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I always thought stretching specular was more complex. Turns out you can just transform the halfvector into tangent space and scale it? Or camera space? How easy
7 条评论

Dylan Meville1 年前
I wanted this to make stretchy specular on water surfaces, needs some work ofc but lets me stretchy it

Dylan Meville1 年前
Nodes are simple regular halfvector specular lighting term, but we just transform to a different space to do some stretching and back, ezpz

Katai1 年前
I love watching these discoveries described in terms that sound almost like English.

Weeplow1 年前
Clean results 👌🏼

Mr. Awesome1 年前
Shiny.

Buschenrieder Alain1 年前
I wish I understood.

Dylan Meville1 年前
There's nodes that show how it's done in the replies :) If you have questions, I'm happy to answer them!

