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I am expanding what the pixel inspector can do, now capturing and visualizing light paths contributing to the pixel. The scattered paths are in yellow, NEE in red.
87,447 görüntüleme • 3 yıl önce •via X (Twitter)
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That looks really good for debugging, is it an option to individually iterate over these paths to really get a good look?

Not yet, but I am working on it.

straight up magic, its christmas magic.

Super-cool.

🤩

This is just some damn nice viewport, even without the raw debug power that gives

The viewport is pathtraced and rendered synchronously, so there is no lag to the rest of the GUI. I believe that makes a big difference. But it’ll give me some interesting problems to think about when it come to scene complexity.

Looks awesome!

Oh. That is cool! I can see you distinguish between rays directly from light sources and the rest by color. But perhaps you've considered even more to make it clear where significant contributions to the final color originate from?

I need to add a few display modes, like the path throughput and the contribution, as well as to filter by contributing and not contributing paths. Also need to allow to browse trough the individual paths and in that mode to display tangent frames, differentials etc…




