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I am expanding what the pixel inspector can do, now capturing and visualizing light paths contributing to the pixel. The scattered paths are in yellow, NEE in red.

87,447 次观看 • 3 年前 •via X (Twitter)

10 条评论

Bert Van den Bosch 的头像
Bert Van den Bosch3 年前

That looks really good for debugging, is it an option to individually iterate over these paths to really get a good look?

Max Liani 的头像
Max Liani3 年前

Not yet, but I am working on it.

Sharlock93 的头像
Sharlock933 年前

straight up magic, its christmas magic.

Chema Guerra 的头像
Chema Guerra3 年前

Super-cool.

Max Bickley 的头像
Max Bickley3 年前

🤩

Damon Pixel 的头像
Damon Pixel3 年前

This is just some damn nice viewport, even without the raw debug power that gives

Max Liani 的头像
Max Liani3 年前

The viewport is pathtraced and rendered synchronously, so there is no lag to the rest of the GUI. I believe that makes a big difference. But it’ll give me some interesting problems to think about when it come to scene complexity.

Voodoo51 UTS 的头像
Voodoo51 UTS3 年前

Looks awesome!

Jesper Mosegaard 的头像
Jesper Mosegaard3 年前

Oh. That is cool! I can see you distinguish between rays directly from light sources and the rest by color. But perhaps you've considered even more to make it clear where significant contributions to the final color originate from?

Max Liani 的头像
Max Liani3 年前

I need to add a few display modes, like the path throughput and the contribution, as well as to filter by contributing and not contributing paths. Also need to allow to browse trough the individual paths and in that mode to display tangent frames, differentials etc…

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