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i built the 1st "world model game engine" it makes games from scratch, all running locally on my Mac M1 - 30fps - 40ms latency - ⁠50 million parameters - trained on 15 min of footage made using only "synthetic" datasets this is the first of its kind, &...

231,277 次观看 • 9 个月前 •via X (Twitter)

79 条评论

Is this a 3D model? 的头像
Is this a 3D model?9 个月前

this is not a game engine

TheBlackHack 的头像
TheBlackHack9 个月前

Wow, I tried your "game engine" and it's just a bunch of pre-recorded video sequences that play very slowly when I press keys. You pretend you reproduced a bunch of games but you didn't even do that. You just reproduced some frame sequences. Btw this is its real speed & quality:

hugo 的头像
hugo9 个月前

hey! the model run on-device, so performance depends on your hardware. What GPU do you have? But it's generating frames in real-time, not playing video, so if your framerate drops, it feels less reactive. That's the tradeoff when you're running inference locally :')

TheBlackHack 的头像
TheBlackHack9 个月前

I'm not sharing my specs but they are irrelevant. You're showing seconds of pre-recorded video at a 1990's quality. If you need special hardware for that, better go back to the drawing board. And if you want to make a "game engine" have a look at e.g.

🇵🇹 Ninja Dynamics 的头像
🇵🇹 Ninja Dynamics9 个月前

Needing an M1 or higher end GPU to run this pile of shit on a browser at 30 fps with 40ms latency is completely missing the point of what a video game is. I have nothing against AI, some even unfollow me for being an “AI bro”, but this does nothing for video game development. It’s interactive brainrot, at best.

TheBlackHack 的头像
TheBlackHack9 个月前

@hugothomel Yeah, AI folks constantly try to redefine terminology to suit their needs. This is first of all bad for AI research. It makes it all look more like a scam, and researchers like used car salesmen, than anything genuine. Btw, I'm an AI researcher. Like I publish in AAAI, MLJ, etc.

TheBlackHack 的头像
TheBlackHack9 个月前

@hugothomel Which, you know, makes it sort of my job to be critical 😅

hugo 的头像
hugo9 个月前

join the creators waitlist → play the demos →

Hubert Thieblot 的头像
Hubert Thieblot9 个月前

crazy, i have a couple game ideas. When can i try the game maker ?

hugo 的头像
hugo9 个月前

join here for early access! we're opening the platform in a few weeks!

Louis Castricato @ Tokyo Game Show 的头像
Louis Castricato @ Tokyo Game Show9 个月前

Hey cool! We built the fist world model game engine at overworld! Should find a way to collaborate :)

ruslan 的头像
ruslan9 个月前

this is so sick! found the link:

hugo 的头像
hugo9 个月前

haha you even found the ugly link! you can also use that

ruslan 的头像
ruslan9 个月前

goat @JustJake out here powering out world models

Helgrim 的头像
Helgrim9 个月前

Show me again a year from now after you've put serious work into it.

hugo 的头像
hugo9 个月前

stay tuned! I can tell you that what we'll have in a year will knock today's demo out of the park

Imper 的头像
Imper9 个月前

Hey bro, the community loves your work so they created a fan BAGS coin where all fees are directed to you, check it out! 7vm5eNQTvFWrNkWaEjV5L8nrmxPLGWbaMqA3PPXpBAGS

Astrid Wilde 🌞 的头像
Astrid Wilde 🌞9 个月前

If you need angel checks or early users I'm happy to be both/either. DM me!

hugo 的头像
hugo9 个月前

thanks Astrid! I'll dm you I'd love to have a chat about both!

