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I added grab and air grab attacks. Gravity was making air grabs difficult, so I added more floaty states. Air combat in general feels more viable now. #indiegamedev #indiefightinggames

27,389 views • 1 year ago •via X (Twitter)

11 Comments

Alperen Çağlaroğlu's profile picture
Alperen Çağlaroğlu1 year ago

looks really cool. dunno if i can keep up with first person tho. idk if there's an option to change the pov to 3rd person just like in the vid but i think it'd be cool for people like me

Freddy Ready's profile picture
Freddy Ready1 year ago

is there some sort of "attachment" system when close enough? feels like those 2d combat games, can see adding elements like breakable objects and effects to be cool. be it for an finisher? or chaos.

project shikai's profile picture
project shikai1 year ago

breakable objects/environments would be very cool and on theme probably! There isn't any attachment system for attacks atm, except for being linked during the throw animation.

gynura - developing a jrpg's profile picture
gynura - developing a jrpg1 year ago

Omg this is awesome!!!!!!

project shikai's profile picture
project shikai1 year ago

ayy thanks

☁️☁️☁️☁️☁️'s profile picture
☁️☁️☁️☁️☁️1 year ago

any chance at adding throws while you have someone grabbed or do you feel like that would be an not so fun mechanic for the other player

project shikai's profile picture
project shikai1 year ago

Not sure what you mean. Atm grab/throw is just one action. Are you asking to separate them (more like smash)?

ICastFist's profile picture
ICastFist1 year ago

This looks really fun and cool. Any chance for a demo soon?

project shikai's profile picture
project shikai1 year ago

Ehh hard to say. I'm really bad at estimating how long things will take and I'd want a demo to be pretty polished

JumboGeronimo's profile picture
JumboGeronimo1 year ago

Looking sick I think this will add a nice element to the flow of combat as a whole. Looking forward to seeing what's next

project shikai's profile picture
project shikai1 year ago

thanks for following along!

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