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I built an open-world RPG with Astra using a single prompt. It’s called Morta’s Blade and it’s now live on the App Store. ⚔️ Still feels a little unreal.

67,503 次观看 • 8 天前 •via X (Twitter)

46 条评论

Fatih Beceren 的头像
Fatih Beceren8 天前

Nope, it took me a year to develop 😄 Link below 👇

alexandriemartinez 的头像
alexandriemartinez8 天前

Absolute bullshit

Fatih Beceren 的头像
Fatih Beceren8 天前

You’re absolutely right

Lowell Heddings 的头像
Lowell Heddings8 天前

Love the style! After playing it, my main recommendation is to change the double tap for inventory because it conflicts with the sword.

Fatih Beceren 的头像
Fatih Beceren8 天前

Thank you so much! Really appreciate you taking the time to play it and give feedback. 🙏🙏

Lowell Heddings 的头像
Lowell Heddings8 天前

I’d go with a hotbar at the bottom of the screen personally

RAXXO Studios | Creative Studio 的头像
RAXXO Studios | Creative Studio8 天前

Wow what mcps, where used to create assets and enviroments? looks quite clean copared to my approaches :D

Fatih Beceren 的头像
Fatih Beceren8 天前

The NPCs and enemies are entirely hand-drawn.

Panos K 的头像
Panos K8 天前

looks nice, how is this artstyle called?

Fatih Beceren 的头像
Fatih Beceren8 天前

I’m not sure if there’s an official name for it, but it’s basically hand-drawn 2D sprites in a low-poly 3D world, inspired by old-school RPGs.

Miscellaneous and Naughty Bot Services Inc 的头像
Miscellaneous and Naughty Bot Services Inc8 天前

People have difficulty reading, I guess

Jonny Jelinek 🔥 的头像
Jonny Jelinek 🔥8 天前

WOW! Looks amazing! 😍 So you built that in 2 days since Astra is rolled out AND already got it in the app store? What sorcery did you summon to be that fast?? 😃

Mark Cloutier 的头像
Mark Cloutier8 天前

Awesome work dude

Christian Biever 的头像
Christian Biever8 天前

hahaha you got me. I was telling my self: Wait... but this is stuff from a few synty packs. Nice job btw!

MrCharismaInfinite79 的头像
MrCharismaInfinite798 天前

How did you wrap it to make it run in IOS? Which api or tool? Congrats on 🚢 shipping

Fatih Beceren 的头像
Fatih Beceren8 天前

I built it in Xcode using SceneKit and Metal. I also developed a custom optimization technique to keep the entire open world seamless, with no loading screens. It’s still not perfect since I’m developing it entirely on my own, but I’m trying my best.

MrCharismaInfinite79 的头像
MrCharismaInfinite798 天前

So you got the agent to assist you in building an Xcode version with Scenekit? Cheers

Fatih Beceren 的头像
Fatih Beceren8 天前

I actually used Codex for most of the development. I built it in Xcode with SceneKit, and it made more sense to me to build the physics and character controller from scratch to get that old-school Doom-style feel.

Zak 的头像
Zak7 天前

the art style is fantastic ngl

Neta Art 的头像
Neta Art8 天前

Cool work!

Andre 的头像
Andre8 天前

Just bait to advertise?

Andre 的头像
Andre8 天前

You're such a cool internet game dev guy. Well done on being so cool.

Empires of Black Powder 的头像
Empires of Black Powder8 天前

It’s a playable 3d world but I wouldn’t really call that a game

Fatih Beceren 的头像
Fatih Beceren8 天前

Dude, the game has 10 different enemy types, 57 side quests on top of the main questline, and multiple biomes including desert, swamp, forest, and snowy regions. I spent a whole year making this. You hurt me, man. 😭

Empires of Black Powder 的头像
Empires of Black Powder8 天前

How’d you spend a year if it was a single prompt? You’re just trolling for engagement

Fatih Beceren 的头像
Fatih Beceren8 天前

An indie dev doing silly marketing to get people to notice his game? Unheard of 😭 I literally said in the first reply that it took me a year to make.

timdam 的头像
timdam8 天前

This looks incredible.might be the first AI game I actually wanna play

man ki Hui 的头像
man ki Hui7 天前

Great 👍🏻

Homie Santo 的头像
Homie Santo8 天前

Top tier bait if I’ve ever seen it bro! Great work btw

Brumlivin87 的头像
Brumlivin878 天前

Nice work, Fatih. Looks like a lot of fun. Congrats with it all!👌

Dr. D 🌱 的头像
Dr. D 🌱8 天前

Stop the cap

Love Web3 World 的头像
Love Web3 World8 天前

Hey this is really cool, hope next time you are building some VR game as well using the apple's native framework!

RadomirD 的头像
RadomirD8 天前

Hard to believe that you got approved by Apple so fast, since Astra is only live since Thursday/Friday only… Nevertheless it looks nice

Untitled Game 的头像
Untitled Game8 天前

I was about to say how quickly does apple approve your apps 😂 also you can see the human touch which is insane. This looks great, will give it a try

AI Mastery Guide 的头像
AI Mastery Guide7 天前

full rpg from one prompt fr?

Enlighted 的头像
Enlighted7 天前

Good job although most people never read your reply clarifying that it took over a year to build and sounds like you might be missing out on potential fan base

Polski Polacc z Polskiej Polski 的头像
Polski Polacc z Polskiej Polski8 天前

fuck you scammer

Iain 的头像
Iain8 天前

Is it a spectacular game?

RoS 的头像
RoS8 天前

That is amazing, imagine what you could have done with 2 prompts!

Andy | MVMNT 的头像
Andy | MVMNT7 天前

Hope we stop this “Indid this with Astra” engagement baiting sooner rather than later. It’s so dumb.

Tony 的头像
Tony8 天前

An open-world RPG from one prompt, and it's live on the App Store. The "still feels a little unreal" is the honest part. Congrats 🗡️ how long from the prompt to approval?

marioEuro 的头像
marioEuro8 天前

No way u build this by a prompt, it doesnt look like n64 demo

HYUGO M. 的头像
HYUGO M.8 天前

Y de dónde sacó los modelos 3d y demás? Puedes ser un poco sincero?

plobrother 的头像
plobrother8 天前

Nobody wants to play a game made in a single prompt. Keep that in mind

E. Dantes 的头像
E. Dantes7 天前

I’m confused. You built it in 1 prompt or you took a year to develop? Is this a bit?

Brian Hadu 的头像
Brian Hadu7 天前

building an RPG from a single prompt is impressive, congrats on Morta's Blade!

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