Shahbuland 的头像
Shahbuland9 个月前

Very cool! Reminds me of our first model we trained on 5 hours of me playing a single game. Out of curiosity are you finding that the model is remembering things as they go out of context length? That was one thing we saw back then as it started memorizing 3d layouts implicitly.

hugo 的头像
hugo9 个月前

Yeah, actually! Increasing context length yields improvements but it seems to plateau quite fast. And there's fine line to walk to not fall into overfitting, especially with a limited dataset. Would love to chat more about that 👀

Shahbuland 的头像
Shahbuland9 个月前

Yeah for sure! Happy to move to DM. From a research angle I think there's a lot of unique capabilities your approach has that traditional large WMs might not.

hugo 的头像
hugo9 个月前

Let's do that! Very curious to have your take

Bilal Zuberi // Red Glass Ventures 的头像
Bilal Zuberi // Red Glass Ventures9 个月前

Pretty amazing.

hugo 的头像
hugo9 个月前

I convinced we're gonna see an exponential rate of improvements from here. You can see this as the 2023 "will smith eating spaghetti" moment of world model gaming!

Bilal Zuberi // Red Glass Ventures 的头像
Bilal Zuberi // Red Glass Ventures9 个月前

Agree.

Cris Lenta 的头像
Cris Lenta9 个月前

got an error when trying doom

hugo 的头像
hugo9 个月前

Oh the doom one is insanely more demanding to run! I should just go ahead and remove this actually, the clones there are very old projects haha

Ihsan 的头像
Ihsan9 个月前

lmao how about you go fck yourself with your cute stupid video generator

Omen 的头像
Omen9 个月前

I think I have some pieces to make this even better. Let’s talk

hugo 的头像
hugo9 个月前

hey I'd love to! Shoot me a dm and let's setup a chat

kvick 的头像
kvick9 个月前

bro really made this tech just to post "first"

hugo 的头像
hugo9 个月前

Me thinking this was the main driver for all human engineering progress😅

Anicet 的头像
Anicet9 个月前

yo pas mal

hugo 的头像
hugo9 个月前

merci ! and we're only getting started 😎

Anicet 的头像
Anicet9 个月前

what's your timeline for UE5 replacement it's immensely important

Rooie 的头像
Rooie9 个月前

Hey @hugothomel the community saw this and made a token for u on @BagsApp to help u with funding!! I sent u a dm with more detailed info!!

Starkium 的头像
Starkium9 个月前

Sounds like a pile of shit, will keep watching though

Dante Lentini 的头像
Dante Lentini9 个月前

the background music 🔥

hugo 的头像
hugo9 个月前

big shoutout to @super8n for tackling the challenge of helping me with this video 🔥 ML has nothing on communication haha

FrankStain 的头像
FrankStain9 个月前

Sorry but you haven't made anything that works, but look forward to the next attempt

Sikander 的头像
Sikander9 个月前

very cool! a core criticism for world models in making games is that they are far too non-deterministic. need rules for mechanics, systems, goals, etc. even tho you can use synthetic data for new mechanics, how are you thinking about that?

hugo 的头像
hugo9 个月前

That's actually the core advantage of our approach. Non-determinism comes from inconsistent training data. With synthetic data, you control the distribution, every example shows the same mechanic, the model learns it as a rule!

Heyoka Samsara 的头像
Heyoka Samsara9 个月前

@numberdust say I’m playing a good run and I fall through the floor and die. can you address that? that happening a few times can make someone put a game down forever and if it’s an engine thing thus make a dev put an engine down forever

hugo 的头像
hugo9 个月前

@numberdust that's a very good point! so what to keep in mind is that the dataset is your code. if you don't have examples of your character falling through the floor, it's not likely to happen. But let's say it did, the fix would be to add counter-examples in situations where this happens

Hubert Thieblot 的头像
Hubert Thieblot9 个月前

@johncoogan @jordihays @RealProducerBen

aiden 的头像
aiden9 个月前

lowkenuinely scary

hugo 的头像
hugo9 个月前

not as scary as the games that’ll be made 👀

Keptline 的头像
Keptline9 个月前

Oh wow, this was very informational. I look forward to the future with the highest hopes I've had in a long time. Thanks to genius brains like you haha.

hugo 的头像
hugo9 个月前

We see eye to eye! The purpose of this engine is to augment, allow creators to make things that were not possible before. What I always loved about gaming is how it bridges art and technology, so providing a new medium of creation is total peak for me

Keptline 的头像
Keptline9 个月前

Imagine the possibilities, not just for games/art but the education aspect of this would go crazy to be honest! So many applications and so little time. I'm working on a little something of my own atm. Hopefully here in the coming months I have something to show for it!

hugo 的头像
hugo9 个月前

Absolutely! We are razor focused on games right now but I think it can really enable a shift in the entertainment industry in general. And edge computing remains an unsung hero of the modern age haha

bonzo 的头像
bonzo9 个月前

pretty sick

hugo 的头像
hugo9 个月前

And I think the applications go beyond gaming. When you see experiments like Bandersnatch, I wouldn't be surprised to see the line between cinema and gaming blur as time passes, don't you think?

