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I am expanding what the pixel inspector can do, now capturing and visualizing light paths contributing to the pixel. The scattered paths are in yellow, NEE in red.

87,447 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Bert Van den Bosch
Bert Van den Bosch3 лет назад

That looks really good for debugging, is it an option to individually iterate over these paths to really get a good look?

Фото профиля Max Liani
Max Liani3 лет назад

Not yet, but I am working on it.

Фото профиля Sharlock93
Sharlock933 лет назад

straight up magic, its christmas magic.

Фото профиля Chema Guerra
Chema Guerra3 лет назад

Super-cool.

Фото профиля Max Bickley
Max Bickley3 лет назад

🤩

Фото профиля Damon Pixel
Damon Pixel3 лет назад

This is just some damn nice viewport, even without the raw debug power that gives

Фото профиля Max Liani
Max Liani3 лет назад

The viewport is pathtraced and rendered synchronously, so there is no lag to the rest of the GUI. I believe that makes a big difference. But it’ll give me some interesting problems to think about when it come to scene complexity.

Фото профиля Voodoo51 UTS
Voodoo51 UTS3 лет назад

Looks awesome!

Фото профиля Jesper Mosegaard
Jesper Mosegaard3 лет назад

Oh. That is cool! I can see you distinguish between rays directly from light sources and the rest by color. But perhaps you've considered even more to make it clear where significant contributions to the final color originate from?

Фото профиля Max Liani
Max Liani3 лет назад

I need to add a few display modes, like the path throughput and the contribution, as well as to filter by contributing and not contributing paths. Also need to allow to browse trough the individual paths and in that mode to display tangent frames, differentials etc…

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