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I added grab and air grab attacks. Gravity was making air grabs difficult, so I added more floaty states. Air combat in general feels more viable now. #indiegamedev #indiefightinggames
27,389 views • 1 year ago •via X (Twitter)
11 Comments

looks really cool. dunno if i can keep up with first person tho. idk if there's an option to change the pov to 3rd person just like in the vid but i think it'd be cool for people like me

is there some sort of "attachment" system when close enough? feels like those 2d combat games, can see adding elements like breakable objects and effects to be cool. be it for an finisher? or chaos.

breakable objects/environments would be very cool and on theme probably! There isn't any attachment system for attacks atm, except for being linked during the throw animation.

Omg this is awesome!!!!!!

ayy thanks

any chance at adding throws while you have someone grabbed or do you feel like that would be an not so fun mechanic for the other player

Not sure what you mean. Atm grab/throw is just one action. Are you asking to separate them (more like smash)?

This looks really fun and cool. Any chance for a demo soon?

Ehh hard to say. I'm really bad at estimating how long things will take and I'd want a demo to be pretty polished

Looking sick I think this will add a nice element to the flow of combat as a whole. Looking forward to seeing what's next

thanks for following along!