Chandra Shekhar 📟 的头像
Chandra Shekhar 📟2 个月前

i believe this is how the universe works ;)

Dhruv Diddi 的头像
Dhruv Diddi9 个月前

Nicely done! Looking forward to the @GetSoloTech collab 💯🦾😎

hugo 的头像
hugo9 个月前

@GetSoloTech Let's get this done! I'm at if you ever come around, but I would love to chat

Param Thakkar 的头像
Param Thakkar9 个月前

Great work !

hugo 的头像
hugo9 个月前

@Param23072004 thanks Param! early days but very thrilled to share this! Hoping to see you in the beta 🙂

Param Thakkar 的头像
Param Thakkar9 个月前

For sure this looks awesome and I’d love to try it. I’m really curious how you developed it, especially the system design and architecture, and how you’re getting this kind of output with just 50M parameters. Would love to chat to learn more about it!

Mike Mickelson 的头像
Mike Mickelson9 个月前

running on an m1 at 30fps is impressive. curious what the training data looked like - game footage or something else?

hugo 的头像
hugo9 个月前

It's actually purely synthetic data obtained from video models, that's how we can create games that didn't exist before!

CrossProduct 的头像
CrossProduct9 个月前

50 million parameters? no way lmao

hugo 的头像
hugo9 个月前

I know right? Took a lot of iteration to find the right balance, small enough to run locally, enough capacity to generalize. The trick is what you leave out!

CrossProduct 的头像
CrossProduct9 个月前

you plan to reveal more about this? I kinda want to try this on very small games

Tech Ren 的头像
Tech Ren9 个月前

asks permission to connect to ANY device. haha. nice try.

Pierina Camarena 的头像
Pierina Camarena9 个月前

🔥🔥🔥

AJ - e/acc ⚡ 的头像
AJ - e/acc ⚡9 个月前

Let's go!

hugo 的头像
hugo9 个月前

I love it! Looking forward to giving you access man! Any game ideas yet? 👀

AJ - e/acc ⚡ 的头像
AJ - e/acc ⚡9 个月前

Heck yeah! Would love to make something similar to Final Fantasy series or even similar to the PSP versions

hugo 的头像
hugo9 个月前

Man I love the ambition! If I were to do it right now I would maybe train several little models instead of a bigger one. Happy to chat more about all that when we go live!

AJ - e/acc ⚡ 的头像
AJ - e/acc ⚡9 个月前

Definitely! I will be eagerly waiting for upcoming updates and waitlist access!

hugo 的头像
hugo9 个月前

Awesome! And out of curiosity, have you been experimenting with similar tools as well?

AJ - e/acc ⚡ 的头像
AJ - e/acc ⚡9 个月前

Yup I have tested some other world models in the past, but this being world's first of it's kind, it will definitely be an amazing experience!

hugo 的头像
hugo9 个月前

You'll be creating your own tiny world models!

Simon 🎮 的头像
Simon 🎮9 个月前

The fact this runs entirely on-device is doing most of the talking.

hugo 的头像
hugo9 个月前

when I realized there was a way to do this, it was the last piece in the puzzle that clicked in my head!

KB UBUNTU 的头像
KB UBUNTU9 个月前

Pourrais-tu nous faire une petite vidéo en français BG parce que on a des grosses pépites de l'autre côté de l'Atlantique

hugo 的头像
hugo9 个月前

haha avec plaisir ! j'ai toujours rêvé d'avoir une excuse pour utiliser @synclabs

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