, verifiable implementation tasks. Report bugs with structured context and actual error logs, rather than saying, “It still doesn’t work.” Bring Codex back in for architecture reviews, visual checks, and changes that affect multiple parts of the project. The point of this setup isn’t to give AI a big “build the whole project” button. It’s to turn software development into a pipeline with a much more sensible cost structure: Codex figures out the plan, sets the boundaries, and catches problems. Ling-3.0-flash moves quickly, calls tools reliably, and works through well-defined tasks at scale. For agent workflows that involve lots of repetitive edits, production tasks, and tool calls, this may be a more practical answer than simply using the biggest model for everything.

雪踏乌云

23,107 Aufrufe • vor 2 Monaten