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I always thought stretching specular was more complex. Turns out you can just transform the halfvector into tangent space and scale it? Or camera space? How easy

17,803 次观看 • 1 年前 •via X (Twitter)

7 条评论

Dylan Meville 的头像
Dylan Meville1 年前

I wanted this to make stretchy specular on water surfaces, needs some work ofc but lets me stretchy it

Dylan Meville 的头像
Dylan Meville1 年前

Nodes are simple regular halfvector specular lighting term, but we just transform to a different space to do some stretching and back, ezpz

Katai 的头像
Katai1 年前

I love watching these discoveries described in terms that sound almost like English.

Weeplow 的头像
Weeplow1 年前

Clean results 👌🏼

Mr. Awesome 的头像
Mr. Awesome1 年前

Shiny.

Buschenrieder Alain 的头像
Buschenrieder Alain1 年前

I wish I understood.

Dylan Meville 的头像
Dylan Meville1 年前

There's nodes that show how it's done in the replies :) If you have questions, I'm happy to answer them!

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