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I added grab and air grab attacks. Gravity was making air grabs difficult, so I added more floaty states. Air combat in general feels more viable now. #indiegamedev #indiefightinggames

27,389 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Alperen Çağlaroğlu
Alperen Çağlaroğluvor 1 Jahr

looks really cool. dunno if i can keep up with first person tho. idk if there's an option to change the pov to 3rd person just like in the vid but i think it'd be cool for people like me

Profilbild von Freddy Ready
Freddy Readyvor 1 Jahr

is there some sort of "attachment" system when close enough? feels like those 2d combat games, can see adding elements like breakable objects and effects to be cool. be it for an finisher? or chaos.

Profilbild von project shikai
project shikaivor 1 Jahr

breakable objects/environments would be very cool and on theme probably! There isn't any attachment system for attacks atm, except for being linked during the throw animation.

Profilbild von gynura - developing a jrpg
gynura - developing a jrpgvor 1 Jahr

Omg this is awesome!!!!!!

Profilbild von project shikai
project shikaivor 1 Jahr

ayy thanks

Profilbild von ☁️☁️☁️☁️☁️
☁️☁️☁️☁️☁️vor 1 Jahr

any chance at adding throws while you have someone grabbed or do you feel like that would be an not so fun mechanic for the other player

Profilbild von project shikai
project shikaivor 1 Jahr

Not sure what you mean. Atm grab/throw is just one action. Are you asking to separate them (more like smash)?

Profilbild von ICastFist
ICastFistvor 1 Jahr

This looks really fun and cool. Any chance for a demo soon?

Profilbild von project shikai
project shikaivor 1 Jahr

Ehh hard to say. I'm really bad at estimating how long things will take and I'd want a demo to be pretty polished

Profilbild von JumboGeronimo
JumboGeronimovor 1 Jahr

Looking sick I think this will add a nice element to the flow of combat as a whole. Looking forward to seeing what's next

Profilbild von project shikai
project shikaivor 1 Jahr

thanks for following along!

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