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I am expanding what the pixel inspector can do, now capturing and visualizing light paths contributing to the pixel. The scattered paths are in yellow, NEE in red.

87,447 görüntüleme • 3 yıl önce •via X (Twitter)

10 Yorum

Bert Van den Bosch profil fotoğrafı
Bert Van den Bosch3 yıl önce

That looks really good for debugging, is it an option to individually iterate over these paths to really get a good look?

Max Liani profil fotoğrafı
Max Liani3 yıl önce

Not yet, but I am working on it.

Sharlock93 profil fotoğrafı
Sharlock933 yıl önce

straight up magic, its christmas magic.

Chema Guerra profil fotoğrafı
Chema Guerra3 yıl önce

Super-cool.

Max Bickley profil fotoğrafı
Max Bickley3 yıl önce

🤩

Damon Pixel profil fotoğrafı
Damon Pixel3 yıl önce

This is just some damn nice viewport, even without the raw debug power that gives

Max Liani profil fotoğrafı
Max Liani3 yıl önce

The viewport is pathtraced and rendered synchronously, so there is no lag to the rest of the GUI. I believe that makes a big difference. But it’ll give me some interesting problems to think about when it come to scene complexity.

Voodoo51 UTS profil fotoğrafı
Voodoo51 UTS3 yıl önce

Looks awesome!

Jesper Mosegaard profil fotoğrafı
Jesper Mosegaard3 yıl önce

Oh. That is cool! I can see you distinguish between rays directly from light sources and the rest by color. But perhaps you've considered even more to make it clear where significant contributions to the final color originate from?

Max Liani profil fotoğrafı
Max Liani3 yıl önce

I need to add a few display modes, like the path throughput and the contribution, as well as to filter by contributing and not contributing paths. Also need to allow to browse trough the individual paths and in that mode to display tangent frames, differentials etc…

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